3ds Max C++ API Reference
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Files | |
file | IConversionManager.h |
IGame Coordinate conversion Interfaces. | |
file | IGame.h |
Main IGame scene access including node and materials. | |
file | IGameControl.h |
High level access to 3ds Max's controllers, including Biped, constraints and list controllers. | |
file | IGameError.h |
IGame Error Access. | |
file | IGameExport.h |
Defines preprocessor switch for IGame.dll and client application. | |
file | IGameMaterial.h |
IGame material and texture Interfaces. | |
file | IGameModifier.h |
IGame Modifier Interfaces including direct access skin,physique and the morphing based operators. | |
file | IGameObject.h |
IGame supported Object Interfaces. | |
file | IGameProperty.h |
IParamBlock and IParamBlock2 property access. | |
file | IGameRenderedSurface.h |
Access to the main render routines to calculate surface data such as Lighting and color. | |
file | IGameStd.h |
Main include file for IGame interface. | |
file | IGameType.h |
IGame data types definition. | |
file | IXrefManager.h |
XRef interface. | |