The character studio feature set in 3ds Max provides professional tools for animating 3D characters. It is an environment in which you can quickly and easily build skeletons (also known as character rigs) and then animate them, thus creating motion sequences. You use the animated skeletons to drive the movement of geometry, thus creating virtual characters. You can generate crowds of these characters and animate crowd movement using a system of delegates and procedural behaviors.
Crowd of mannequins in a subway station animated using character studio
character studio comprises three components:
If you are new to 3ds Max, read What You Should Know to use character studio and Understanding character studio Workflow.
If you are already use 3ds Max, proceed to Understanding Biped to continue.
To find out about Physique, read Understanding Physique.
To learn about the Crowd system, read Crowd Animation.