After you've exported an .atom animation file (Export .atom animation), you can import the animation on a different object or hierarchy. When importing .atom animation files, you can load the animation based on the source object hierarchy, or based on string matching (including a search and replace). For more complex setups, you can also import based on a map file. (See Set up a map file for ATOM animation import)
If you have created a template file that defines the character nodes and attributes you want to import data on (see Define a character template for animation import and export), you can also import based on that template.
To import animation
Selected loads animation onto selected objects only, Hierarchy loads animation onto selected objects and any child objects if there is matching animation in the .atom file. If you've created a template file to control the import, set to Template (and see below).
If the import is relatively simple (for example, if the source animation was exported from a character with a very similar hierarchy, and it contains no Set Driven Key or constraint animation), you can set the Match Method to Hierarchy and no additional mapping information is required. This imports animation based on the hierarchy stored in the source .atom file, directly onto the target hierarchy selected in your scene.
If the import is more complicated, (for example, if it involves characters with different hierarchies, requires complex namespace changes, or includes Set Driven Key or constraint animation) set the Match Method to String or Map File so that you can manually match objects. (See Set up a map file for ATOM animation import)
When Match Method is set to String, Maya loads animation by finding matching strings between the .atom file and objects in your scene. If the names of the objects do not match exactly, use the Search and Replace fields to replace the specific string in the imported .atom file as the animation data is imported. For example if your exported animation contains objects named L_Hand_*, and your target objects are named Left_Hand_*, enter L as the Search string and Left as the Replace string.
You can also use the Add Prefix/Add Suffix fields to append text before or after the imported names.
Maya loads the animation from the selected .atom file onto the selected objects.
You can import animation based on a whole template, or based on individual views within the template. Individual views let you mask part of the template to import animation for only a specific part of the character (such as the hands, face, or body). (See also Define a character template for animation export.)
To import animation based on a template
The Atom Importer Options update so that any views available in the selected template are listed in the View drop-down menu.
If there are no views available, or if you do not specify a particular view, Maya attempts to load animation for the entire hierarchy defined in the template.