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| FBCharacterSolver (str pName) |
| Constructor. More...
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| GetParentRotationOffset (FBRVector pR, int pIndex) |
| Get the Parent Rotation Offset of the Given Extra Bone Index. More...
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| SetParentRotationOffset (FBRVector pR, int pIndex) |
| Set the Parent Rotation Offset of the Given Extra Bone Index. More...
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| FBConstraint (str pName) |
| Constructor. More...
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FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| Animation Node Creations (IN/OUT). More...
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FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBProperty pProperty) |
| Animation Node Creations (IN). More...
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FBAnimationNode | AnimationNodeOutCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| Animation Node Creations (IN/OUT). More...
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FBConstraint | Clone () |
| Clone the constraint. More...
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bool | DeformerBind (FBModel pModel) |
| Bind/Unbind pModel to deformation constraint. More...
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bool | DeformerUnBind (FBModel pModel) |
| Bind/Unbind pModel to deformation constraint. More...
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bool | Disable (FBModel pModel) |
| Disable constraint on pModel. More...
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| FreezeSRT (FBModel pModel, bool pS, bool pR, bool pT) |
| Freeze current model state. More...
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| FreezeSuggested () |
| Suggest 'freeze'. More...
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bool | ReferenceAdd (int pGroupIndex, FBModel pModel) |
| Add a reference to a specified group. More...
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FBModel | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
| Get a reference. More...
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int | ReferenceGetCount (int pGroupIndex) |
| Get number of references in a specified group. More...
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int | ReferenceGroupAdd (str pGroupName, int pMaxItemCount) |
| Add a group of references. More...
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int | ReferenceGroupGetCount () |
| Return the number of reference groups. More...
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int | ReferenceGroupGetMaxCount (int pGroupIndex) |
| Get the maximum number of items that can exist in the reference group in question. More...
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str | ReferenceGroupGetName (int pGroupIndex) |
| Get the name of the reference group. More...
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bool | ReferenceRemove (int pGroupIndex, FBModel pModel) |
| Remove a reference to pModel from the group at pGroupIndex. More...
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| RemoveAllAnimationNodes () |
| Remove animation nodes. More...
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| RestoreModelState (FBModel pModel) |
| Restore the saved model state onto pModel. More...
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| SaveModelState (FBModel pModel, bool pS, bool pR, bool pT) |
| Save current state of pModel. More...
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| SetupAllAnimationNodes () |
| Setup animation nodes. More...
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| SnapSuggested () |
| Suggest 'snap'. More...
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| FBBox (str pName) |
| Constructor. More...
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bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node. More...
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FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. More...
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bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data? More...
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FBAnimationNode | AnimationNodeOutGet () |
| Get the (IN/OUT) animation node for this box. More...
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FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index. More...
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int | GetInConnectorCount () |
| Get the number of animation node inputs for this box. More...
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FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index. More...
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int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box. More...
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| FBComponent () |
| Constructor. More...
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str | ClassName () |
| Get the class name. More...
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| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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bool | FBCreate () |
| Open Reality Creation function. More...
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| FBDelete () |
| Open Reality deletion function. More...
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| FBDestroy () |
| Open Reality destruction function. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More...
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| HardSelect () |
| HardSelect. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More...
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int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More...
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| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager. More...
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| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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