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| | FBCharacterSolver (str pName) |
| | Constructor. More...
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| | GetParentRotationOffset (FBRVector pR, int pIndex) |
| | Get the Parent Rotation Offset of the Given Extra Bone Index. More...
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| | SetParentRotationOffset (FBRVector pR, int pIndex) |
| | Set the Parent Rotation Offset of the Given Extra Bone Index. More...
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| | FBConstraint (str pName) |
| | Constructor. More...
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| FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| | Animation Node Creations (IN/OUT). More...
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| FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBProperty pProperty) |
| | Animation Node Creations (IN). More...
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| FBAnimationNode | AnimationNodeOutCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| | Animation Node Creations (IN/OUT). More...
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| FBConstraint | Clone () |
| | Clone the constraint. More...
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| bool | DeformerBind (FBModel pModel) |
| | Bind/Unbind pModel to deformation constraint. More...
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| bool | DeformerUnBind (FBModel pModel) |
| | Bind/Unbind pModel to deformation constraint. More...
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| bool | Disable (FBModel pModel) |
| | Disable constraint on pModel. More...
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| | FreezeSRT (FBModel pModel, bool pS, bool pR, bool pT) |
| | Freeze current model state. More...
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| | FreezeSuggested () |
| | Suggest 'freeze'. More...
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| bool | ReferenceAdd (int pGroupIndex, FBModel pModel) |
| | Add a reference to a specified group. More...
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| FBModel | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
| | Get a reference. More...
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| int | ReferenceGetCount (int pGroupIndex) |
| | Get number of references in a specified group. More...
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| int | ReferenceGroupAdd (str pGroupName, int pMaxItemCount) |
| | Add a group of references. More...
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| int | ReferenceGroupGetCount () |
| | Return the number of reference groups. More...
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| int | ReferenceGroupGetMaxCount (int pGroupIndex) |
| | Get the maximum number of items that can exist in the reference group in question. More...
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| str | ReferenceGroupGetName (int pGroupIndex) |
| | Get the name of the reference group. More...
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| bool | ReferenceRemove (int pGroupIndex, FBModel pModel) |
| | Remove a reference to pModel from the group at pGroupIndex. More...
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| | RemoveAllAnimationNodes () |
| | Remove animation nodes. More...
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| | RestoreModelState (FBModel pModel) |
| | Restore the saved model state onto pModel. More...
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| | SaveModelState (FBModel pModel, bool pS, bool pR, bool pT) |
| | Save current state of pModel. More...
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| | SetupAllAnimationNodes () |
| | Setup animation nodes. More...
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| | SnapSuggested () |
| | Suggest 'snap'. More...
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| | FBBox (str pName) |
| | Constructor. More...
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| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| | Destroy an animation node. More...
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| FBAnimationNode | AnimationNodeInGet () |
| | Get the (IN/OUT) animation node for this box. More...
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| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| | Is the animation node user data? More...
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| FBAnimationNode | AnimationNodeOutGet () |
| | Get the (IN/OUT) animation node for this box. More...
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| FBAnimationNode | GetInConnector (int pIndex) |
| | Get the animation node input associated with the given index. More...
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| int | GetInConnectorCount () |
| | Get the number of animation node inputs for this box. More...
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| FBAnimationNode | GetOutConnector (int pIndex) |
| | Get the animation node output associated with the given index. More...
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| int | GetOutConnectorCount () |
| | Get the number of animation node outputs for this box. More...
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| | FBComponent () |
| | Constructor. More...
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| str | ClassName () |
| | Get the class name. More...
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| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags. More...
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| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags. More...
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| bool | FBCreate () |
| | Open Reality Creation function. More...
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| | FBDelete () |
| | Open Reality deletion function. More...
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| | FBDestroy () |
| | Open Reality destruction function. More...
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| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated). More...
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| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled. More...
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| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object. More...
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| | HardSelect () |
| | HardSelect. More...
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| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled. More...
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| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId. More...
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| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy. More...
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| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace. More...
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| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager. More...
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| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager. More...
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| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property. More...
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| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading. More...
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| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager. More...
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| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags. More...
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| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status. More...
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