3ds Max C++ API Reference
IGame Directory Reference

Files

file  IConversionManager.h
 IGame Coordinate conversion Interfaces.
 
file  IGame.h
 Main IGame scene access including node and materials.
 
file  IGameControl.h
 High level access to 3ds Max's controllers, including Biped, constraints and list controllers.
 
file  IGameError.h
 IGame Error Access.
 
file  IGameExport.h
 Defines preprocessor switch for IGame.dll and client application.
 
file  IGameMaterial.h
 IGame material and texture Interfaces.
 
file  IGameModifier.h
 IGame Modifier Interfaces including direct access skin,physique and the morphing based operators.
 
file  IGameObject.h
 IGame supported Object Interfaces.
 
file  IGameProperty.h
 IParamBlock and IParamBlock2 property access.
 
file  IGameRenderedSurface.h
 Access to the main render routines to calculate surface data such as Lighting and color.
 
file  IGameStd.h
 Main include file for IGame interface.
 
file  IGameType.h
 IGame data types definition.
 
file  IXrefManager.h
 XRef interface.