Modifying Surfaces

The Surface menu includes properties common to all surfaces, and specific controls for bilinear, perspective, and extended bicubic surfaces. You can change a surface's shape, position, and transparency, as well as apply lighting effects. You can also apply tracking data to, and access the UV points of bilinear, perspective, and extended bicubic surfaces.

To access the Surface menu:

  1. Double-click the selected surface in the schematic, or follow the tab population rules for the Object menu. See Populating Menu Tabs of Selected Objects.

    The Object Image menu appears with the Image controls for the selected surface displayed on the right side of the menu. Some of the tabs for the Surface menu are contextual, and are available depending on the circumstance.

    Note: When accessing Action as a Timeline FX, you have access to a quick menu with some of Surface settings. To see the full Surface menu, click the Editor button to enter Action.

Surface Tools

From the Tools drop down menu, you can select additional tools to modify surfaces.

Slide Texture
Enables you to slide the texture under the vertices, without moving the vertices, effectively moving the UV points behind the scene.
Move UV/Vertex
Enables you to move the UV points and the vertices simultaneously and does not introduce any deformation.
Note: If the UV points and Vertices grids are already in different positions, the relative position offset is kept when moving the UV points and vertices in this mode.