When you load a Substance Texture preset into the Action schematic, multiple nodes are added and connected with different types of links, creating a type of Substance group. You can work with the menus of the various nodes (such as the Parallax node) as you would if you had added the object manually.
Keep in mind the following when working with Substance Texture presets in the schematic and menus:
Tip: Use the Hide Texture Axis keyboard shortcut (Space+H) to hide texture-related axes from the Action scene. Hiding these axes reduces the number of axes displayed in the viewport, and makes it easier to pick the correct axis to transform an object.
Substance PBR Schematics
A Substance PBR schematic is similar to a Substance Texture schematic. It consists of a Material node, a Shader node, a Substance node containing all the relevant preset controls, and the corresponding texture maps generated by the Substance engine. Some of these texture maps correspond to
PBS Map nodes (in this example the BaseColor, Metallic, Roughness, and AO nodes are PBS Maps):
- The Shader node defines the shading of the PBS texture maps generated by the Substance engine.
- In a PBS workflow, some Physically Based shader settings or PBS map settings override the Material node settings. In this case, specular and shine settings in the Material menu do not have any effect. If transparency is not needed, the Material node is not required, and can be removed.