3ds Max C++ API Reference
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#include "DataBridgeExport.h"
#include "Types.h"
#include "GeometryEnums.h"
#include "../maxtypes.h"
#include "../MaxHeap.h"
#include "../tab.h"
Classes | |
struct | MaterialRequiredStreamElement |
This struct describes a single stream element that will be used by the hardware shader of a material. More... | |
union | MaterialRequiredStreamElement::DataUnion |
class | MaterialRequiredStreams |
This class is used for describing the mesh stream requirements of a material. More... | |
Namespaces | |
MaxSDK | |
MaxSDK::Graphics | |
Enumerations | |
enum | MaterialRequirementFlags { MaterialRequirementSplitByMaterialID = 0x00000001 } |
This enum defines requirement flags of material additional to mesh stream requirements of MaterialRequiredStreams. More... | |