Select UV shells

To select UV shells in the scene

  1. Right-click your object, and then select UV > UV Shell.
  2. Move the cursor over your object to highlight individual shells.
  3. Click a UV shell to select it.

To select UV shells in the UV Editor

  1. Do one of the following in the UV Texture Editor:
    • Right-click in the 2D view, select Shell, and then click a shell to select it.
    • Turn on the UV Shell selection mask () in the UV Toolkit, and then click a shell to select it.
    • Double-click a face in face selection mode.
    Tip: To convert the selected UV shell to another component mode, Ctrl + right-click in the 2D view, and then select an option from the marking menu.

To select all components on a shell in the UV Editor

  1. Double-click a single vertex, face, or UV.

    All connected components of that type on the same shell are selected.

  2. Ctrl + double-click a single vertex, face, or UV to deselect all connected components.

To deselect all components on shell in the UV Editor

  1. Ctrl + double-click a single vertex, face, or UV.

    All connected components of that type on the same shell are deselected.

To select border edges in the UV Editor

  1. Double-click a border edge.

    All of the border edges on the same shell are selected.

To select components that share a common quality in the UV Editor

  1. Switch to the desired component selection mode.
  2. In the UV Toolkit, go to the Select By Type section and click the appropriate button.

    All components with the appropriate commonality are selected.

Note: On meshes that are symmetrical (even if only partially), you can use the various Symmetry modes to select corresponding UVs on the other side of the mesh when necessary. For more information on symmetry, see Symmetrical editing.

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