3ds Max C++ API Reference
UVGen Class Referenceabstract

#include <UVGen.h>

+ Inheritance diagram for UVGen:

Public Member Functions

virtual void GetUV (ShadeContext &sc, Point2 &UV, Point2 &dUV)=0
 
virtual AColor EvalUVMap (ShadeContext &sc, MapSampler *samp, BOOL filter=TRUE)=0
 
virtual float EvalUVMapMono (ShadeContext &sc, MapSampler *samp, BOOL filter=TRUE)=0
 
virtual Point2 EvalDeriv (ShadeContext &sc, MapSampler *samp, BOOL filter=TRUE)=0
 
virtual void GetBumpDP (ShadeContext &sc, Point3 &dPdu, Point3 &dPdv)=0
 
virtual void GetUVTransform (Matrix3 &uvtrans)=0
 
virtual int GetTextureTiling ()=0
 
virtual void SetTextureTiling (int t)=0
 
virtual int GetUVWSource ()=0
 
virtual int GetMapChannel ()
 
virtual void SetUVWSource (int s)=0
 
virtual void SetMapChannel (int s)
 
virtual int SymFlags ()=0
 
virtual void SetSymFlags (int f)=0
 
virtual int GetSlotType ()=0
 
virtual void InitSlotType (int sType)=0
 
virtual int GetAxis ()=0
 
virtual void SetAxis (int ax)=0
 
virtual void SetClipFlag (BOOL b)=0
 
virtual BOOL GetClipFlag ()=0
 
virtual BOOL IsStdUVGen ()
 
SClass_ID SuperClassID ()
 Retrieves a constant representing the type of the plugin. More...
 
virtual void SetRollupOpen (BOOL open)=0
 
virtual BOOL GetRollupOpen ()=0
 
CoreExport SvGraphNodeReference SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
CoreExport MSTR SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited)
 
- Public Member Functions inherited from MtlBase
CoreExport MtlBase ()
 
CoreExport ~MtlBase ()
 
virtual CoreExport Class_ID ClassID ()
 Retrieves a constant that uniquely identifies the plugin class. More...
 
int GetMeditObjType ()
 
void SetMeditObjType (int t)
 
int GetMeditTiling ()
 
void SetMeditTiling (int t)
 
CoreExport BOOL AnyMulti ()
 
BOOL TextureDisplayEnabled ()
 
CoreExport MtlBaseoperator= (const MtlBase &m)
 
CoreExport bool SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name)
 
CoreExport COLORREF SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode)
 Returns true if the object is selected in its schematic view. More...
 
CoreExport MultiSelectCallbackSvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport MtlBaseGetActiveMB ()
 Get the active MtlBase. More...
 
CoreExport void SetActiveMB (MtlBase *activeMB)
 Set the active MtlBase. More...
 
virtual CoreExport voidGetInterface (ULONG id)
 Inherited from Animatable. More...
 
virtual BaseInterfaceGetInterface (Interface_ID id)
 Inherited from Animatable. More...
 
virtual ReferenceTargetGetRefTarget ()
 
virtual CoreExport int SetProperty (ULONG id, void *data)
 
virtual CoreExport voidGetProperty (ULONG id)
 
virtual CoreExport void BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
 This method copies base class data from an object to its clone. More...
 
virtual BOOL GetTransparencyHint (TimeValue t, Interval &valid)
 Transparency hint indicates whether the material is potentially transparent for both rendering and viewport display, so that the renderers or viewport can decide whether to optimize it or not. More...
 
MSTRGetName ()
 
CoreExport void SetName (MSTR s)
 
virtual MSTR GetFullName () MAX_SEALED
 
virtual CoreExport MSTR GetFullName (bool localized)
 
CoreExport void SetMtlFlag (int mask, BOOL val=TRUE)
 
CoreExport void ClearMtlFlag (int mask)
 
CoreExport int TestMtlFlag (int mask)
 
virtual int BuildMaps (TimeValue t, RenderMapsContext &rmc)
 
virtual CoreExport ULONG Requirements (int subMtlNum)
 
virtual ULONG LocalRequirements (int subMtlNum)
 
virtual CoreExport void MappingsRequired (int subMtlNum, BitArray &mapreq, BitArray &bumpreq)
 
virtual void LocalMappingsRequired (int subMtlNum, BitArray &mapreq, BitArray &bumpreq)
 
virtual BOOL IsMultiMtl ()
 
virtual int MapSlotType (int i)
 
CoreExport void DeactivateMapsInTree ()
 
virtual void Update (TimeValue t, Interval &valid)=0
 
void Update (TimeValue t)
 
virtual void Reset ()=0
 
virtual Interval Validity (TimeValue t)=0
 
virtual ParamDlgCreateParamDlg (HWND hwMtlEdit, IMtlParams *imp)=0
 
CoreExport IOResult Save (ISave *isave)
 
CoreExport IOResult Load (ILoad *iload)
 
ULONG GetGBufID ()
 
void SetGBufID (ULONG id)
 
CoreExport void EnumAuxFiles (AssetEnumCallback &nameEnum, DWORD flags)
 
virtual CoreExport PStampGetPStamp (int sz)
 
virtual CoreExport PStampCreatePStamp (int sz, BOOL Render=FALSE)
 
virtual CoreExport void DiscardPStamp (int sz)
 
virtual BOOL SupportTexDisplay ()
 
virtual DWORD_PTR GetActiveTexHandle (TimeValue t, TexHandleMaker &thmaker)
 
CoreExport void IncrActive ()
 
CoreExport void DecrActive ()
 
int Active ()
 
virtual void ActivateTexDisplay (BOOL onoff)
 
virtual BOOL SupportsMultiMapsInViewport ()
 
virtual void SetupGfxMultiMaps (TimeValue t, Material *mtl, MtlMakerCallback &cb)
 
- Public Member Functions inherited from ReferenceTarget
virtual CoreExport void GetClassName (MSTR &s, bool localized=true) const override
 Retrieves the name of the plugin class. More...
 
virtual BOOL IsRefTarget ()
 Checks if this is a ReferenceTarget. More...
 
CoreExport RefResult TestForLoop (const Interval &refInterval, RefMakerHandle hmaker)
 Tests for a cyclical reference. More...
 
CoreExport BOOL HasDependents ()
 Checks if a ReferenceTarget has references. More...
 
CoreExport BOOL HasRealDependents ()
 Checks if this has Real (Strong) Dependents. More...
 
void BeginDependencyTest ()
 Starts Dependency Test. More...
 
BOOL EndDependencyTest ()
 Ends Dependency Test. More...
 
virtual void RefAdded (RefMakerHandle rm)
 Called after a reference is made to a target. More...
 
virtual void RefAddedUndoRedo (RefMakerHandle rm)
 Called after a reference is made to a target because of undo or redo. More...
 
virtual void RefDeleted ()
 Called after a references to this is deleted. More...
 
virtual void RefDeletedUndoRedo ()
 Called after a references to this is deleted because of undo or redo. More...
 
CoreExport RefResult DeleteAllRefsToMe ()
 Deletes all references to this ReferenceTarget. More...
 
CoreExport RefResult TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE)
 Transfers all the references from oldTarget to this. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
virtual CoreExport RefTargetHandle Clone (RemapDir &remap)
 This method is used by 3ds Max to clone an object. More...
 
virtual CoreExport RefResult NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
 Notify all dependent RefMakers concerned with the message. More...
 
void FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG)
 This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More...
 
virtual void NotifyForeground (TimeValue t)
 This method is called to flag dependents into the FG. More...
 
virtual void NotifyTarget (int message, ReferenceMaker *hMaker)
 Sends messages to ReferenceTargets. More...
 
CoreExport ReferenceTarget ()
 Constructor. More...
 
virtual CoreExport RefResult AutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
CoreExport RefResult MaybeAutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
- Public Member Functions inherited from ReferenceMaker
CoreExport RefResult ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
 Used when cloning reference makers. More...
 
CoreExport RefResult DeleteAllRefsFromMe ()
 Deletes all references from this ReferenceMaker. More...
 
CoreExport RefResult DeleteAllRefs ()
 Deletes all references both to and from this item. More...
 
CoreExport RefResult DeleteReference (int i)
 Deletes the specified reference. More...
 
virtual BOOL CanTransferReference (int i)
 Tells whether this reference can be transfered. More...
 
CoreExport ReferenceSaveManagerGetReferenceSaveManager ()
 Access the ReferenceSaveManager of this ReferenceMaker. More...
 
virtual int RemapRefOnLoad (int iref)
 Used to load old files with references. More...
 
virtual CoreExport void RescaleWorldUnits (float f)
 Rescale size of all world units in reference hierarchy. More...
 
virtual CoreExport void SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0)
 The default save enumeration. More...
 
virtual CoreExport bool SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager)
 Used to specify reference slot remapping during scene file save. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
CoreExport bool EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true)
 This method provides a general purpose reference enumerator. More...
 
CoreExport int FindRef (RefTargetHandle rtarg)
 Get the index of the ReferenceTarget. More...
 
virtual BOOL IsRefMaker ()
 Tells whether it is a ReferenceMaker. More...
 
virtual BOOL IsRealDependency (ReferenceTarget *rtarg)
 Returns whether this is a "real" (strong) dependency or not. More...
 
virtual BOOL ShouldPersistWeakRef (RefTargetHandle rtarg)
 Specifies whether a weak reference is to be persisted on a partial load or save. More...
 
CoreExport ReferenceMaker ()
 Constructor. More...
 
CoreExport void DeleteMe ()
 Deletes an instance of this class. More...
 
virtual CoreExport int NumRefs ()
 Returns the total number of references this ReferenceMaker can hold. More...
 
virtual CoreExport RefTargetHandle GetReference (int i)
 Returns the 'i-th' reference. More...
 
- Public Member Functions inherited from Animatable
virtual void FreeCaches ()
 
virtual int NumChildren ()
 
virtual AnimatableChildAnim (int i)
 
virtual CoreExport MSTR NodeName ()
 
virtual void EditTrack ()
 
virtual CoreExport BOOL SubAnimSetKeyBufferPresent (int subNum)
 returns true if the sub-anim has a "Set Key" buffer present More...
 
virtual BOOL SetKeyBufferPresent ()
 returns true if there is a "Set Key" buffer present More...
 
virtual CoreExport void SubAnimCommitSetKeyBuffer (TimeValue t, int subNum)
 Commit any "Set Key" buffers on the given sub-anim. More...
 
virtual void CommitSetKeyBuffer (TimeValue t)
 Commit any "Set Key" buffers. More...
 
virtual CoreExport void SubAnimRevertSetKeyBuffer (int subNum)
 Revert any "Set Key" buffers on the given sub-anim. More...
 
virtual void RevertSetKeyBuffer ()
 Revert any "Set Key" buffers. More...
 
virtual LRESULT CALLBACK TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
 This function is obsolete. More...
 
virtual bool IsParamBlockDesc2Used (ParamBlockDesc2 *desc)
 Returns true if the passed description is being used. More...
 
virtual bool GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName)
 This method is called to access the object specified name to use for the Maxscript macrorecorder. More...
 
CoreExport Animatable ()
 Constructor. More...
 
virtual CoreExport void DeleteThis ()
 Deletes an instance of this class. More...
 
virtual void GetClassName (MSTR &s) MAX_SEALED
 
MSTR ClassName (bool localized=true) const
 Returns the name of the plugin class. More...
 
virtual void BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev=NULL)
 
virtual void EndEditParams (IObjParam *ip, ULONG flags, Animatable *next=NULL)
 
virtual CoreExport void ReleaseInterface (ULONG id, void *i)
 
CoreExport void AppendProperty (AnimProperty *prop)
 A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More...
 
CoreExport AnimPropertyFindProperty (DWORD id)
 Find any property. More...
 
CoreExport void AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data)
 Adds application/plugin specific (custom) data to an Animatable. More...
 
CoreExport AppDataChunkGetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Retrieves the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport BOOL RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Deletes the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport void ClearAllAppData ()
 Deletes all application/plugin specific (custom) data stored with an Animatable. More...
 
virtual int NumSubs ()
 
virtual AnimatableSubAnim (int i)
 
virtual MSTR SubAnimName (int i) MAX_SEALED
 
virtual CoreExport MSTR SubAnimName (int i, bool localized)
 
virtual BOOL CanDeleteSubAnim (int i)
 
virtual void DeleteSubAnim (int i)
 
virtual DWORD GetSubAnimCurveColor (int subNum)
 
virtual int SubNumToRefNum (int subNum)
 
virtual BOOL CanCopyAnim ()
 
CoreExport int HasSubElements (int type=0)
 
virtual int GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 The values max and min should be initialized before calling this function. More...
 
virtual ParamDimensionGetParamDimension (int i)
 
virtual BOOL SelectSubAnim (int subNum)
 
virtual BOOL BypassTreeView ()
 
virtual BOOL BypassTrackBar ()
 
virtual BOOL BypassPropertyLevel ()
 
virtual BOOL InvisibleProperty ()
 
virtual int NumKeys ()
 
virtual TimeValue GetKeyTime (int index)
 
virtual int GetKeyIndex (TimeValue t)
 
virtual BOOL GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt)
 
virtual void CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags)
 
virtual void DeleteKeyAtTime (TimeValue t)
 
virtual BOOL IsKeyAtTime (TimeValue t, DWORD flags)
 
virtual int GetKeyTimes (Tab< TimeValue > &times, Interval range, DWORD flags)
 
virtual int GetKeySelState (BitArray &sel, Interval range, DWORD flags)
 
CoreExport void OpenTreeEntry (int type, DWORD tv)
 
CoreExport void CloseTreeEntry (int type, DWORD tv)
 
CoreExport int IsTreeEntryOpen (int type, DWORD tv)
 
CoreExport BOOL GetSelInTrackView (DWORD tv)
 
CoreExport void SetSelInTrackView (DWORD tv, BOOL sel)
 
CoreExport BOOL InTrackViewSelSet (int which)
 
CoreExport void SetTrackViewSelSet (int which, BOOL inOut)
 
virtual BOOL AssignController (Animatable *control, int subAnim)
 
virtual BOOL CanAssignController (int subAnim)
 Return true if we can reassign the subanim specified. More...
 
virtual BOOL CanMakeUnique ()
 
CoreExport int EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum)
 
virtual int RenderBegin (TimeValue t, ULONG flags=0)
 
virtual int RenderEnd (TimeValue t)
 
virtual CoreExport Interval GetTimeRange (DWORD flags)
 
virtual void EditTimeRange (Interval range, DWORD flags)
 
virtual void DeleteTime (Interval iv, DWORD flags)
 
virtual void ReverseTime (Interval iv, DWORD flags)
 
virtual void ScaleTime (Interval iv, float s)
 
virtual void InsertTime (TimeValue ins, TimeValue amount)
 
virtual BOOL SupportTimeOperations ()
 
virtual CoreExport void MapKeys (TimeMap *map, DWORD flags)
 
virtual void DeleteKeys (DWORD flags)
 
virtual void DeleteKeyByIndex (int index)
 
virtual void SelectKeys (TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubCurve (int subNum, BOOL sel)
 
virtual void SelectKeyByIndex (int i, BOOL sel)
 
virtual BOOL IsKeySelected (int i)
 
virtual void FlagKey (TrackHitRecord hit)
 
virtual int GetFlagKeyIndex ()
 
virtual int NumSelKeys ()
 
virtual void CloneSelectedKeys (BOOL offset=FALSE)
 
virtual void AddNewKey (TimeValue t, DWORD flags)
 
virtual void MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags)
 
virtual void ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags)
 
virtual void SelectCurve (BOOL sel)
 
virtual BOOL IsCurveSelected ()
 Returns TRUE if the function curve is selected; otherwise returns FALSE. More...
 
virtual BOOL IsSubCurveSelected (int subNum)
 Returns the selected state of the sub-curve whose index is passed. More...
 
virtual int GetSelKeyCoords (TimeValue &t, float &val, DWORD flags)
 
virtual void SetSelKeyCoords (TimeValue t, float val, DWORD flags)
 
virtual int SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags)
 
virtual CoreExport BOOL IsAnimated ()
 
virtual BOOL CanCopyTrack (Interval iv, DWORD flags)
 
virtual BOOL CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopyTrack (Interval iv, DWORD flags)
 
virtual void PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual BOOL CanCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual BOOL CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual void PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual int GetTrackVSpace (int lineHeight)
 
virtual int HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags)
 
virtual int PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual void EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags)
 
virtual int TrackParamsType ()
 
virtual int GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 This method is called to calculate the largest and smallest values of the anim. More...
 
CoreExport void AddNoteTrack (NoteTrack *note)
 
CoreExport void DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE)
 
CoreExport BOOL HasNoteTracks ()
 
CoreExport int NumNoteTracks ()
 
CoreExport NoteTrackGetNoteTrack (int i)
 
virtual void FreeAllBitmaps ()
 
virtual void GetSystemNodes (INodeTab &nodes, SysNodeContext Context)
 
virtual BOOL IsSubClassOf (Class_ID classID)
 returns true if the animatable has sub-classed off the given class More...
 
virtual CoreExport void MouseCycleCompleted (TimeValue t)
 
virtual CoreExport void MouseCycleStarted (TimeValue t)
 
virtual int NumParamBlocks ()
 
virtual IParamBlock2GetParamBlock (int i)
 
virtual IParamBlock2GetParamBlockByID (short id)
 
CoreExport bool SvSaveData (ISave *isave, USHORT id)
 
CoreExport bool SvLoadData (ILoad *iLoad)
 
CoreExport DWORD SvGetRefIndex ()
 
CoreExport void SvSetRefIndex (DWORD i)
 
CoreExport bool SvDeleteRefIndex ()
 
CoreExport SvGraphNodeReference SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
virtual CoreExport bool SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild)
 
virtual CoreExport bool SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 Called when the user deletes this object in the schematic view... More...
 
virtual CoreExport bool SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport COLORREF SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild)
 
virtual CoreExport bool SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker)
 
virtual CoreExport bool SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More...
 
virtual CoreExport bool SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns true if this object can respond to the SvDetachRel(...) method... More...
 
virtual CoreExport bool SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Detach this relationship. More...
 
virtual CoreExport bool SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Called when this relationship is double-clicked in the schematic view... More...
 
CoreExport ICustAttribContainerGetCustAttribContainer ()
 This method returns a pointer to the custom attributes container interface class. More...
 
CoreExport void AllocCustAttribContainer ()
 This method allocates space for a custom attributes container. More...
 
CoreExport void DeleteCustAttribContainer ()
 This method deletes space used by a custom attributes container. More...
 
void SetAFlag (DWORD mask)
 
void ClearAFlag (DWORD mask)
 Clears one or more bits in the Animatable flags. More...
 
bool TestAFlag (DWORD mask) const
 Tests one or more bits in the Animatable flags. More...
 
void SetAFlagEx (DWORD mask)
 Sets one or more bits in the Animatable extended flags. More...
 
void ClearAFlagEx (DWORD mask)
 Clears one or more bits in the Animatable extended flags. More...
 
bool TestAFlagEx (DWORD mask) const
 Tests one or more bits in the Animatable extended flags. More...
 
CoreExport bool TestFlagBit (int index)
 Tests the specified flag bit. More...
 
CoreExport void SetFlagBit (int index, bool newValue=true)
 Sets the specified flag bit. More...
 
CoreExport void ClearFlagBit (int index)
 Clears the specified flag bit. More...
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 
- Public Member Functions inherited from ISubMap
virtual ~ISubMap ()
 
virtual int NumSubTexmaps ()
 
virtual TexmapGetSubTexmap (int i)
 
virtual void SetSubTexmap (int i, Texmap *m)
 
virtual int SubTexmapOn (int i)
 
virtual MSTR GetSubTexmapSlotName (int i) MAX_SEALED
 
virtual CoreExport MSTR GetSubTexmapSlotName (int i, bool localized)
 
CoreExport MSTR GetSubTexmapTVName (int i, bool localized=true)
 
virtual BOOL SetDlgThing (ParamDlg *dlg)
 
CoreExport void CopySubTexmap (HWND hwnd, int ifrom, int ito)
 

Additional Inherited Members

- Static Public Member Functions inherited from Animatable
static CoreExport BOOL IsDeleted (Animatable *anim)
 Debug method to determine whether an object has been deleted. More...
 
static CoreExport AnimHandle GetHandleByAnim (Animatable *anim)
 Get the unique handle for an Animatable object. More...
 
static CoreExport AnimatableGetAnimByHandle (AnimHandle handle)
 Get an Animatable object from its unique handle. More...
 
static CoreExport AnimHandle GetNextHandle ()
 Get the unique handle for the next Animatable object to be created. More...
 
static CoreExport void EnumerateAllAnimatables (EnumAnimList &enumProcObject)
 Enumerator to enumerate across all animatables. More...
 
static CoreExport bool RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport int RequestFlagBit ()
 Requests an unique flag bit index. More...
 
static CoreExport void ReleaseFlagBit (int index)
 Releases the flag bit index. More...
 
static CoreExport void ClearFlagBitInAllAnimatables (int index)
 Clears the specified flag bit in all Animatables. More...
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 
- Public Attributes inherited from MtlBase
Quat meditRotate
 
ULONG gbufID
 
- Static Public Attributes inherited from Animatable
static const AnimHandle kInvalidAnimHandle = 0
 
- Protected Member Functions inherited from ReferenceTarget
virtual CoreExport int DoEnumDependentsImpl (DependentEnumProc *dep)
 Method to perform an enumeration on a ReferenceTarget. More...
 
virtual CoreExport ~ReferenceTarget ()=0
 Destructor. More...
 
- Protected Member Functions inherited from ReferenceMaker
virtual RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)=0
 Receives and responds to messages. More...
 
virtual CoreExport ~ReferenceMaker ()=0
 Destructor. More...
 
virtual CoreExport void SetReference (int i, RefTargetHandle rtarg)
 Stores a ReferenceTarget as its 'i-th' reference`. More...
 
void BlockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
void UnblockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
int Evaluating ()
 Validates a given reference link between this reference maker and its reference target. More...
 
CoreExport RefResult StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption)
 Validates a given reference link between this reference maker and its reference target. More...
 
- Protected Member Functions inherited from Animatable
virtual CoreExport ~Animatable ()=0
 Destructor. More...
 
- Protected Member Functions inherited from Noncopyable
 Noncopyable ()
 
 ~Noncopyable ()
 
- Protected Attributes inherited from Animatable
DWORD aflag
 
AnimPropertyList aprops
 

Detailed Description

See also
Class MtlBase, Class ShadeContext, Class MapSampler, Class Point2, Class Point3, Class Matrix3.

Description:
Most texture maps that use UV coordinates will use an instance of this class. This class encapsulates much of the user interface functionality for setting mirroring, tiling and so on. These are the settings found in the 'Coordinate' and 'Noise' rollup pages. This class generates UV coordinates based on the results of a UV source provided by the plug-in and the user specified transformations. An instance of this class is referenced by all the 2D texture maps. All methods of this class are implemented by the system.
The following four methods are the only ones a plug-in needs to call typically:

Member Function Documentation

◆ GetUV()

virtual void GetUV ( ShadeContext sc,
Point2 UV,
Point2 dUV 
)
pure virtual
Remarks
This method is not normally called directly. It retrieves the UV coordinates (depending on if they are explicit, shrinked-wrapped environment, etc.) and transforms them using the offsets and noise parameters entered by the user. It does not do the mirroring or tiling. It then returns the texture coordinates and derivatives for antialiasing.
Parameters:
ShadeContext& sc

Describes the properties of the point to evaluate.

Point2& UV

The UV texture coordinates for the point.

Point2& dUV

The derivatives of UV for the point to shade. This describes how big of a range in UV space the current pixel covers.

◆ EvalUVMap()

virtual AColor EvalUVMap ( ShadeContext sc,
MapSampler samp,
BOOL  filter = TRUE 
)
pure virtual
Remarks
This method is called to evaluate the color of the map based on the ShadeContext. It takes into account the users selections for mirroring, tiling, noise, etc. from the UVGen rollups.
Parameters:
ShadeContext &sc

Describes the properties of the point to evaluate.

MapSampler* samp

This is a callback used to sample the map. The plug-in creates an instance of this class, and implements its methods. A pointer to the instance is passed here. The methods of the class sample the texture for a single UV coordinate.

BOOL filter=TRUE

If TRUE the texture will be filtered.
Returns
The result as an AColor.

◆ EvalUVMapMono()

virtual float EvalUVMapMono ( ShadeContext sc,
MapSampler samp,
BOOL  filter = TRUE 
)
pure virtual
Remarks
This method is called to evaluate the value of the map based on the ShadeContext. It takes into account the users selections for mirroring, tiling, noise, etc. from the UVGen rollups.
Parameters:
ShadeContext &sc

Describes the properties of the point to evaluate.

MapSampler* samp

This is a callback used to sample the map. The plug-in creates an instance of this class, and implements its methods. A pointer to the instance is passed here. The methods of the class sample the texture for a single UV coordinate.

BOOL filter=TRUE

If TRUE the texture will be filtered.
Returns
The result as a float.

The following two methods are called for bump mapping to retrieve a normal perturbation. The calling sequence for these methods is shown in the sample code below. This code takes the sum of the U derivative times the U bump vector, and the V derivative times the V bump vector. The result is the normal perturbation returned from EvalNormalPerturb().
Point3 BMTex::EvalNormalPerturb(ShadeContext& sc)
{
Point3 dPdu, dPdv;
if (thebm==NULL)
return Point3(0,0,0);
uvGen->GetBumpDP(sc,dPdu,dPdv); // get bump basis vectors
Point2 dM =(.01f)*uvGen->EvalDeriv(sc,&mysamp,filterType!=FILTER_NADA);
return texout->Filter(dM.x*dPdu+dM.y*dPdv);
}
#define NULL
Definition: autoptr.h:18
Definition: point2.h:44
float y
Definition: point2.h:49
float x
Definition: point2.h:48
Definition: point3.h:56
Definition: ShadeContext.h:369
#define FILTER_NADA
Definition: stdmat.h:1022
Note: In the following code you'll see the 'text book' Blinn's algorithm and the 'Lazy' approach that is actually used. During testing it was determined that these two methods are visually identical. The 'Lazy' algorithm avoids the cross products however.
Point3 Gradient::EvalNormalPerturb(ShadeContext\& sc) {
Point3 dPdu, dPdv;
Point2 dM = uvGen->EvalDeriv(sc,\&mysamp);
uvGen->GetBumpDP(sc,dPdu,dPdv);
// Lazy algorithm
return texout->Filter(dM.x*dPdu+dM.y*dPdv);
}

◆ EvalDeriv()

virtual Point2 EvalDeriv ( ShadeContext sc,
MapSampler samp,
BOOL  filter = TRUE 
)
pure virtual
Remarks
This gets the amount that U and V are changing. It takes into account the users selections for mirroring, tiling, noise, etc. from the UVGen rollups.
Parameters:
ShadeContext& sc

Describes the properties of the point to evaluate.

MapSampler* samp

This is a callback used to sample the map. The plug-in creates an instance of this class, and implements its methods. A pointer to the instance is passed here. The methods of the class sample the texture for a single UV coordinate.

BOOL filter=TRUE

If TRUE the texture will be filtered.
Returns
df/du, df/dv as a Point2.

◆ GetBumpDP()

virtual void GetBumpDP ( ShadeContext sc,
Point3 dPdu,
Point3 dPdv 
)
pure virtual
Remarks
This method may be called to compute dPdu and dPdv bump basis vectors for bump mapping. These are two vector in 3D space that give you the U and V axis of the map space. This is like taking the map space into 3D space so you can determine where the U axis is and where the V axis is.

Note: In 3ds Max 3.0 and later these vectors are always normalized. This change makes it so bump mapping is invariant when a Rescale World Units is performed.

See the Advanced Topics section on Materials, Textures and Maps for more information on bump mapping.
Parameters:
ShadeContext& sc

Describes the properties of the point to evaluate.

Point3& dPdu, Point3& dPdv

The bump basis vectors are returned here.

◆ GetUVTransform()

virtual void GetUVTransform ( Matrix3 uvtrans)
pure virtual
Remarks
This method is used internally to provide information to the interactive renderer.

◆ GetTextureTiling()

virtual int GetTextureTiling ( )
pure virtual
Remarks
This method is used internally to provide information to the interactive renderer.

Implemented in StdUVGen.

◆ SetTextureTiling()

virtual void SetTextureTiling ( int  t)
pure virtual

Implemented in StdUVGen.

◆ GetUVWSource()

virtual int GetUVWSource ( )
pure virtual
Remarks
This method returns the source for the texture vertices.
Returns
One of the following values:

UVWSRC_EXPLICIT

Use explicit mesh texture vertices from channel 1.

UVWSRC_EXPLICIT2

Use explicit mesh texture vertices from channel 2.

UVWSRC_OBJXYZ

Generate planar UVW mapping coordinates from the object XYZ on-the-fly.

◆ GetMapChannel()

virtual int GetMapChannel ( )
inlinevirtual

Reimplemented in StdUVGen.

168 { return 1; } // only relevant if above returns UVWSRC_EXPLICIT

◆ SetUVWSource()

virtual void SetUVWSource ( int  s)
pure virtual
Remarks
This method sets the source for the texture vertices.
Parameters:
int s

One of the following values:

UVWSRC_EXPLICIT

Use explicit mesh texture vertices from one of the mapping channels (as established by SetMapChannel() below).

UVWSRC_EXPLICIT2

Use explicit mesh texture vertices from the Vertex Color Channel.

UVWSRC_OBJXYZ

Generate planar UVW mapping coordinates from the object XYZ on-the-fly.

UVWSRC_WORLDXYZ

This parameter is available in release 3.0 and later only.

Generate planar uvw mapping from world xyz on-the-fly.

◆ SetMapChannel()

virtual void SetMapChannel ( int  s)
inlinevirtual
Remarks
Sets the mapping channel used when UVWSRC_EXPLICIT is in effect.
Parameters:
int s

The mapping channel value to set.
Default Implementation:
{}

Reimplemented in StdUVGen.

191 { }

◆ SymFlags()

virtual int SymFlags ( )
pure virtual
Remarks
This method is used internally.

◆ SetSymFlags()

virtual void SetSymFlags ( int  f)
pure virtual
Remarks
This method is used internally.

◆ GetSlotType()

virtual int GetSlotType ( )
pure virtual

◆ InitSlotType()

virtual void InitSlotType ( int  sType)
pure virtual
Remarks
Developers typically don't need to call this method. In the Coordinates rollup in the user interface for a texture map are two options. These options are Texture or Environment. The slot type is one of these two options. There are a variety of texture coordinate types. There are the type assigned to the object and the environment type (Spherical, Cylindrical, Shrink-wrap, Screen). This method is used initialize the radio button in the dialog based on the sType passed and update the drop down list.
Parameters:
int sType

One of the following values:

MAPSLOT_TEXTURE

This is either texture coordinates.

MAPSLOT_ENVIRON

Environment coordinates.

◆ GetAxis()

virtual int GetAxis ( )
pure virtual
Remarks
Return the axis (mapping coordinate system) used.
Returns
One of the following values:

AXIS_UV

AXIS_VW

AXIS_WU

◆ SetAxis()

virtual void SetAxis ( int  ax)
pure virtual
Remarks
Sets the axis (mapping coordinate system) used.
Parameters:
int ax

One of the following values:

AXIS_UV

AXIS_VW

AXIS_WU

◆ SetClipFlag()

virtual void SetClipFlag ( BOOL  b)
pure virtual
Remarks
This method sets the clip flag. The clip flag controls whether the U,V values passed to MapSampler by EvalUVMap() and EvalUVMapMono() are clipped to the [0..1] interval or not. It defaults to ON (i.e., clipped).

If an object is covered by a texture, and that texture repeats (is tiled), this methods can be used to tell you which tile you're in. This allows one to do something depending on which tile it is. This is done, for example, in the Bitmap texture, when 'Jitter Placement' is on, so each tile can be moved about slightly. For an example of this see /MAXSDK/SAMPLES/MATERIALS/BMTEX.CPP. If you need this information, you can just call uvGen->SetClipFlag(FALSE) (for instance in your Update() method) and then use int(u) and int(v) to get the this info. (You'd use frac(u) and frac(v) to get clipped versions of u,v. )
Parameters:
BOOL b

TRUE to clip; FALSE to not clip.

◆ GetClipFlag()

virtual BOOL GetClipFlag ( )
pure virtual
Remarks
This method returns the clip flag. The clip flag controls whether the U,V values passed to MapSampler by EvalUVMap() and EvalUVMapMono() are clipped to the [0..1] interval or not. It defaults to ON (i.e., clipped). See SetClipFlag() above.
Returns
TRUE for clipped; FALSE if not clipped.

◆ IsStdUVGen()

virtual BOOL IsStdUVGen ( )
inlinevirtual
Remarks
This method asks the question 'Is this class an instance of StdUVGen?'. The derived class StdUVGen implements this to return TRUE. Others use the default implementation to return FALSE.
Default Implementation:
{ return FALSE; }

Reimplemented in StdUVGen.

263 { return FALSE; } // class StdUVGen implements this to return TRUE

◆ SuperClassID()

SClass_ID SuperClassID ( )
inlinevirtual

Retrieves a constant representing the type of the plugin.

Returns
A super class id that uniquely identifies the type (category) of the plugin. Note that several plugin classes can be of the same type, thus return the same super class id. Plugins are uniquely identified by their class ids.
See also
SClass_ID

Reimplemented from ReferenceTarget.

265 { return UVGEN_CLASS_ID; }
#define UVGEN_CLASS_ID
UV Generator super-class ID.
Definition: plugapi.h:421

◆ SetRollupOpen()

virtual void SetRollupOpen ( BOOL  open)
pure virtual
Remarks
Sets the UVGen rollup state to open or closed.
Parameters:
BOOL open

TRUE for open; FALSE for closed.

◆ GetRollupOpen()

virtual BOOL GetRollupOpen ( )
pure virtual
Remarks
Returns the open or closed state of the UVGen rollup.
Returns
TRUE is open; FALSE is closed.

◆ SvTraverseAnimGraph()

CoreExport SvGraphNodeReference SvTraverseAnimGraph ( IGraphObjectManager gom,
Animatable owner,
int  id,
DWORD  flags 
)
virtual
Remarks
This method is available in release 3.0 and later only.

This method traverses the graph of objects in the 3ds Max scene, adding desired objects to the schematic view. Developers can specialize this behaviour by overriding this method and adding whatever objects are interesting to the schematic view. Objects are added to the schematic view by calling IGraphObjectManager::AddAnimatable(...). Reference lines are added to the schematic view by calling IGraphObjectManager::AddReference(...). Implementers of this method should call it recursively to process other objects in the scene.

See Class IGraphObjectManager.
Parameters
gomPoints to the schematic view window manager.
ownerThe owning animatable.
idThis is usually the sub-anim number (but can actually be any value the developer chooses).
flagsSee Flags for AddAnimatable() and SvTravereseAnimGraph().
Returns
A SvGraphNodeReference object.

Reimplemented from MtlBase.

◆ SvGetName()

CoreExport MSTR SvGetName ( IGraphObjectManager gom,
IGraphNode gNode,
bool  isBeingEdited 
)
inlinevirtual
Remarks
Returns the name of the object as it appears in the schematic view.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to this node in the schematic view.
isBeingEditedTRUE if the item is being edited; FALSE if not.
Default Implementation:
{
Animatable *owner;
int subNum;
MSTR name;
owner = gNode->GetOwner();
subNum = gNode->GetID();
name = owner->SubAnimName(subNum);
return name;
}
Definition: Animatable.h:118
virtual MSTR SubAnimName(int i) MAX_SEALED
Definition: Animatable.h:650
Definition: strclass.h:738

Reimplemented from MtlBase.

277  {
278  return Animatable::SvGetName(gom, gNode, isBeingEdited);
279  }
virtual CoreExport MSTR SvGetName(IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited)