Displaying and Selecting UVs
This section outlines the different ways you can view UVs and select them for editing.
Topics in this section
Display UVs
Display a subset of UVs
Display overlapping UVs
Display UV winding order
Display connected edges on UV shells
Display a texture behind the UVs
Apply the checker pattern shader to a UV mesh
Display UV distortions
Select UVs
Select UV shells
Select component loops in the UV Editor
Select edge rings in the UV Editor
Convert an existing UV selection to another type
Parent topic:
UVs