3ds Max C++ API Reference
IParticleChannelMap.h File Reference

Channel-generic interface for particle channels that store data in "map" form A map consists of Tab<UVVert> and Tab<TVFace> information. More...

Classes

class  IParticleChannelMapR
 
class  IParticleChannelMapW
 

Macros

#define PARTICLECHANNELMAPR_INTERFACE   Interface_ID(0x74f93c16, 0x1eb34500)
 
#define PARTICLECHANNELMAPW_INTERFACE   Interface_ID(0x74f93c16, 0x1eb34501)
 
#define GetParticleChannelMapRInterface(obj)   ((IParticleChannelMapR*)obj->GetInterface(PARTICLECHANNELMAPR_INTERFACE))
 
#define GetParticleChannelMapWInterface(obj)   ((IParticleChannelMapW*)obj->GetInterface(PARTICLECHANNELMAPW_INTERFACE))
 

Detailed Description

Channel-generic interface for particle channels that store data in "map" form A map consists of Tab<UVVert> and Tab<TVFace> information.

Macro Definition Documentation

◆ PARTICLECHANNELMAPR_INTERFACE

#define PARTICLECHANNELMAPR_INTERFACE   Interface_ID(0x74f93c16, 0x1eb34500)

◆ PARTICLECHANNELMAPW_INTERFACE

#define PARTICLECHANNELMAPW_INTERFACE   Interface_ID(0x74f93c16, 0x1eb34501)

◆ GetParticleChannelMapRInterface

#define GetParticleChannelMapRInterface (   obj)    ((IParticleChannelMapR*)obj->GetInterface(PARTICLECHANNELMAPR_INTERFACE))

◆ GetParticleChannelMapWInterface

#define GetParticleChannelMapWInterface (   obj)    ((IParticleChannelMapW*)obj->GetInterface(PARTICLECHANNELMAPW_INTERFACE))