Create polygon primitives using the Create menu

Creating primitives by selecting from the Create menu lets you specify the primitive’s attributes before you create it. Using this method, creates a primitive at the X, Y, Z origin.

To create polygon primitives at the X, Y, Z origin using the Create menu

  1. Select Create > Polygon Primitives and select the primitive’s option box from the list of primitives. For example, Sphere > or Cube > .

    When you select the beside the primitive, the Tool Settings window for that primitive appears.

  2. In the primitive’s Tool Settings window, edit the attributes for the primitive as required.

    You can set attributes that specify the radius, scale, subdivisions, and whether default UV texture coordinates are created with the primitive.

  3. Click Create.

    The primitive object appears at the X, Y, Z origin of the scene view. By default the primitive remains selected so you can perform other operations on it, such as Move, Rotate, or Scale.

    Note:

    After you create a primitive, you can modify its attributes using either the Channel Box or the Attribute Editor.

  4. Press T to activate the Show Manipulator Tool.
  5. In the In-View Editor that appears, adjust the poly<shape> node attributes.

Related topics