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| int | ClusterBegin (int pIndex=-1) |
| | Begin cluster definition. More...
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| int | ClusterEnd () |
| | End cluster definition. More...
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| | LinkClearUnused (float pThreshold=-1.0) |
| | Remove all unused links. More...
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| FBModel | LinkGetAssociateModel (int pLinkNumber) |
| | Get model associated with link. More...
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| int | LinkGetCount () |
| | Get number of links. More...
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| FBModel | LinkGetModel (int pLinkNumber) |
| | Get model from a link. More...
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| str | LinkGetName (int pLinkNumber) |
| | Get the name of a link. More...
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| int | LinkGetVertexIndex (int pIndex) |
| | Get current vertex at link. More...
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| | LinkRemove (int pLinkNumber) |
| | Remove a link. More...
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| | LinkSetCurrentVertex (int pLinkIndex, int pPointIndex) |
| | Link at current vertex. More...
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| | LinkSetModel (FBModel pModel) |
| | Set model to a link. More...
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| | LinkSetName (str pName, int pLinkNumber) |
| | Set the name of a link. More...
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| | VertexAdd (int pVertexIndex, float pWeight) |
| | Add a vertex to a cluster. More...
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| | VertexClear () |
| | Clear all linked vertices. More...
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| int | VertexGetCount () |
| | Get the number of vertices. More...
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| int | VertexGetNumber (int pIndex) |
| | Get vertex number. More...
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| | VertexGetTransform (FBVector3d pPosition, FBVector3d pRotation, FBVector3d pScaling) |
| | Get transform of a cluster set. More...
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| float | VertexGetWeight (int pIndex) |
| | Get vertex weight. More...
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| | VertexRemove (int pVertexIndex) |
| | Remove a vertex from a cluster. More...
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| | VertexSetTransform (FBVector3d pPosition, FBVector3d pRotation, FBVector3d pScaling) |
| | Set transform of a cluster set. More...
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| | VertexSetWeight (float pWeight, int pIndex) |
| | Set vertex weight. More...
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| | FBComponent () |
| | Constructor. More...
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| str | ClassName () |
| | Get the class name. More...
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| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags. More...
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| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags. More...
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| bool | FBCreate () |
| | Open Reality Creation function. More...
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| | FBDelete () |
| | Open Reality deletion function. More...
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| | FBDestroy () |
| | Open Reality destruction function. More...
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| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated). More...
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| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled. More...
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| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object. More...
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| | HardSelect () |
| | HardSelect. More...
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| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled. More...
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| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId. More...
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| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy. More...
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| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace. More...
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| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager. More...
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| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager. More...
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| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property. More...
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| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading. More...
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| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager. More...
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| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags. More...
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| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status. More...
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Weighting interface for meshes.
This class is experimental.
See sample: FBClusterTransactions.py.