C++ API Reference
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Manage Reflective Surface Shaders. More...
#include <MFnReflectShader.h>
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. More... | |
virtual | ~MFnReflectShader () |
Destructor. | |
MFnReflectShader () | |
Default constructor. | |
MFnReflectShader (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
short | reflectedRayDepthLimit (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "reflectedRayDepthLimit" attribute of a reflective shader node. More... | |
MStatus | setReflectedRayDepthLimit (const short &new_limit) |
Sets the value of the "reflectedRayDepthLimit" attribute of a lambert shader node. More... | |
MColor | specularColor (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "specularColor" attribute of a reflective shader node. More... | |
MStatus | setSpecularColor (const MColor &specular_color) |
Sets the value of the "specularColor" attribute of a shader node. More... | |
float | reflectivity (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "reflectivity" attribute of a reflective shader node. More... | |
MStatus | setReflectivity (const float &reflectivity) |
Sets the value of the "reflectivity" attribute of a shader node. More... | |
MColor | reflectedColor (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "reflectedColor" attribute of a reflective shader node. More... | |
MStatus | setReflectedColor (const MColor &reflected_color) |
Sets the value of the "reflectedColor" attribute of a shader node. More... | |
MFnReflectShader (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnLambertShader | |
virtual | ~MFnLambertShader () |
Destructor. | |
MFnLambertShader () | |
Default constructor. | |
MFnLambertShader (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create (bool UIvisible=true, MStatus *ReturnStatus=NULL) |
Creates a new lambert shader dependency graph node and adds it to the dependency graph. More... | |
short | refractedRayDepthLimit (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "refractedRayDepthLimit" attribute of a lambert shader node. More... | |
MStatus | setRefractedRayDepthLimit (const short &new_limit) |
Sets the value of the "refractedRayDepthLimit" attribute of a lambert shader node. More... | |
float | refractiveIndex (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "refractiveIndex" attribute of a lambert shader node. More... | |
MStatus | setRefractiveIndex (const float &refractive_index) |
Sets the value of the "refractiveIndex" attribute of a shader node. More... | |
bool | rtRefractedColor (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "rtRefractedColor" attribute of a shader node. More... | |
MStatus | setRtRefractedColor (const bool &rt_refracted_color) |
Sets the value of the "rtRefractedColor" attribute of a shader node. More... | |
float | diffuseCoeff (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "diffuseCoeff" attribute of a lambert shader node. More... | |
MStatus | setDiffuseCoeff (const float &diffuse_coeff) |
Sets the value of the "diffuseCoeff" attribute of a shader node. More... | |
MColor | color (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "color" attribute of a shader node. More... | |
MStatus | setColor (const MColor &col) |
Sets the value of the "color" attribute of a shader node. More... | |
MColor | transparency (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "transparency" attribute of a shader node. More... | |
MStatus | setTransparency (const MColor &transp) |
Sets the value of the "transparency" attribute of a shader node. More... | |
MColor | ambientColor (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "ambientColor" attribute of a shader node. More... | |
MStatus | setAmbientColor (const MColor &ambient_color) |
Sets the value of the "ambientColor" attribute of a shader node. More... | |
MColor | incandescence (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "incandescence" attribute of a shader node. More... | |
MStatus | setIncandescence (const MColor &incand) |
Sets the value of the "incandescence" attribute of a shader node. More... | |
float | translucenceCoeff (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "translucenceCoeff" attribute of a lambert shader node. More... | |
MStatus | setTranslucenceCoeff (const float &translucence_coeff) |
Sets the value of the "translucenceCoeff" attribute of a shader node. More... | |
float | glowIntensity (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "glowIntensity" attribute of a shader node. More... | |
MStatus | setGlowIntensity (const float &glow_intensity) |
Sets the value of the "glowIntensity" attribute of a shader node. More... | |
bool | hideSource (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "hideSource" attribute of a shader node. More... | |
MStatus | setHideSource (const bool &hide_source) |
Sets the value of the "hideSource" attribute of a shader node. More... | |
MFnLambertShader (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnDependencyNode | |
virtual | ~MFnDependencyNode () |
Destructor. | |
MFnDependencyNode () | |
Default constructor. | |
MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
Returns the type id of this node. More... | |
MString | typeName (MStatus *ReturnStatus=NULL) const |
Returns the type name of this node. More... | |
MString | name (MStatus *ReturnStatus=NULL) const |
Returns the name of this node. More... | |
MString | absoluteName (MStatus *ReturnStatus=NULL) const |
Returns the absolute name of this node. More... | |
MString | uniqueName (MStatus *ReturnStatus=NULL) const |
Returns the unique name of this node. More... | |
MString | pluginName (MStatus *ReturnStatus=NULL) const |
Returns the name of the plug-in this MFnDependendencyNode was defined in. More... | |
MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
Sets the name of this node. More... | |
MUuid | uuid (MStatus *ReturnStatus=NULL) const |
Returns the node's UUID. More... | |
void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
Sets the node's UUID. More... | |
MStatus | getConnections (MPlugArray &array) const |
Get all of the current connections to this node as an array of plugs. More... | |
unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
Returns the number of attributes that this node has. More... | |
MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node at the given index. More... | |
MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More... | |
MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node that has the given name. More... | |
MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Returns the class (normal, dynamic, extension) of the specified attribute. More... | |
MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
Returns an array of attributes that are affected by the attribute passed in. More... | |
MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
Returns an array of attributes that affect the attribute passed in, attr. More... | |
MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | addAttribute (const MObject &attr) |
Add a new dynamic attibute to this node. More... | |
MStatus | removeAttribute (const MObject &attr) |
Remove a dynamic attribute from a node. More... | |
MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More... | |
bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node came from a referenced file. More... | |
bool | isShared (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is shared. More... | |
bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
Returns whether or not edits on the given node are being tracked by the generalized edit system. More... | |
bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node's name is unique within the scene. More... | |
MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
Returns the name of the namespace in which this node resides. More... | |
bool | isLocked (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is locked. More... | |
MStatus | setLocked (bool locked) |
Locks or unlocks this node. More... | |
bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Indicates whether or not the specified attribute was added to this node within the current scene. More... | |
MStatus | setFlag (unsigned int flag, bool state) |
Sets the state of the specified flag for the node. More... | |
bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
Retrieves the current state of the specified flag for a node. More... | |
bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
Returns true if the node is a default node. More... | |
MStatus | setDoNotWrite (bool flag) |
Use this method to mark the "do not write" state of this node. More... | |
bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
Returns the do not write state of the node. More... | |
bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
Returns true if the node already has an attribute with the given name. More... | |
MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More... | |
bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
Sets or removes an alias (i.e. More... | |
bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
Retrieves the attribute with the given alias. More... | |
bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
Returns a list of all attribute aliases for this node. More... | |
MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More... | |
MStatus | setIcon (const MString &filename) |
Associates a custom icon with the node for display in the Maya UI. More... | |
MString | icon (MStatus *ReturnStatus=NULL) const |
Returns the custom icon filename associated with the node. More... | |
MStatus | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
Sets content info in the specified attribute from the table. More... | |
MStatus | setExternalContent (const MExternalContentLocationTable &table) |
Changes the location of external content. More... | |
bool | affectsAnimation (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is allowed to animate. More... | |
MStatus | setAffectsAnimation () |
Define a node can affect animation. More... | |
MString | setName (const MString &name, MStatus *ReturnStatus) |
This method is obsolete. More... | |
MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
This method is not available in Python. More... | |
bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
This method is not available in Python. More... | |
virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
This method is not available in Python. More... | |
virtual MStatus | setMetadata (const adsk::Data::Associations &) |
This method is not available in Python. More... | |
virtual MStatus | deleteMetadata () |
This method is not available in Python. More... | |
virtual MStatus | validateMetadata (MString &errors) const |
This method is not available in Python. More... | |
MStatus | dgTimerOn () |
Indicates that this node should collect DG timing data whenever DG timing is enabled. More... | |
MStatus | dgTimerOff () |
Indicates that this node should no longer collect DG timing data when DG timing is enabled. More... | |
MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
The function returns the current on/off state of the node's timer. More... | |
MStatus | dgTimerReset () |
The function resets the dependency graph timers and counters for this node to zero. More... | |
double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
The function returns the specified timer value for the current node. More... | |
MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More... | |
MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More... | |
MStatus | addAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
Public Member Functions inherited from MFnBase | |
virtual | ~MFnBase () |
Class Destructor. More... | |
bool | hasObj (MFn::Type) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
bool | hasObj (const MObject &) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
MObject | object (MStatus *ReturnStatus=nullptr) const |
Returns the MObject that is attached to the Function Set. More... | |
virtual MStatus | setObject (MObject &object) |
Attaches the Function Set to the specified Maya Object. More... | |
virtual MStatus | setObject (const MObject &object) |
NO SCRIPT SUPPORT. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnLambertShader | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnDependencyNode | |
static const char * | className () |
Returns the name of this class. More... | |
static MString | classification (const MString &nodeTypeName) |
Retrieves the classification string for a node type. More... | |
static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) |
Allocates a node flag for sole use by the caller. More... | |
static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) |
Deallocates a node flag which was previously allocated by a call to allocateFlag. More... | |
static MStatus | deallocateAllFlags (const MString pluginName) |
Deallocates all of the node flags which are currently allocated to the specified plugin. More... | |
static void | enableDGTiming (bool enable) |
Globally enables or disables the DG node timing mechanism. More... | |
Static Public Member Functions inherited from MFnBase | |
static const char * | className () |
Returns the name of this class. More... | |
static const char * | typeString (MFn::Type) |
Returns the type string for a given type. More... | |
static bool | isValid (MFn::Type) |
Returns true if type is in the range of valid types. More... | |
Additional Inherited Members | |
Public Types inherited from MFnDependencyNode | |
enum | MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kExtensionAttr, kInvalidAttr } |
Specifies the scope of the attribute. More... | |
enum | MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState } |
Possible states for the node's timer. More... | |
enum | MdgTimerMetric { kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw, kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback, kTimerMetric_computeNotDuringCallback, kTimerMetrics } |
The different timer metrics which can be queried. More... | |
enum | MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count, kTimerTypes } |
The types of timers which can be queried. More... | |
Manage Reflective Surface Shaders.
MFnReflectShader allows manipulation of dependency graph nodes representing reflective surface shaders. This includes Phong and Blinn shaders.
MFnReflectShader | ( | MObject & | object, |
MStatus * | ReturnStatus = NULL |
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MFnReflectShader | ( | const MObject & | object, |
MStatus * | ReturnStatus = NULL |
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) |
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virtual |
Function set type.
Return the class type : MFn::kReflect.
Reimplemented from MFnLambertShader.
Reimplemented in MFnBlinnShader, and MFnPhongShader.
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static |
Returns the name of this class.
Return the class name : "MFnReflectShader".
short reflectedRayDepthLimit | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "reflectedRayDepthLimit" attribute of a reflective shader node.
This attribute represents the maximum reflected ray depth used in the shading calculation.
[out] | ReturnStatus | return status |
MStatus setReflectedRayDepthLimit | ( | const short & | reflected_ray_depth_limit | ) |
Sets the value of the "reflectedRayDepthLimit" attribute of a lambert shader node.
[in] | reflected_ray_depth_limit | value to which the attribute will be set. |
Retrieves the value of the "specularColor" attribute of a reflective shader node.
This attribute represents the color of specular highlights produced by the shader.
[out] | ReturnStatus | return status |
Sets the value of the "specularColor" attribute of a shader node.
[in] | specular_color | value to which the attribute will be set. |
float reflectivity | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "reflectivity" attribute of a reflective shader node.
This attribute represents the reflectivity of the shader.
[out] | ReturnStatus | return status |
MStatus setReflectivity | ( | const float & | reflect | ) |
Sets the value of the "reflectivity" attribute of a shader node.
[in] | reflect | value to which the attribute will be set. |
Retrieves the value of the "reflectedColor" attribute of a reflective shader node.
This attribute represents the color of reflection produced by the shader.
[out] | ReturnStatus | return status |
Sets the value of the "reflectedColor" attribute of a shader node.
[in] | reflected_color | value to which the attribute will be set. |