UCS checklist

This table summarizes the UCSs that you need to create an MD file:

UCS

Machine

type

Dialog

Notes

Stock

Any

Not applicable

Cannot be changed

Top-most table

Mill

Top-Most Table

The XY location is at the center of the table, Z is on the top of the table. Orientation should be so that X points to the right and Z points up.

Top-most table

Turn,

turn/mill

Top-Most Table

The XY location is at the center of the chuck, Z is on the face of the jaws. Orientation should be so that X is up, Z points to the right.

Sub-spindle

Turn,

turn/mill

Sub-spindle

Z points in the direction of the machine sub-spindle motion, its location is at the center of the jaws of the sub-spindle

Tool

Mill

Add Tool Location

Z points away from the part, X and Y do not matter.

Tool

Turn,

turn/mill

Add Tool Location

Multiple locations possible, around turret and with various mounting directions, Z points into the turret.

Rotational Axes

Any

Local Coordinate System

For any solid that rotates, make sure that it is assigned a UCS that points the rotational axis in the proper direction, and at the right location.

Toolblock-to-tool post

Turn,

turn/mill

Tool Block dialog

Mates to the Tool UCS (see previous row). Z points away from the part. X aligns with X on the Tool UCS.

Tool-to-toolblock

Turn,

turn/mill

Tool Block dialog

Tool mates to this location. Z points away from the part. For turning tools, see the Positioning turning tool holders in a tool block topic for details about where to locate this UCS.

Jaws

Turn,

turn/mill

BASIC script

You can simulate the main or sub-spindle jaws using a BASIC script. A UCS must define the direction of movement for each jaw that is moved by the script.

Viewing

Any

Not applicable

The view of the machine that you want when it first loads (looks along Z).