To select UV shells in the scene
- Right-click your object, and then select
.
- Move the cursor over your object to highlight individual shells.
- Click a UV shell to select it.
To select UV shells in the
UV Editor
- Do one of the following in the UV Texture Editor:
- Right-click in the 2D view, select
Shell, and then click a shell to select it.
- Turn on the
UV Shell selection mask () in the
UV Toolkit, and then click a shell to select it.
- Double-click a face in face selection mode.
Tip: To convert the selected UV shell to another component mode, Ctrl + right-click in the 2D view, and then select an option from the marking menu.
To select all components on a shell in the
UV Editor
- Double-click a single vertex, face, or UV.
All connected components of that type on the same shell are selected.
- Ctrl + double-click a single vertex, face, or UV to deselect all connected components.
To deselect all components on shell in the
UV Editor
- Ctrl + double-click a single vertex, face, or UV.
All connected components of that type on the same shell are deselected.
To select border edges in the
UV Editor
- Double-click a border edge.
All of the border edges on the same shell are selected.
To select components that share a common quality in the
UV Editor
- Switch to the desired component selection mode.
- In the
UV Toolkit, go to the
Select By Type section and click the appropriate button.
All components with the appropriate commonality are selected.
Note: On meshes that are symmetrical (even if only partially), you can use the various
Symmetry modes to select corresponding UVs on the other side of the mesh when necessary. For more information on symmetry, see
Symmetrical editing.