A Block controller is a global List controller that allows you to combine several tracks from multiple objects over a range of time, and group them as "Blocks." These Blocks are then used to re-create the animation anywhere in time. Blocks can be added, removed, scaled, moved graphically in Track View, and saved. Blocks can represent either absolute or relative animation.
For example, to animate a hand forming a guitar chord, you can save all the rotations of the fingers and hand as a block. You can then use this block to re-create the hand and finger positions, rotation, and animation whenever the chord is played in an animation.
Essentially, block controllers allow you to build up libraries of animations and apply them to objects as you choose.
After assigning a Driver Block, right-click the DriverBlock track to display the Driver Block Parameters dialog. This is the first step in creating a block.
With this dialog, you can save blocks and then load them later. Blocks are saved as BLK files.
The Track View Pick dialog is displayed when track selection is necessary; for example, when you click Add in the Driver Block Parameters dialog. Select tracks in the dialog to include in a block. Valid tracks are shown as darker.
After you create a block by clicking Add in the Driver Block Parameters dialog and then selecting tracks in the Track View Pick dialog, clicking OK in the Track View Pick dialog displays the Block Parameters dialog.
The Attach Controls dialog is displayed when you click Load in the Driver Block Parameters dialog. Tracks in blocks saved previously can be mapped to tracks in the current scene.
Every time a block is created, all tracks within the block are assigned a driven controller, which allows the DriverBlock to transfer key data. The driven controller tracks appear with the original tracks you used to create the block. See Driven Parameters dialog.
Below the main DriverBlock track are subtracks. The first of these is always Blend. The remaining subtracks are initially copies of the tracks used to create the block.
Lets you animate the influence of the block. You can reduce the block's influence by creating Blend keys with values less than 1.0. Default=1.0.
Display the block name and its associated tracks. Initially these are copies of the tracks used to create the block. You can edit keys on these tracks to change the block's behavior.
Toggles between relative and absolute motion.
Set the first and last frames for this instance of the block (this scales the block instance).
Example: To create a block:
Available is just below the Block Control track.
The Driver Block Parameters dialog opens.
The Track View Pick dialog opens.
Choose a name that will remind you of the animation in this block.
The Block will contain animation between frame 0 and frame 10.
The block has been created, and you can now use it.
Example continued: To use a block:
A pop-up menu displays the name of blocks already created; in this case, it's just the one you created in the preceding procedure.
The block is displayed in the Key window.
The animation repeats at frame 20.
You can create a number of blocks for different periods of an object's animation, and use them at different locations in the DriverBlock track.
To move an inserted block:
To scale (resize) an inserted block:
To create a copy of a block:
This creates a new instance of the block, which you can place at a different time.
To remove an inserted block:
Inserted blocks appear in the Key window to the right of the DriverBlock controller in the hierarchy under Global Tracks.
Displays in Track View under Global Tracks.
To create a DriverBlock Control, expand Block Control, select Available, and choose Controller Assign.
Displays in Track View after you assign a Driver Block controller to an available track.
You can right-click the track in the Key window. This displays a pop-up menu that shows the name of blocks that have been created. Choosing a block inserts the block into the DriverBlock track. The dialog also has an entry, Properties, that displays the Driver Block Parameters dialog.
In the DriverBlock track, inserted blocks display as colored rectangles. The name of the block appears at the center. In the lower left and right corners are keys that indicate the beginning and end of the block's animation. Below the name of the block is the letter “R” for relative, or “A” for absolute. Click and drag the center of a block to move it in time. Select a key in the corner of a Block to move one edge of the block (scale time).
Right-click an inserted lock to display the Block Key Properties dialog (described below).