3ds Max C++ API Reference
SimpleModBase Class Referenceabstract

Base class for object space modifiers. More...

#include <simpmod.h>

+ Inheritance diagram for SimpleModBase:

Public Member Functions

CoreExport SimpleModBase ()
 
ChannelMask ChannelsUsed () override
 These are channels that the modifier needs in order to perform its modification. More...
 
ChannelMask ChannelsChanged () override
 These are the channels that the modifier actually modifies. More...
 
CoreExport void ModifyObject (TimeValue t, ModContext &mc, ObjectState *os, INode *node) override
 This is the method that actually modifies the input object. More...
 
Class_ID InputType () override
 This is the type of object that the modifier knows how to modify. More...
 
CoreExport Interval LocalValidity (TimeValue t) override
 This method returns the validity interval of a modifier. More...
 
CoreExport Matrix3 CompMatrix (TimeValue t, ModContext &mc, Matrix3 &ntm, Interval &valid, BOOL needOffset)
 
CoreExport void CompOffset (TimeValue t, Matrix3 &offset, Matrix3 &invoffset)
 
CoreExport int HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc) override
 This method is used in modifier gizmo hit testing. More...
 
CoreExport int Display (TimeValue t, INode *inode, ViewExp *vpt, int flagst, ModContext *mc) override
 When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM. More...
 
CoreExport void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box, ModContext *mc) override
 This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo). More...
 
CoreExport void GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) override
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
CoreExport void GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) override
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
BOOL ChangeTopology () override
 This method asks the question of an object or modifier "Do you change topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE. More...
 
CoreExport void Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) override
 When this method is called the plug-in should respond by moving its selected sub-object components. More...
 
CoreExport void Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE) override
 When this method is called the plug-in should respond by rotating its selected sub-object components. More...
 
CoreExport void Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) override
 When this method is called the plug-in should respond by scaling its selected sub-object components. More...
 
int NumRefs () override
 Returns the total number of references this ReferenceMaker can hold. More...
 
CoreExport RefTargetHandle GetReference (int i) override
 Returns the 'i-th' reference. More...
 
int NumSubs () override
 
CoreExport AnimatableSubAnim (int i) override
 
CoreExport MSTR SubAnimName (int i, bool localized=true) override
 
CoreExport int SubNumToRefNum (int subNum) override
 
CoreExport BOOL AssignController (Animatable *control, int subAnim) override
 
CoreExport RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate) override
 Receives and responds to messages. More...
 
CreateMouseCallBackGetCreateMouseCallBack () override
 This method allows the system to retrieve a callback object used in creating an object in the 3D viewports. More...
 
CoreExport void ActivateSubobjSel (int level, XFormModes &modes) override
 When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in. More...
 
CoreExport void SimpleModBaseClone (SimpleModBase *smodSource, RemapDir &remap)
 When clients are cloning themselves, they should call this method on the clone to copy SimpleModBase's data. More...
 
CoreExport void BeginEditParams (IObjParam *objParam, ULONG flags, Animatable *prev) override
 Clients of SimpleModBase probably want to override these. More...
 
CoreExport void EndEditParams (IObjParam *objParam, ULONG flags, Animatable *next) override
 
virtual DeformerGetDeformer (TimeValue t, ModContext &mc, Matrix3 &mat, Matrix3 &invmat)=0
 
virtual void InvalidateUI ()
 
virtual Interval GetValidity (TimeValue t)
 
virtual BOOL GetModLimits (TimeValue t, float &zmin, float &zmax, int &axis)
 
CoreExport int NumSubObjTypes () override
 Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType(). More...
 
CoreExport ISubObjTypeGetSubObjType (int i) override
 Returns a pointer to the sub-object type for the sub-object whose index is passed. More...
 
- Public Member Functions inherited from Modifier
CoreExport Modifier ()
 
CoreExport ~Modifier ()
 
virtual MSTR GetName () MAX_SEALED
 
SClass_ID SuperClassID ()
 Retrieves a constant representing the type of the plugin. More...
 
virtual void ForceNotify (Interval &i)
 Notifies dependents of a change. More...
 
CoreExport SvGraphNodeReference SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
CoreExport MSTR SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited)
 
CoreExport bool SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name)
 
CoreExport bool SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport COLORREF SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode)
 Returns true if the object is selected in its schematic view. More...
 
CoreExport MultiSelectCallbackSvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild)
 
CoreExport bool SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild)
 
CoreExport bool SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 Called when the user deletes this object in the schematic view... More...
 
virtual CoreExport MSTR GetName (bool localized) const
 Implemented by the System. More...
 
virtual CoreExport void SetName (MSTR n)
 Implemented by the System. More...
 
void DisableModApps ()
 This method is used internally. More...
 
void EnableModApps ()
 This method is used internally. More...
 
void DisableMod ()
 Implemented by the System. More...
 
void EnableMod ()
 Implemented by the System. More...
 
int IsEnabled ()
 Implemented by the System. More...
 
void DisableModInViews ()
 Implemented by the System. More...
 
void EnableModInViews ()
 Implemented by the System. More...
 
int IsEnabledInViews ()
 Implemented by the System. More...
 
void DisableModInRender ()
 Implemented by the System. More...
 
void EnableModInRender ()
 Implemented by the System. More...
 
int IsEnabledInRender ()
 Implemented by the System. More...
 
virtual bool ChangesSelType ()
 If a modifier want to make it possible to switch dynamically between changing the selection type that flows up the stack, or leaving it like it is, it can overwrite this. More...
 
CoreExport ChannelMask TotalChannelsUsed ()
 Returns the same value as ChannelsUsed() above except GFX_DATA_CHANNEL will be ORed in if the TOPO_CHANNEL or the TEXMAP_CHANNEL are being used. More...
 
CoreExport ChannelMask TotalChannelsChanged ()
 Returns the same value as ChannelsChanged() above except GFX_DATA_CHANNEL will be ORed in if the TOPO_CHANNEL, the TEXMAP_CHANNEL , or the VERTCOLOR_CHANNEL are being changed. More...
 
virtual void NotifyInputChanged (const Interval &changeInt, PartID partID, RefMessage message, ModContext *mc)
 This method is called when an item in the modifier stack before this modifier sends a REFMSG_CHANGE message via NotifyDependents(). More...
 
virtual BOOL DependOnTopology (ModContext &mc)
 Modifiers that place a dependency on topology should return TRUE for this method. More...
 
virtual IOResult SaveLocalData (ISave *isave, LocalModData *ld)
 When a 3ds Max file is being saved, this method is called so that the modifier can save the localData structure that is hung off each ModContext. More...
 
virtual IOResult LoadLocalData (ILoad *iload, LocalModData **pld)
 When a 3ds Max file is being loaded, this method is called so that the modifier can load the LocalModData structure that is hung off each ModContext. More...
 
CoreExport IOResult Save (ISave *isave)
 Implemented by the System. More...
 
CoreExport IOResult Load (ILoad *iload)
 Implemented by the System. More...
 
virtual bool ShouldCollapseOnSave ()
 In cases where a modifier does not exist in the specified save version returned by GetSavingVersion(), or where a modifier employs new functionality which cannot be retained in the specified save version, it may return true to indicate that the owning object should be saved in a state with its modifier stack collapsed at least up to this modifier. More...
 
CoreExport void EnumModContexts (ModContextEnumProc *proc)
 Implemented by the System. More...
 
CoreExport void GetIDerivedObject (ModContext *mc, IDerivedObject *&derObj, int &modIndex)
 This method will retrieve the IDerivedObject and index of this modifier for a given modifier context. More...
 
virtual CoreExport void CopyAdditionalChannels (Object *fromObj, Object *toObj)
 In case the modifier changes the object type (basically the os->obj pointer in ModifyObject) and changes the ExtensionChannel, it has to overwrite this method and copy only the channels that it doesn't modify/added already to the new object. More...
 
CoreExport INodeGetNodeFromModData (LocalModData *data, int &index)
 This function allows modifiers to find the nodes they are modifying. More...
 
CoreExport INodeGetNodeFromModContext (ModContext *mc, int &index)
 This function allows modifiers to find the nodes they are modifying. More...
 
- Public Member Functions inherited from BaseObject
virtual CoreExport unsigned long GetObjectDisplayRequirement () const
 
virtual CoreExport bool PrepareDisplay (const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext)
 
virtual CoreExport bool UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
virtual CoreExport bool UpdatePerViewItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
virtual CoreExport const MaxSDK::Graphics::RenderItemHandleArrayGetRenderItems () const
 
virtual CoreExport voidGetInterface (ULONG id)
 Inherited from Animatable. More...
 
virtual CoreExport BaseInterfaceGetInterface (Interface_ID id)
 Inherited from Animatable. More...
 
CoreExport BaseObject ()
 
virtual CoreExport ~BaseObject ()
 
virtual BOOL HasViewDependentBoundingBox ()
 This method return true if GetWorldBoundBox returns different boxes for different viewports. More...
 
virtual int HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
 This method is called to determine if the specified screen point intersects the item. More...
 
virtual void SetExtendedDisplay (int flags)
 This method is used for storing mode-dependent display attributes. More...
 
virtual int Display (TimeValue t, INode *inode, ViewExp *vpt, int flags)
 This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM). More...
 
virtual void Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)
 Checks the point passed for a snap and updates the SnapInfo structure. More...
 
virtual void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box)
 This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version). More...
 
virtual void GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box)
 This is the object space bounding box, the box in the object's local coordinates. More...
 
virtual const MCHARGetObjectName () MAX_SEALED
 
virtual const MCHARGetObjectName (bool localized) const
 
virtual CoreExport BOOL OKToChangeTopology (MSTR &modName)
 Implemented by the System. More...
 
virtual IParamArrayGetParamBlock ()
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
virtual IParamBlock2GetParamBlock (int i) override
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
virtual int GetParamBlockIndex (int id)
 If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block. More...
 
virtual void TransformStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect. More...
 
virtual void TransformHoldingStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect. More...
 
virtual void TransformHoldingFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted. More...
 
virtual void TransformFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted. More...
 
virtual void TransformCancel (TimeValue t)
 This method is called when the transform operation is canceled by a right-click and the undo has been canceled. More...
 
virtual void CloneSelSubComponents (TimeValue t)
 This method is called to make a copy of the selected sub-object components of the item. More...
 
virtual void AcceptCloneSelSubComponents (TimeValue t)
 This method is called when the user mouses up after shift-cloning a sub-object selection. More...
 
virtual void SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE)
 This method is called to change the selection state of the component identified by hitRec. More...
 
virtual void ClearSelection (int selLevel)
 This method is called to clear the selection for the given sub-object level. More...
 
virtual void SelectAll (int selLevel)
 This method is called to select every element of the given sub-object level. More...
 
virtual void InvertSelection (int selLevel)
 This method is called to invert the specified sub-object level. More...
 
virtual int SubObjectIndex (HitRecord *hitRec)
 Returns the index of the sub-object element identified by the HitRecord hitRec. More...
 
virtual BOOL SupportsNamedSubSels ()
 An object that supports sub-object selection can choose to support named sub object selection sets. More...
 
virtual void ActivateSubSelSet (MSTR &setName)
 When the user chooses a name from the drop down list this method is called. More...
 
virtual void NewSetFromCurSel (MSTR &setName)
 If the user types a new name into the named selection set drop down then this method is called. More...
 
virtual void RemoveSubSelSet (MSTR &setName)
 If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called. More...
 
virtual void SetupNamedSelDropDown ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual int NumNamedSelSets ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual MSTR GetNamedSelSetName (int i)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void SetNamedSelSetName (int i, MSTR &newName)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void NewSetByOperator (MSTR &newName, Tab< int > &sets, int op)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void NotifyPreCollapse (INode *node, IDerivedObject *derObj, int index)
 This method is called before a modifier or object is collapsed. More...
 
virtual void NotifyPostCollapse (INode *node, Object *obj, IDerivedObject *derObj, int index)
 This method is called after a modifier or object is collapsed. More...
 
virtual CoreExport int GetSubObjectLevel ()
 This method returns an integer which indicates the current sub-object level of the modifier or base object. More...
 
virtual BOOL HasUVW ()
 Call this method to find out if the object has UVW coordinates. More...
 
virtual BOOL HasUVW (int mapChannel)
 Call this method to find out if the object is has UVW coordinates for the specified mapping channel. More...
 
virtual void SetGenUVW (BOOL sw)
 This method is called to change the state of its Generate UVW boolean. More...
 
virtual void SetGenUVW (int mapChannel, BOOL sw)
 This method is called to change the state of its Generate UVW boolean for the specified mapping channel. More...
 
virtual void ShowEndResultChanged (BOOL showEndResult)
 This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled). More...
 
- Public Member Functions inherited from ReferenceTarget
virtual CoreExport void GetClassName (MSTR &s, bool localized=true) const override
 Retrieves the name of the plugin class. More...
 
virtual BOOL IsRefTarget ()
 Checks if this is a ReferenceTarget. More...
 
CoreExport RefResult TestForLoop (const Interval &refInterval, RefMakerHandle hmaker)
 Tests for a cyclical reference. More...
 
CoreExport BOOL HasDependents ()
 Checks if a ReferenceTarget has references. More...
 
CoreExport BOOL HasRealDependents ()
 Checks if this has Real (Strong) Dependents. More...
 
void BeginDependencyTest ()
 Starts Dependency Test. More...
 
BOOL EndDependencyTest ()
 Ends Dependency Test. More...
 
virtual void RefAdded (RefMakerHandle rm)
 Called after a reference is made to a target. More...
 
virtual void RefAddedUndoRedo (RefMakerHandle rm)
 Called after a reference is made to a target because of undo or redo. More...
 
virtual void RefDeleted ()
 Called after a references to this is deleted. More...
 
virtual void RefDeletedUndoRedo ()
 Called after a references to this is deleted because of undo or redo. More...
 
CoreExport RefResult DeleteAllRefsToMe ()
 Deletes all references to this ReferenceTarget. More...
 
CoreExport RefResult TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE)
 Transfers all the references from oldTarget to this. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
virtual CoreExport RefTargetHandle Clone (RemapDir &remap)
 This method is used by 3ds Max to clone an object. More...
 
virtual CoreExport void BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
 This method copies base class data from an object to its clone. More...
 
virtual CoreExport RefResult NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
 Notify all dependent RefMakers concerned with the message. More...
 
void FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG)
 This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More...
 
virtual void NotifyForeground (TimeValue t)
 This method is called to flag dependents into the FG. More...
 
virtual void NotifyTarget (int message, ReferenceMaker *hMaker)
 Sends messages to ReferenceTargets. More...
 
CoreExport ReferenceTarget ()
 Constructor. More...
 
virtual CoreExport RefResult AutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
CoreExport RefResult MaybeAutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
- Public Member Functions inherited from ReferenceMaker
CoreExport RefResult ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
 Used when cloning reference makers. More...
 
CoreExport RefResult DeleteAllRefsFromMe ()
 Deletes all references from this ReferenceMaker. More...
 
CoreExport RefResult DeleteAllRefs ()
 Deletes all references both to and from this item. More...
 
CoreExport RefResult DeleteReference (int i)
 Deletes the specified reference. More...
 
virtual BOOL CanTransferReference (int i)
 Tells whether this reference can be transfered. More...
 
CoreExport ReferenceSaveManagerGetReferenceSaveManager ()
 Access the ReferenceSaveManager of this ReferenceMaker. More...
 
virtual int RemapRefOnLoad (int iref)
 Used to load old files with references. More...
 
virtual CoreExport void RescaleWorldUnits (float f)
 Rescale size of all world units in reference hierarchy. More...
 
virtual CoreExport void EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags)
 Enumerate auxiliary files (e.g. bitmaps) More...
 
virtual CoreExport void SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0)
 The default save enumeration. More...
 
virtual CoreExport bool SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager)
 Used to specify reference slot remapping during scene file save. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
CoreExport bool EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true)
 This method provides a general purpose reference enumerator. More...
 
CoreExport int FindRef (RefTargetHandle rtarg)
 Get the index of the ReferenceTarget. More...
 
virtual BOOL IsRefMaker ()
 Tells whether it is a ReferenceMaker. More...
 
virtual BOOL IsRealDependency (ReferenceTarget *rtarg)
 Returns whether this is a "real" (strong) dependency or not. More...
 
virtual BOOL ShouldPersistWeakRef (RefTargetHandle rtarg)
 Specifies whether a weak reference is to be persisted on a partial load or save. More...
 
CoreExport ReferenceMaker ()
 Constructor. More...
 
CoreExport void DeleteMe ()
 Deletes an instance of this class. More...
 
- Public Member Functions inherited from Animatable
virtual void FreeCaches ()
 
virtual int NumChildren ()
 
virtual AnimatableChildAnim (int i)
 
virtual CoreExport MSTR NodeName ()
 
virtual void EditTrack ()
 
virtual CoreExport BOOL SubAnimSetKeyBufferPresent (int subNum)
 returns true if the sub-anim has a "Set Key" buffer present More...
 
virtual BOOL SetKeyBufferPresent ()
 returns true if there is a "Set Key" buffer present More...
 
virtual CoreExport void SubAnimCommitSetKeyBuffer (TimeValue t, int subNum)
 Commit any "Set Key" buffers on the given sub-anim. More...
 
virtual void CommitSetKeyBuffer (TimeValue t)
 Commit any "Set Key" buffers. More...
 
virtual CoreExport void SubAnimRevertSetKeyBuffer (int subNum)
 Revert any "Set Key" buffers on the given sub-anim. More...
 
virtual void RevertSetKeyBuffer ()
 Revert any "Set Key" buffers. More...
 
virtual LRESULT CALLBACK TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
 This function is obsolete. More...
 
virtual bool IsParamBlockDesc2Used (ParamBlockDesc2 *desc)
 Returns true if the passed description is being used. More...
 
virtual bool GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName)
 This method is called to access the object specified name to use for the Maxscript macrorecorder. More...
 
CoreExport Animatable ()
 Constructor. More...
 
virtual CoreExport void DeleteThis ()
 Deletes an instance of this class. More...
 
virtual void GetClassName (MSTR &s) MAX_SEALED
 
MSTR ClassName (bool localized=true) const
 Returns the name of the plugin class. More...
 
virtual CoreExport Class_ID ClassID ()
 Retrieves a constant that uniquely identifies the plugin class. More...
 
virtual CoreExport void ReleaseInterface (ULONG id, void *i)
 
virtual CoreExport int SetProperty (ULONG id, void *data)
 
virtual CoreExport voidGetProperty (ULONG id)
 
CoreExport void AppendProperty (AnimProperty *prop)
 A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More...
 
CoreExport AnimPropertyFindProperty (DWORD id)
 Find any property. More...
 
CoreExport void AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data)
 Adds application/plugin specific (custom) data to an Animatable. More...
 
CoreExport AppDataChunkGetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Retrieves the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport BOOL RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Deletes the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport void ClearAllAppData ()
 Deletes all application/plugin specific (custom) data stored with an Animatable. More...
 
virtual MSTR SubAnimName (int i) MAX_SEALED
 
virtual BOOL CanDeleteSubAnim (int i)
 
virtual void DeleteSubAnim (int i)
 
virtual DWORD GetSubAnimCurveColor (int subNum)
 
virtual BOOL CanCopyAnim ()
 
CoreExport int HasSubElements (int type=0)
 
virtual int GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 The values max and min should be initialized before calling this function. More...
 
virtual ParamDimensionGetParamDimension (int i)
 
virtual BOOL SelectSubAnim (int subNum)
 
virtual BOOL BypassTreeView ()
 
virtual BOOL BypassTrackBar ()
 
virtual BOOL BypassPropertyLevel ()
 
virtual BOOL InvisibleProperty ()
 
virtual int NumKeys ()
 
virtual TimeValue GetKeyTime (int index)
 
virtual int GetKeyIndex (TimeValue t)
 
virtual BOOL GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt)
 
virtual void CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags)
 
virtual void DeleteKeyAtTime (TimeValue t)
 
virtual BOOL IsKeyAtTime (TimeValue t, DWORD flags)
 
virtual int GetKeyTimes (Tab< TimeValue > &times, Interval range, DWORD flags)
 
virtual int GetKeySelState (BitArray &sel, Interval range, DWORD flags)
 
CoreExport void OpenTreeEntry (int type, DWORD tv)
 
CoreExport void CloseTreeEntry (int type, DWORD tv)
 
CoreExport int IsTreeEntryOpen (int type, DWORD tv)
 
CoreExport BOOL GetSelInTrackView (DWORD tv)
 
CoreExport void SetSelInTrackView (DWORD tv, BOOL sel)
 
CoreExport BOOL InTrackViewSelSet (int which)
 
CoreExport void SetTrackViewSelSet (int which, BOOL inOut)
 
virtual BOOL CanAssignController (int subAnim)
 Return true if we can reassign the subanim specified. More...
 
virtual BOOL CanMakeUnique ()
 
CoreExport int EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum)
 
virtual int RenderBegin (TimeValue t, ULONG flags=0)
 
virtual int RenderEnd (TimeValue t)
 
virtual CoreExport Interval GetTimeRange (DWORD flags)
 
virtual void EditTimeRange (Interval range, DWORD flags)
 
virtual void DeleteTime (Interval iv, DWORD flags)
 
virtual void ReverseTime (Interval iv, DWORD flags)
 
virtual void ScaleTime (Interval iv, float s)
 
virtual void InsertTime (TimeValue ins, TimeValue amount)
 
virtual BOOL SupportTimeOperations ()
 
virtual CoreExport void MapKeys (TimeMap *map, DWORD flags)
 
virtual void DeleteKeys (DWORD flags)
 
virtual void DeleteKeyByIndex (int index)
 
virtual void SelectKeys (TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubCurve (int subNum, BOOL sel)
 
virtual void SelectKeyByIndex (int i, BOOL sel)
 
virtual BOOL IsKeySelected (int i)
 
virtual void FlagKey (TrackHitRecord hit)
 
virtual int GetFlagKeyIndex ()
 
virtual int NumSelKeys ()
 
virtual void CloneSelectedKeys (BOOL offset=FALSE)
 
virtual void AddNewKey (TimeValue t, DWORD flags)
 
virtual void MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags)
 
virtual void ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags)
 
virtual void SelectCurve (BOOL sel)
 
virtual BOOL IsCurveSelected ()
 Returns TRUE if the function curve is selected; otherwise returns FALSE. More...
 
virtual BOOL IsSubCurveSelected (int subNum)
 Returns the selected state of the sub-curve whose index is passed. More...
 
virtual int GetSelKeyCoords (TimeValue &t, float &val, DWORD flags)
 
virtual void SetSelKeyCoords (TimeValue t, float val, DWORD flags)
 
virtual int SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags)
 
virtual CoreExport BOOL IsAnimated ()
 
virtual BOOL CanCopyTrack (Interval iv, DWORD flags)
 
virtual BOOL CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopyTrack (Interval iv, DWORD flags)
 
virtual void PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual BOOL CanCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual BOOL CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual void PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual int GetTrackVSpace (int lineHeight)
 
virtual int HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags)
 
virtual int PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual void EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags)
 
virtual int TrackParamsType ()
 
virtual int GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 This method is called to calculate the largest and smallest values of the anim. More...
 
CoreExport void AddNoteTrack (NoteTrack *note)
 
CoreExport void DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE)
 
CoreExport BOOL HasNoteTracks ()
 
CoreExport int NumNoteTracks ()
 
CoreExport NoteTrackGetNoteTrack (int i)
 
virtual void FreeAllBitmaps ()
 
virtual void GetSystemNodes (INodeTab &nodes, SysNodeContext Context)
 
virtual BOOL IsSubClassOf (Class_ID classID)
 returns true if the animatable has sub-classed off the given class More...
 
virtual CoreExport void MouseCycleCompleted (TimeValue t)
 
virtual CoreExport void MouseCycleStarted (TimeValue t)
 
virtual int NumParamBlocks ()
 
virtual IParamBlock2GetParamBlockByID (short id)
 
CoreExport bool SvSaveData (ISave *isave, USHORT id)
 
CoreExport bool SvLoadData (ILoad *iLoad)
 
CoreExport DWORD SvGetRefIndex ()
 
CoreExport void SvSetRefIndex (DWORD i)
 
CoreExport bool SvDeleteRefIndex ()
 
CoreExport SvGraphNodeReference SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
virtual CoreExport bool SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport COLORREF SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker)
 
virtual CoreExport bool SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More...
 
virtual CoreExport bool SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns true if this object can respond to the SvDetachRel(...) method... More...
 
virtual CoreExport bool SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Detach this relationship. More...
 
virtual CoreExport bool SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Called when this relationship is double-clicked in the schematic view... More...
 
CoreExport ICustAttribContainerGetCustAttribContainer ()
 This method returns a pointer to the custom attributes container interface class. More...
 
CoreExport void AllocCustAttribContainer ()
 This method allocates space for a custom attributes container. More...
 
CoreExport void DeleteCustAttribContainer ()
 This method deletes space used by a custom attributes container. More...
 
void SetAFlag (DWORD mask)
 
void ClearAFlag (DWORD mask)
 Clears one or more bits in the Animatable flags. More...
 
bool TestAFlag (DWORD mask) const
 Tests one or more bits in the Animatable flags. More...
 
void SetAFlagEx (DWORD mask)
 Sets one or more bits in the Animatable extended flags. More...
 
void ClearAFlagEx (DWORD mask)
 Clears one or more bits in the Animatable extended flags. More...
 
bool TestAFlagEx (DWORD mask) const
 Tests one or more bits in the Animatable extended flags. More...
 
CoreExport bool TestFlagBit (int index)
 Tests the specified flag bit. More...
 
CoreExport void SetFlagBit (int index, bool newValue=true)
 Sets the specified flag bit. More...
 
CoreExport void ClearFlagBit (int index)
 Clears the specified flag bit. More...
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 

Public Attributes

ControltmControl
 
ControlposControl
 

Static Public Attributes

static CoreExport IObjParamip
 
static MoveModBoxCModemoveMode
 
static RotateModBoxCModerotMode
 
static UScaleModBoxCModeuscaleMode
 
static NUScaleModBoxCModenuscaleMode
 
static SquashModBoxCModesquashMode
 
static SimpleModBaseeditMod
 
- Static Public Attributes inherited from Animatable
static const AnimHandle kInvalidAnimHandle = 0
 

Protected Member Functions

virtual CoreExport ~SimpleModBase ()
 Destructor. This is a base class that is not meant to be instantiated directly. More...
 
virtual CoreExport void SetReference (int i, RefTargetHandle rtarg) override
 Stores a ReferenceTarget as its 'i-th' reference`. More...
 
- Protected Member Functions inherited from ReferenceTarget
virtual CoreExport int DoEnumDependentsImpl (DependentEnumProc *dep)
 Method to perform an enumeration on a ReferenceTarget. More...
 
virtual CoreExport ~ReferenceTarget ()=0
 Destructor. More...
 
- Protected Member Functions inherited from ReferenceMaker
virtual CoreExport ~ReferenceMaker ()=0
 Destructor. More...
 
void BlockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
void UnblockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
int Evaluating ()
 Validates a given reference link between this reference maker and its reference target. More...
 
CoreExport RefResult StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption)
 Validates a given reference link between this reference maker and its reference target. More...
 
- Protected Member Functions inherited from Animatable
virtual CoreExport ~Animatable ()=0
 Destructor. More...
 
- Protected Member Functions inherited from Noncopyable
 Noncopyable ()
 
 ~Noncopyable ()
 

Additional Inherited Members

- Static Public Member Functions inherited from Modifier
static CoreExport bool GetInputType (ClassDesc *cd, Class_ID &inputType)
 To determine the input type of a modifier, an instance of the modifier needs to be created. More...
 
- Static Public Member Functions inherited from Animatable
static CoreExport BOOL IsDeleted (Animatable *anim)
 Debug method to determine whether an object has been deleted. More...
 
static CoreExport AnimHandle GetHandleByAnim (Animatable *anim)
 Get the unique handle for an Animatable object. More...
 
static CoreExport AnimatableGetAnimByHandle (AnimHandle handle)
 Get an Animatable object from its unique handle. More...
 
static CoreExport AnimHandle GetNextHandle ()
 Get the unique handle for the next Animatable object to be created. More...
 
static CoreExport void EnumerateAllAnimatables (EnumAnimList &enumProcObject)
 Enumerator to enumerate across all animatables. More...
 
static CoreExport bool RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport int RequestFlagBit ()
 Requests an unique flag bit index. More...
 
static CoreExport void ReleaseFlagBit (int index)
 Releases the flag bit index. More...
 
static CoreExport void ClearFlagBitInAllAnimatables (int index)
 Clears the specified flag bit in all Animatables. More...
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 
- Protected Attributes inherited from BaseObject
MaxSDK::Graphics::RenderItemHandleArray mRenderItemHandles
 
- Protected Attributes inherited from Animatable
DWORD aflag
 
AnimPropertyList aprops
 

Detailed Description

Base class for object space modifiers.

Description:
The SimpleModBase class supplies most of the methods needed to implement an object space modifier.

This is a base class that is intended to be derived from, rather than be instantiated directly.

Modifiers that have only one parameter block (see class IParamBlock2) should derive from class SimpleMod2.

To be a 'Simple' modifier, the following assumptions are made:

The modifier only modifies the geometry channel.

The modifier uses an instance of a class derived from Deformer to do the modifying.

The modifier's gizmo is represented as a 3D box that has had the modifier applied to it.

Derived classes that maintains several parameter blocks must overwrite the methods NumSubs(), SubAnim(i), SubAnimName(i), NumRefs(), GetReference(i) and SetReference(i) and call the SimpleModBase methods when 'i' refers to the parameters maintained by SimpleModBase.

When objects derived from SimpleModBase are cloning themselves, they should call this method on the clone to copy SimpleModBase's data:

void SimpleModBaseClone(SimpleModBase *smodSource, RemapDir& remap);

Classes derived from SimpleModBase probably want to override these. If they do, they should call these from within their implementation of these methods.

void BeginEditParams(IObjParam *ip, ULONG flags,Animatable *prev);

void EndEditParams(IObjParam *ip, ULONG flags,Animatable *next);
Data Members:
Control *tmControl;

Points to the transform controller for the Gizmo.

Control *posControl;

Points to the position controller for the Center.

static IObjParam *ip;

Storage for the interface pointer.

static MoveModBoxCMode *moveMode;

Storage for the move modifier box command mode.

static RotateModBoxCMode *rotMode;

Storage for the rotate modifier box command mode.

static UScaleModBoxCMode *uscaleMode;

Storage for the uniform scale modifier box command mode.

static NUScaleModBoxCMode *nuscaleMode;

Storage for the non-uniform scale modifier box command mode.

static SquashModBoxCMode *squashMode;

Storage for the squash modifier box command mode.

static SimpleModBase *editMod;

Storage for the instance of SimpleModBase that is being edited in the command panel.

Constructor & Destructor Documentation

◆ ~SimpleModBase()

virtual CoreExport ~SimpleModBase ( )
protectedvirtual

Destructor. This is a base class that is not meant to be instantiated directly.

◆ SimpleModBase()

Member Function Documentation

◆ ChannelsUsed()

ChannelMask ChannelsUsed ( )
inlineoverridevirtual

These are channels that the modifier needs in order to perform its modification.

This should at least include the channels specified in ChannelsChanged() but may include more. Note that ChannelsUsed() is called many times but the channels returned should not change on the fly.

Returns
The channels required. See Object Channels.
Sample Code:
const ChannelMask TOPO_CHANNEL
The topology channel - the face or polygon structures.
Definition: channels.h:44
const ChannelMask GEOM_CHANNEL
The vertices of the object.
Definition: channels.h:47

Implements Modifier.

const ChannelMask SUBSEL_TYPE_CHANNEL
The current level of selection.
Definition: channels.h:65
const ChannelMask SELECT_CHANNEL
The sub-object selection channel.
Definition: channels.h:58

◆ ChannelsChanged()

ChannelMask ChannelsChanged ( )
inlineoverridevirtual

These are the channels that the modifier actually modifies.

Note that ChannelsChanged() is called many times but the channels returned should not change on the fly.

Returns
The channels that are changed. See Object Channels

Implements Modifier.

86 { return GEOM_CHANNEL; }

◆ ModifyObject()

CoreExport void ModifyObject ( TimeValue  t,
ModContext mc,
ObjectState os,
INode node 
)
overridevirtual

This is the method that actually modifies the input object.

This method is responsible for altering the object and then updating the validity interval of the object to reflect the validity of the modifier.

Parameters
tThe time at which the modification is being done.
mcA reference to the ModContext.
osThe object state flowing through the pipeline. This contains a pointer to the object to modify.
nodeThe node the modifier is applied to. This parameter is always NULL for Object Space Modifiers and non-NULL for World Space Modifiers (Space Warps). This is because a given WSM is only applied to a single node at a time whereas an OSM may be applied to several nodes. This may be used for example by particle system space warps to get the transformation matrix of the node at various times.
See also
The topic on Modifiers in the Programmers Guide.

Implements Modifier.

◆ InputType()

Class_ID InputType ( )
inlineoverridevirtual

This is the type of object that the modifier knows how to modify.

Simple modifiers that just modify points of an object can operate on generic 'Deformable' objects. Deformable objects are any type of object that has points. A modifier could also work on a particular type of object such as a TriObject or PatchObject.

Returns
The Class_ID of the item. You can request any Class_ID for your input type. For example, Class_ID(OMNI_LIGHT_CLASS_ID, 0). See Class IDs defined in plugapi.h>.

Implements Modifier.

88 { return defObjectClassID; }
CoreExport Class_ID defObjectClassID
Class ID of general deformable object.

◆ LocalValidity()

CoreExport Interval LocalValidity ( TimeValue  t)
overridevirtual

This method returns the validity interval of a modifier.

It is simply the combination of the validity of all the modifier's parameters. It's used to determine when to cache in the pipeline, but is not directly responsible for determining when ModifyObject() is called. ModifyObject() is called when the pipeline needs to be evaluated either because someone sent a REFMSG_CHANGE message or the validity of the object does not include the current time.

If a modifier is not animated it's OK to simply return FOREVER from
this method. In the case where the modifier changes because a user changes a non-animated control in the user interface (for instance a check box), you can cause reevaluation by notifying your dependents of the change, i.e.:
virtual CoreExport RefResult NotifyDependents(const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
Notify all dependent RefMakers concerned with the message.
#define REFMSG_CHANGE
Sent to dependents of a ReferenceTarget that has changed in some way.
Definition: ref.h:251
const PartID PART_ALL
Combination of ALL_CHANNELS and PART_TM.
Definition: ref.h:92
#define FOREVER
Definition: interval.h:168
Parameters
tThe time to calculate the Interval.
See also
Advanced Topics on Intervals.

Reimplemented from Modifier.

◆ CompMatrix()

CoreExport Matrix3 CompMatrix ( TimeValue  t,
ModContext mc,
Matrix3 ntm,
Interval valid,
BOOL  needOffset 
)

◆ CompOffset()

CoreExport void CompOffset ( TimeValue  t,
Matrix3 offset,
Matrix3 invoffset 
)

◆ HitTest()

CoreExport int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt,
ModContext mc 
)
overridevirtual

This method is used in modifier gizmo hit testing.

It is called to determine if the specified screen point intersects the gizmo. The method returns nonzero if the item was hit; otherwise 0.

Parameters
tThe time to perform the hit test.
inodeA pointer to the node to test.
typeThe type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossingThe state of the crossing setting. If TRUE crossing selection is on.
flagsThe hit test flags. See Scene and Node Hit Testing Flags for details.
pThe screen point to test.
vptAn interface pointer that may be used to call methods associated with the viewports.
mcA pointer to the modifiers ModContext.
Returns
Nonzero if the item was hit; otherwise 0.

Reimplemented from BaseObject.

◆ Display()

CoreExport int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags,
ModContext mc 
)
overridevirtual

When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM.

Note for Modifiers: For this method to be called properly, one must send two reference messages using NotifyDependents. In BeginEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_ON);

In EndEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_OFF);

Parameters
tThe time to display the item.
inodeThe node to render.
vptAn interface pointer that may be used to call methods associated with the viewports.
flagsSee Display Flags.
mcA pointer to the modifiers ModContext.
Returns
Default return value is -1, means this object doesn't have display function. 0 means it didn't draw anything in current frame. Otherwise return positive values..

Reimplemented from BaseObject.

◆ GetWorldBoundBox()

CoreExport void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vpt,
Box3 box,
ModContext mc 
)
overridevirtual

This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo).

Parameters
tThe time to compute the bounding box.
inodeThe node to calculate the bounding box for.
vptAn interface pointer that may be used to call methods associated with the viewports.
boxThe returned bounding box.
mcA pointer to the modifiers ModContext.

Reimplemented from BaseObject.

◆ GetSubObjectCenters()

CoreExport void GetSubObjectCenters ( SubObjAxisCallback cb,
TimeValue  t,
INode node,
ModContext mc 
)
overridevirtual

When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.

This method specifies the position of the center. The plug-in enumerates its centers and calls the callback cb once for each.

Parameters
cbThe callback object whose methods may be called. See Class SubObjAxisCallback.
tThe time to enumerate the centers.
nodeA pointer to the node.
mcA pointer to the ModContext.

Reimplemented from BaseObject.

◆ GetSubObjectTMs()

CoreExport void GetSubObjectTMs ( SubObjAxisCallback cb,
TimeValue  t,
INode node,
ModContext mc 
)
overridevirtual

When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.

This method returns the axis system of the reference coordinate system. The plug-in enumerates its TMs and calls the callback cb once for each. See Sub-Object Coordinate Systems.

Parameters
cbThe callback object whose methods may be called.
tThe time to enumerate the TMs.
nodeA pointer to the node.
mcA pointer to the ModContext.

Reimplemented from BaseObject.

◆ ChangeTopology()

BOOL ChangeTopology ( )
inlineoverridevirtual

This method asks the question of an object or modifier "Do you change topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE.

When an item is selected for editing, and there is a modifier in the pipeline that depends on topology, the system calls this method to see if it may potentially change the topology. If this method returns TRUE the system will put up a warning message indicating that a modifier exists in the stack that depends on topology.

Reimplemented from BaseObject.

101 { return FALSE; }

◆ Move()

CoreExport void Move ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Point3 val,
BOOL  localOrigin = FALSE 
)
overridevirtual

When this method is called the plug-in should respond by moving its selected sub-object components.

Parameters
tThe time of the transformation.
partmThe 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxisThe matrix that represents the axis system. This is the space in which the transformation is taking place.
valThis value is a vector with X, Y, and Z representing the movement along each axis.
localOriginWhen TRUE the transformation is occurring about the sub-object's local origin.

Reimplemented from BaseObject.

◆ Rotate()

CoreExport void Rotate ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Quat val,
BOOL  localOrigin = FALSE 
)
overridevirtual

When this method is called the plug-in should respond by rotating its selected sub-object components.

Parameters
tThe time of the transformation.
partmThe 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxisThe matrix that represents the axis system. This is the space in which the transformation is taking place.
valThe amount to rotate the selected components.
localOriginWhen TRUE the transformation is occurring about the sub-object's local origin. Note: This information may be passed onto a transform controller (if there is one) so they may avoid generating 0 valued position keys for rotation and scales. For example if the user is rotating an item about anything other than its local origin then it will have to translate in addition to rotating to achieve the result. If a user creates an object, turns on the animate button, and rotates the object about the world origin, and then plays back the animation, the object does not do what the was done interactively. The object ends up in the same position, but it does so by both moving and rotating. Therefore both a position and a rotation key are created. If the user performs a rotation about the local origin however there is no need to create a position key since the object didn't move (it only rotated). So a transform controller can use this information to avoid generating 0 valued position keys for rotation and scales.

Reimplemented from BaseObject.

◆ Scale()

CoreExport void Scale ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Point3 val,
BOOL  localOrigin = FALSE 
)
overridevirtual

When this method is called the plug-in should respond by scaling its selected sub-object components.

Parameters
tThe time of the transformation.
partmThe 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxisThe matrix that represents the axis system. This is the space in which the transformation is taking place.
valThis value is a vector with X, Y, and Z representing the scale along X, Y, and Z respectively.
localOriginWhen TRUE the transformation is occurring about the sub-object's local origin. See the note above in the Rotate method. The following methods may be used to receive notification about the starting and ending phases of transforming the item when in sub-object selection.

Reimplemented from BaseObject.

◆ NumRefs()

int NumRefs ( )
inlineoverridevirtual

Returns the total number of references this ReferenceMaker can hold.

The plugin implements this method to indicate the total number of of references it can make. This includes all references whether they are NULL (inactive) or non-NULL (active) at the time when this method is called. A plugin can hold a variable number of references, thus the return value of this method is not to be cached and reused by client code.

Returns
The total number of references this plugin can hold. The default implementation is return 0.

Reimplemented from ReferenceMaker.

Reimplemented in SimpleMod2, and SimpleMod.

108 { return 2; }

◆ GetReference()

CoreExport RefTargetHandle GetReference ( int  i)
overridevirtual

Returns the 'i-th' reference.

The plugin implements this method to return its 'i-th' reference. The plug-in simply keeps track of its references using an integer index for each one. This method is normally called by the system.

Parameters
i- The index of the reference to retrieve. Valid values are from 0 to NumRefs()-1.
Returns
The reference handle of the 'i-th' reference. Note that different calls to this method with the same 'i' value can result in different reference handles being retrieved, as the plugin changes the scene objects it references as its 'i-th' reference.

Reimplemented from ReferenceMaker.

Reimplemented in SimpleMod2, and SimpleMod.

◆ SetReference()

virtual CoreExport void SetReference ( int  i,
RefTargetHandle  rtarg 
)
overrideprotectedvirtual

Stores a ReferenceTarget as its 'i-th' reference`.

The plugin implements this method to store the reference handle passed to it as its 'i-th' reference. In its implementation of this method, the plugin should simply assign the reference handle passed in as a parameter to the member variable that holds the 'i-th' reference. Other reference handling methods such as ReferenceMaker::DeleteReference(), or ReferenceMaker::ReplaceReference() should not be called from within this method. The plugin itself or other plugins should not call this method directly. The system will call this method when a new reference is created or an existing one is replaced by calling ReferenceMaker::ReplaceReference().

Parameters
i- The index of the reference to store. Valid values are from 0 to NumRefs()-1.
rtarg- The reference handle to store.

Reimplemented from ReferenceMaker.

Reimplemented in SimpleMod2, SimpleMod, MSSimpleModXtnd, and MSPluginSimpleMod.

◆ NumSubs()

int NumSubs ( )
inlineoverridevirtual
Remarks
The system uses a virtual array mechanism to access the sub-anims of a plug-in. This method returns the total number of sub-anims maintained by the plug-in. If a plug-in is using a parameter block to manage its parameters it should just return 1 for all the parameters directed by the parameter block.
Returns
The number of sub-anims used by the plug-in.
Default Implementation:
{ return 0; }

Reimplemented from Animatable.

Reimplemented in SimpleMod2, and SimpleMod.

114 { return 2; }

◆ SubAnim()

CoreExport Animatable* SubAnim ( int  i)
overridevirtual
Remarks
This method returns a pointer to the 'i-th' sub-anim. If a plug-in is using a parameter block to manage all its parameters it should just return a pointer to the parameter block itself from this method. This method may return NULL so developers need to check the return value before calling other sub anim methods (such as SubAnimName()).
Parameters
iThis is the index of the sub-anim to return.
Default Implementation:
{ return NULL };

Reimplemented from Animatable.

Reimplemented in SimpleMod2, and SimpleMod.

◆ SubAnimName()

CoreExport MSTR SubAnimName ( int  i,
bool  localized = true 
)
overridevirtual
Remarks
This method returns the name of the 'i-th' sub-anim to appear in track view. The system has no idea what name to assign to the sub-anim (it only knows it by the virtual array index), so this method is called to retrieve the name to display. Developer need to make sure the 'i-th' SubAnim() is non-NULL or this method will fail.
Parameters
iThe index of the parameter name to return
localizedIf true, then the sub-anim name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the sub-anim name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the sub-anim name in English.
Returns
The name of the 'i-th' parameter.

Reimplemented from Animatable.

Reimplemented in SimpleMod2, and SimpleMod.

◆ SubNumToRefNum()

CoreExport int SubNumToRefNum ( int  subNum)
overridevirtual
Remarks
This method is used for copying and pasting in the track view. It converts an anim index to a reference index or returns -1 if there is no correspondence. If a client does not wish an anim to be copied or pasted then it can return -1 even if there is a corresponding reference num.
Parameters
subNumThe anim index to return the corresponding reference index of.
Default Implementation:
{ return -1}
Returns
The reference index corresponding to the anim index passed. Return -1 if there is no correspondence.

Reimplemented from Animatable.

Reimplemented in SimpleMod2, and SimpleMod.

◆ AssignController()

CoreExport BOOL AssignController ( Animatable control,
int  subAnim 
)
overridevirtual
Remarks
This method is called to assign the controller to the sub-anim whose index is passed.
Parameters
controlThe controller to assign.
subAnimThe index of the sub-anim to assign the controller to.
Default Implementation:
{ return FALSE; }
Returns
Returns TRUE if the controller was assigned; otherwise FALSE.

Reimplemented from Animatable.

◆ NotifyRefChanged()

CoreExport RefResult NotifyRefChanged ( const Interval changeInt,
RefTargetHandle  hTarget,
PartID partID,
RefMessage  message,
BOOL  propagate 
)
overridevirtual

Receives and responds to messages.

A plugin which makes references must implement a method to receive and respond to messages broadcast by its dependents. This is done by implementing NotifyRefChanged(). The plugin developer usually implements this method as a switch statement where each case is one of the messages the plugin needs to respond to. The Method StdNotifyRefChanged calls this, which can change the partID to new value. If it doesn't depend on the particular message& partID, it should return REF_DONTCARE.

  • For developer that need to update a dialog box with data about an object you reference note the following related to this method: This method may be called many times. For instance, say you have a dialog box that displays data about an object you reference. This method will get called many time during the drag operations on that object. If you updated the display every time you'd wind up with a lot of 'flicker' in the dialog box. Rather than updating the dialog box each time, you should just invalidate the window in response to the NotifyRefChanged() call. Then, as the user drags the mouse your window will still receive paint messages. If the scene is complex the user may have to pause (but not let up on the mouse) to allow the paint message to go through since they have a low priority. This is the way many windows in 3ds Max work.
Parameters
changeInt- This is the interval of time over which the message is active. Currently, all plug-ins will receive FOREVER for this interval, with the exception of REFMSG_FLAGDEPENDENTS notifications. In that case, changeInt.Start() is the timepoint to perform the dependency test.
hTarget- This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message.
partID- This contains information specific to the message passed in. Some messages don't use the partID at all. See the section List of Reference Messages for more information about the meaning of the partID for some common messages.
message- The message parameters passed into this method is the specific message which needs to be handled.
propagate- If called through ReferenceMaker::NotifyDependents(), the value of 'propagate' passed to it. Used if calling NotifyDependents() from within NotifyRefChanged().
Returns
The return value from this method is of type RefResult. This is usually REF_SUCCEED indicating the message was processed. Sometimes, the return value may be REF_STOP. This return value is used to stop the message from being propagated to the dependents of the item.

Implements ReferenceMaker.

Reimplemented in SimpleMod.

◆ GetCreateMouseCallBack()

CreateMouseCallBack* GetCreateMouseCallBack ( )
inlineoverridevirtual

This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.

This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.

Returns
A pointer to an instance of a class derived from CreateMouseCallBack.

Implements BaseObject.

123 { return nullptr; }

◆ ActivateSubobjSel()

CoreExport void ActivateSubobjSel ( int  level,
XFormModes modes 
)
overridevirtual

When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.

This method should provide instances of a class derived from CommandMode to support move, rotate, non-uniform scale, uniform scale, and squash modes. These modes replace their object mode counterparts however the user still uses the move/rotate/scale tool buttons in the toolbar to activate them. If a certain level of sub-object selection does not support one or more of the modes NULL may be passed. If NULL is specified the corresponding toolbar button will be grayed out.

Parameters
levelThe sub-object selection level the command modes should be set to support. A level of 0 indicates object level selection. If level is greater than or equal to 1 the index refers to the types registered by the object in the order they appeared in the list when registered by Interface::RegisterSubObjectTypes(). See Class Interface.
modesThe command modes to support
Sample Code:
{
switch ( level ) {
case 1: // Modifier box
break;
case 2: // Modifier Center
break;
}
}
#define NULL
Definition: autoptr.h:18
static NUScaleModBoxCMode * nuscaleMode
Definition: simpmod.h:79
static RotateModBoxCMode * rotMode
Definition: simpmod.h:77
static SquashModBoxCMode * squashMode
Definition: simpmod.h:80
CoreExport void ActivateSubobjSel(int level, XFormModes &modes) override
When the user changes the selection of the sub-object drop down, this method is called to notify the ...
static MoveModBoxCMode * moveMode
Definition: simpmod.h:76
static UScaleModBoxCMode * uscaleMode
Definition: simpmod.h:78
This class contains a set of six command mode pointers that make up the XForm modes.
Definition: cmdmode.h:133
const PartID PART_DISPLAY
See DISP_ATTRIB_CHANNEL.
Definition: ref.h:72
See also
Class XFormModes.

Reimplemented from BaseObject.

◆ SimpleModBaseClone()

CoreExport void SimpleModBaseClone ( SimpleModBase smodSource,
RemapDir remap 
)

When clients are cloning themselves, they should call this method on the clone to copy SimpleModBase's data.

Parameters:
SimpleModBase *smodSource

Specifies the SimpleModBase that is being cloned.

RemapDir& remap

The RemapDir.

◆ BeginEditParams()

CoreExport void BeginEditParams ( IObjParam objParam,
ULONG  flags,
Animatable prev 
)
overridevirtual

Clients of SimpleModBase probably want to override these.

If they do they should call these from within their methods.

Reimplemented from Animatable.

◆ EndEditParams()

CoreExport void EndEditParams ( IObjParam ip,
ULONG  flags,
Animatable next 
)
overridevirtual
Remarks
This method is called when the user is finished editing an objects parameters. The system passes a flag into the EndEditParams() method to indicate if the rollup page should be removed. If this flag is TRUE, the plug-in must un-register the rollup page, and delete it from the panel.
Parameters
ipAn interface pointer. The developer may use the interface pointer to call methods such as DeleteRollupPage().

flagsThe following flag may be set:

END_EDIT_REMOVEUI
If TRUE, the item's user interface should be removed.

nextAnimatable pointer. Can be used in the motion and hierarchy branches of the command panel. It allows a plug-in to look at the ClassID of the next item that was being edited, and if it is the same as this item, to not replace the entire UI in the command panel. Note that for items that are edited in the modifier branch this field can be ignored.

Reimplemented from Animatable.

◆ GetDeformer()

virtual Deformer& GetDeformer ( TimeValue  t,
ModContext mc,
Matrix3 mat,
Matrix3 invmat 
)
pure virtual
Remarks
This method is used to retrieve the callback object that will handle the deformation.
Parameters:
TimeValue t

Specifies the time the modification is being performed.

ModContext &mc

A reference to the ModContext.

Matrix3& mat

A reference to a matrix that describes the space the modification is supposed to happen in. This is computed from the ModContext matrix and the controllers controlling the gizmo and center of the modifier. The plug-in developers job is simply to transform each point to be deformed by this matrix before it performs its own deformation to the point. After the modifier applies its own deformation to the point, the developer transforms the point by the inverse of this matrix (passed below).

Matrix3& invmat

This is the inverse of the matrix above. See the comment above for how this is used.
Returns
A C++ reference to the deformer callback object.

Implemented in MSSimpleModXtnd, and MSPluginSimpleMod.

◆ InvalidateUI()

virtual void InvalidateUI ( )
inlinevirtual
Remarks
This is called if the user interface parameters needs to be updated because the user moved to a new time. The UI controls must display values for the current time.
Example:
If the plug-in uses a parameter map for handling its UI, it may call a method of the parameter map to handle this: pmapParam->Invalidate();

If the plug-in does not use parameter maps, it should call the SetValue() method on each of its controls that display a value, for example the spinner controls. This will cause to the control to update the value displayed. The code below shows how this may be done for a spinner control. Note that ip and pblock are assumed to be initialized interface and parameter block pointers

float newval;

Interval valid=FOREVER;

TimeValue t=ip->GetTime();

// Get the value from the parameter block at the current time.

pblock->GetValue( PB_ANGLE, t, newval, valid );

// Set the value. Note that the notify argument is passed as FALSE.

// This ensures no messages are sent when the value changes.

angleSpin->SetValue( newval, FALSE );

Reimplemented in MSSimpleModXtnd, and MSPluginSimpleMod.

187 {}

◆ GetValidity()

virtual Interval GetValidity ( TimeValue  t)
inlinevirtual
Remarks
The SimpleModBase class calls this method to retrieve the validity interval of the modifier. The modifier provides this interval by starting an interval at FOREVER and intersecting it with each of its parameters validity intervals.
Parameters:
TimeValue t

The time to compute the validity interval.
Default Implementation:
{return FOREVER;}
Returns
The validity interval of the modifier.

See also
The Advanced Topics section on Intervals.

Reimplemented in MSSimpleModXtnd, and MSPluginSimpleMod.

203 { return FOREVER; }

◆ GetModLimits()

virtual BOOL GetModLimits ( TimeValue  t,
float &  zmin,
float &  zmax,
int axis 
)
inlinevirtual
Remarks
If the effect can be limited (like the way bend/taper/twist/etc. can be limited) then it should specify the min and max limits and the axis that it is limited along. SimpleModBase will then display the limits as part of the Gizmo. If it does not support limits then it should return FALSE or simply not implement this method.
Parameters:
TimeValue t

The time to get the limits.

float &zmin

The min limit.

float &zmax

The max limit.

int &axis

The axis that it is limited along: x=0, y=1, z=2.
Returns
TRUE if limits are supported; otherwise FALSE.
Default Implementation:
{return FALSE;}

Reimplemented in MSSimpleModXtnd, and MSPluginSimpleMod.

221 { return FALSE; }

◆ NumSubObjTypes()

CoreExport int NumSubObjTypes ( )
overridevirtual

Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType().

Developers can use the GenSubObjType for convenience. If the parameter passed into GetSubObjType is -1, the system requests a ISubObjType, for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the subobj selection that flows up the stack, the method must return NULL. See meshsel.cpp for a sample implementation.

Returns
The number of sub-object types supported by the object or modifier.

Reimplemented from BaseObject.

◆ GetSubObjType()

CoreExport ISubObjType* GetSubObjType ( int  i)
overridevirtual

Returns a pointer to the sub-object type for the sub-object whose index is passed.

If the parameter i passed is -1 the system requests an ISubObjType for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the sub-object selection that flows up the stack NULL must be returned. See the sample code in /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP.

Parameters
iThe zero based index of the sub-object type to get. See the remarks above.
Returns
The sub-object type. See Class ISubObjType.

Reimplemented from BaseObject.

Member Data Documentation

◆ tmControl

Control* tmControl

◆ posControl

Control* posControl

◆ ip

CoreExport IObjParam* ip
static

◆ moveMode

MoveModBoxCMode* moveMode
static

◆ rotMode

RotateModBoxCMode* rotMode
static

◆ uscaleMode

UScaleModBoxCMode* uscaleMode
static

◆ nuscaleMode

NUScaleModBoxCMode* nuscaleMode
static

◆ squashMode

SquashModBoxCMode* squashMode
static

◆ editMod

SimpleModBase* editMod
static