3ds Max C++ API Reference
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Channel-generic interface for particle channels that store data in "map" form A map consists of Tab<UVVert> and Tab<TVFace> information. More...
#include "PFExport.h"
#include "../ifnpub.h"
#include "IParticleChannelTabUVVert.h"
#include "IParticleChannelTabTVFace.h"
Classes | |
class | IParticleChannelMapR |
class | IParticleChannelMapW |
Macros | |
#define | PARTICLECHANNELMAPR_INTERFACE Interface_ID(0x74f93c16, 0x1eb34500) |
#define | PARTICLECHANNELMAPW_INTERFACE Interface_ID(0x74f93c16, 0x1eb34501) |
#define | GetParticleChannelMapRInterface(obj) ((IParticleChannelMapR*)obj->GetInterface(PARTICLECHANNELMAPR_INTERFACE)) |
#define | GetParticleChannelMapWInterface(obj) ((IParticleChannelMapW*)obj->GetInterface(PARTICLECHANNELMAPW_INTERFACE)) |
Channel-generic interface for particle channels that store data in "map" form A map consists of Tab<UVVert> and Tab<TVFace> information.
#define PARTICLECHANNELMAPR_INTERFACE Interface_ID(0x74f93c16, 0x1eb34500) |
#define PARTICLECHANNELMAPW_INTERFACE Interface_ID(0x74f93c16, 0x1eb34501) |
#define GetParticleChannelMapRInterface | ( | obj | ) | ((IParticleChannelMapR*)obj->GetInterface(PARTICLECHANNELMAPR_INTERFACE)) |
#define GetParticleChannelMapWInterface | ( | obj | ) | ((IParticleChannelMapW*)obj->GetInterface(PARTICLECHANNELMAPW_INTERFACE)) |