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| FBDevice (str pName) |
| Constructor. More...
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| AckOneBadSampleReceived () |
| Acknowlege that one bad sample was received (for statistical purposes). More...
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| AckOneSampleReceived () |
| Acknowlege that one sample was received (for statistical purposes). More...
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| AckOneSampleSent () |
| Acknowlege that one sample was sent (for statistical purposes). More...
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bool | FBCreate () |
| Open Reality Creation function. More...
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| FBDestroy () |
| Open Reality destruction function. More...
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FBModel | ModelBindingCreate () |
| Create a new model binding. More...
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| ModelBindingRootsList (FBModelList pList) |
| Get the list of all the possible root models for binding. More...
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| RecordingDoneAnimation (FBAnimationNode pAnimationNode) |
| When recording, finish animation. More...
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| RecordingInitAnimation (FBAnimationNode pAnimationNode) |
| When recording, initialize animation. More...
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| FBBox (str pName) |
| Constructor. More...
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bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node. More...
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FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. More...
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bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data? More...
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FBAnimationNode | AnimationNodeOutGet () |
| Get the (IN/OUT) animation node for this box. More...
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FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index. More...
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int | GetInConnectorCount () |
| Get the number of animation node inputs for this box. More...
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FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index. More...
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int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box. More...
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| FBComponent () |
| Constructor. More...
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str | ClassName () |
| Get the class name. More...
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| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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bool | FBCreate () |
| Open Reality Creation function. More...
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| FBDelete () |
| Open Reality deletion function. More...
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| FBDestroy () |
| Open Reality destruction function. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More...
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| HardSelect () |
| HardSelect. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More...
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int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More...
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| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager. More...
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| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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Base Device class.
Cannot be instantiated from Python.
See samples: StartDevice.py, StopDevice.py.
Read Write Property: Set this to how many times a device is to be evaluated in one second. There is no theoretical maximum value but practically you should consider scene complexity, system resources, network speed, etc. If set to 0: the device is evaluated on the sync signal. When the sync occurs; the device is scheduled to be evaluated. If you do not set, the sampling period is based on the internal variable from the [Sync] section of the .Application.txt file (NTSC, PAL, CINEMA).