In a typical workflow, you create pre-defined 3D geometric shapes called primitives in Maya as a starting point for 3D modeling. Those primitives can then be used as-is, or further modified into more complex shapes. For example:
The primitive creation options are located in the Create menu. For example, Create > Polygon Primitives > Cube.
The options for each primitive type are selected by choosing the option box beside the primitive’s name. For example, Sphere > , Cube > , Cone > , and so on.
The topics in this section outline some of the most common ways to create polygon primitives.