Create level objects

Level objects in 3ds Max Interactive are basic primitives that you can use to help set up gameplay logic. They're represented visually in your level so you can see their position in 3D.

They give you the simple hooks you need to trigger events using Flow and Lua at specific locations in your level.

Using the Create menu or the Create panel, you can create the following types of level objects.

Cancelling creation mode

When you select a component to create, the create mode stays active until you use a cancelling process: