C++ API Reference
|
skinCluster function set More...
#include <MFnSkinCluster.h>
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. More... | |
virtual | ~MFnSkinCluster () |
Destructor. | |
MFnSkinCluster () | |
Default constructor. | |
MFnSkinCluster (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MStatus | getWeights (const MDagPath &path, const MObject &components, unsigned int influenceIndex, MDoubleArray &weights) const |
Gets the skinCluster weights for the influence object for the specified components of the object whose dagPath is specified. More... | |
MStatus | getWeights (const MDagPath &path, const MObject &components, MDoubleArray &weights, unsigned int &influenceCount) const |
Gets the skinCluster weights for all influenceObjects for the specified components of the object whose dagPath is specified. More... | |
MStatus | getWeights (const MDagPath &path, const MObject &components, MIntArray &influenceIndices, MDoubleArray &weights) const |
Gets the skinCluster weights for the influence objects for the specified components of the object whose dagPath is specified. More... | |
MStatus | setWeights (const MDagPath &path, const MObject &components, unsigned int jointIndex, double value, bool normalize=true, MDoubleArray *oldValues=NULL) |
Sets the skinCluster weight for the influence object on the specified components of the object whose dagPath is specified. More... | |
MStatus | setWeights (const MDagPath &path, const MObject &components, MIntArray &influenceIndices, MDoubleArray &values, bool normalize=true, MDoubleArray *oldValues=NULL) |
Sets the skinCluster weight on the specified components of the object whose dagPath is specified for the influence objects corresponding to the specified influence indices. More... | |
MStatus | getPointsAffectedByInfluence (const MDagPath &path, MSelectionList &result, MDoubleArray &weights) |
During deformation, the skinCluster algorithm is applied for a given influence object on all points in the deformer's set whose weights are non-zero. More... | |
unsigned int | indexForInfluenceObject (const MDagPath &path, MStatus *ReturnStatus=NULL) const |
Returns the logical index of the matrix array attribute where the specified influence object is attached. More... | |
unsigned int | influenceObjects (MDagPathArray &paths, MStatus *ReturnStatus=NULL) const |
Returns an array of paths to the influence objects for the skinCluster. More... | |
MStatus | getWeights (const MDagPath &path, const MObject &components, unsigned int influenceIndex, MFloatArray &weights) const |
This method is obsolete. More... | |
MStatus | getWeights (const MDagPath &path, const MObject &components, MFloatArray &weights, unsigned int &influenceCount) const |
This method is obsolete. More... | |
MStatus | setWeights (const MDagPath &path, const MObject &components, unsigned int jointIndex, float value, bool normalize=true, MFloatArray *oldValues=NULL) |
This method is obsolete. More... | |
MStatus | setWeights (const MDagPath &path, const MObject &components, MIntArray &influenceIndices, MFloatArray &values, bool normalize=true, MFloatArray *oldValues=NULL) |
This method is obsolete. More... | |
MStatus | getPointsAffectedByInfluence (const MDagPath &path, MSelectionList &result, MFloatArray &weights) |
This method is obsolete. More... | |
MStatus | getBlendWeights (const MDagPath &path, const MObject &components, MDoubleArray &weights) const |
This method returns weights from skinCluster's blend weight array. More... | |
MStatus | setBlendWeights (const MDagPath &path, const MObject &components, const MDoubleArray &weights) |
This method sets weights in skinCluster's blend weight array. More... | |
MFnSkinCluster (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnGeometryFilter | |
virtual | ~MFnGeometryFilter () |
Destructor. | |
MFnGeometryFilter () | |
Default constructor. | |
MFnGeometryFilter (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MStatus | getInputGeometry (MObjectArray &objects) const |
This method returns the input geometry for the deformer by traversing the graph to find upstream shape nodes. More... | |
MStatus | getOutputGeometry (MObjectArray &objects) const |
The output geometry is packed into the provided list of MObjects. More... | |
MObject | inputShapeAtIndex (unsigned int index, MStatus *ReturnStatus=NULL) const |
Returns the input shape corresponding to the plug index. More... | |
MObject | outputShapeAtIndex (unsigned int index, MStatus *ReturnStatus=NULL) const |
Returns the output shape corresponding to the plug index. More... | |
unsigned int | indexForOutputShape (const MObject &shape, MStatus *ReturnStatus=NULL) const |
Returns the plug index for the specified output shape. More... | |
MStatus | getPathAtIndex (unsigned int index, MDagPath &path) const |
The DAG path of the output geometry at the specified plug index is put in the dagPath argument. More... | |
unsigned int | indexForGroupId (unsigned int groupId, MStatus *ReturnStatus=NULL) const |
Returns the plug index corresponding to the groupId. More... | |
unsigned int | groupIdAtIndex (unsigned int index, MStatus *ReturnStatus=NULL) const |
Returns the groupId at the specified plug index. More... | |
unsigned int | numOutputConnections (MStatus *ReturnStatus=NULL) const |
Returns the number of output geometries connected to this node. More... | |
unsigned int | indexForOutputConnection (unsigned int connectionIndex, MStatus *ReturnStatus=NULL) const |
Returns the plug index corresponding to the connection index. More... | |
MObject | deformerSet (MStatus *ReturnStatus=NULL) const |
Returns the set containing the objects that are deformed. More... | |
float | envelope (MStatus *ReturnStatus=NULL) const |
Returns the envelope value. More... | |
MStatus | setEnvelope (float envelope) |
Sets the envelope value. More... | |
MObject | getComponentAtIndex (unsigned int index, MStatus *ReturnStatus=NULL) |
Get the component used for the ith deformed geometry. More... | |
MFnGeometryFilter (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnDependencyNode | |
virtual | ~MFnDependencyNode () |
Destructor. | |
MFnDependencyNode () | |
Default constructor. | |
MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
Returns the type id of this node. More... | |
MString | typeName (MStatus *ReturnStatus=NULL) const |
Returns the type name of this node. More... | |
MString | name (MStatus *ReturnStatus=NULL) const |
Returns the name of this node. More... | |
MString | absoluteName (MStatus *ReturnStatus=NULL) const |
Returns the absolute name of this node. More... | |
MString | uniqueName (MStatus *ReturnStatus=NULL) const |
Returns the unique name of this node. More... | |
MString | pluginName (MStatus *ReturnStatus=NULL) const |
Returns the name of the plug-in this MFnDependendencyNode was defined in. More... | |
MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
Sets the name of this node. More... | |
MUuid | uuid (MStatus *ReturnStatus=NULL) const |
Returns the node's UUID. More... | |
void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
Sets the node's UUID. More... | |
MStatus | getConnections (MPlugArray &array) const |
Get all of the current connections to this node as an array of plugs. More... | |
unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
Returns the number of attributes that this node has. More... | |
MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node at the given index. More... | |
MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More... | |
MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node that has the given name. More... | |
MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Returns the class (normal, dynamic, extension) of the specified attribute. More... | |
MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
Returns an array of attributes that are affected by the attribute passed in. More... | |
MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
Returns an array of attributes that affect the attribute passed in, attr. More... | |
MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | addAttribute (const MObject &attr) |
Add a new dynamic attibute to this node. More... | |
MStatus | removeAttribute (const MObject &attr) |
Remove a dynamic attribute from a node. More... | |
MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More... | |
bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node came from a referenced file. More... | |
bool | isShared (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is shared. More... | |
bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
Returns whether or not edits on the given node are being tracked by the generalized edit system. More... | |
bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node's name is unique within the scene. More... | |
MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
Returns the name of the namespace in which this node resides. More... | |
bool | isLocked (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is locked. More... | |
MStatus | setLocked (bool locked) |
Locks or unlocks this node. More... | |
bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Indicates whether or not the specified attribute was added to this node within the current scene. More... | |
MStatus | setFlag (unsigned int flag, bool state) |
Sets the state of the specified flag for the node. More... | |
bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
Retrieves the current state of the specified flag for a node. More... | |
bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
Returns true if the node is a default node. More... | |
MStatus | setDoNotWrite (bool flag) |
Use this method to mark the "do not write" state of this node. More... | |
bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
Returns the do not write state of the node. More... | |
bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
Returns true if the node already has an attribute with the given name. More... | |
MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More... | |
bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
Sets or removes an alias (i.e. More... | |
bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
Retrieves the attribute with the given alias. More... | |
bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
Returns a list of all attribute aliases for this node. More... | |
MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More... | |
MStatus | setIcon (const MString &filename) |
Associates a custom icon with the node for display in the Maya UI. More... | |
MString | icon (MStatus *ReturnStatus=NULL) const |
Returns the custom icon filename associated with the node. More... | |
MStatus | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
Sets content info in the specified attribute from the table. More... | |
MStatus | setExternalContent (const MExternalContentLocationTable &table) |
Changes the location of external content. More... | |
bool | affectsAnimation (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is allowed to animate. More... | |
MStatus | setAffectsAnimation () |
Define a node can affect animation. More... | |
MString | setName (const MString &name, MStatus *ReturnStatus) |
This method is obsolete. More... | |
MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
This method is not available in Python. More... | |
bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
This method is not available in Python. More... | |
virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
This method is not available in Python. More... | |
virtual MStatus | setMetadata (const adsk::Data::Associations &) |
This method is not available in Python. More... | |
virtual MStatus | deleteMetadata () |
This method is not available in Python. More... | |
virtual MStatus | validateMetadata (MString &errors) const |
This method is not available in Python. More... | |
MStatus | dgTimerOn () |
Indicates that this node should collect DG timing data whenever DG timing is enabled. More... | |
MStatus | dgTimerOff () |
Indicates that this node should no longer collect DG timing data when DG timing is enabled. More... | |
MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
The function returns the current on/off state of the node's timer. More... | |
MStatus | dgTimerReset () |
The function resets the dependency graph timers and counters for this node to zero. More... | |
double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
The function returns the specified timer value for the current node. More... | |
MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More... | |
MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More... | |
MStatus | addAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
Public Member Functions inherited from MFnBase | |
virtual | ~MFnBase () |
Class Destructor. More... | |
bool | hasObj (MFn::Type) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
bool | hasObj (const MObject &) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
MObject | object (MStatus *ReturnStatus=nullptr) const |
Returns the MObject that is attached to the Function Set. More... | |
virtual MStatus | setObject (MObject &object) |
Attaches the Function Set to the specified Maya Object. More... | |
virtual MStatus | setObject (const MObject &object) |
NO SCRIPT SUPPORT. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnGeometryFilter | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnDependencyNode | |
static const char * | className () |
Returns the name of this class. More... | |
static MString | classification (const MString &nodeTypeName) |
Retrieves the classification string for a node type. More... | |
static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) |
Allocates a node flag for sole use by the caller. More... | |
static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) |
Deallocates a node flag which was previously allocated by a call to allocateFlag. More... | |
static MStatus | deallocateAllFlags (const MString pluginName) |
Deallocates all of the node flags which are currently allocated to the specified plugin. More... | |
static void | enableDGTiming (bool enable) |
Globally enables or disables the DG node timing mechanism. More... | |
Static Public Member Functions inherited from MFnBase | |
static const char * | className () |
Returns the name of this class. More... | |
static const char * | typeString (MFn::Type) |
Returns the type string for a given type. More... | |
static bool | isValid (MFn::Type) |
Returns true if type is in the range of valid types. More... | |
Additional Inherited Members | |
Public Types inherited from MFnDependencyNode | |
enum | MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kExtensionAttr, kInvalidAttr } |
Specifies the scope of the attribute. More... | |
enum | MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState } |
Possible states for the node's timer. More... | |
enum | MdgTimerMetric { kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw, kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback, kTimerMetric_computeNotDuringCallback, kTimerMetrics } |
The different timer metrics which can be queried. More... | |
enum | MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count, kTimerTypes } |
The types of timers which can be queried. More... | |
skinCluster function set
MFnSkinCluster is the function set for skinClusters. SkinCluster nodes are created during a smooth bindSkin. The purpose of the skinCluster is to store a weight per influence object for each component of each geometry that is deformed. Influence objects can be joints or any transform.
Note that unlike most deformers, a skinCluster node can deform only a single geometry. Therefore, if additional geometries are added to the skinCluster set, they will be ignored.
This function set provides methods for getting and setting weights on skin cluster nodes. It parent class, MFnGeometryFilter provides methods for accessing the skin cluster's input and output geometry.
MFnSkinCluster | ( | MObject & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
MFnSkinCluster | ( | const MObject & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
|
virtual |
Function set type.
Return the class type : MFn::kSkinClusterFilter.
Reimplemented from MFnGeometryFilter.
|
static |
Returns the name of this class.
MStatus getWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
unsigned int | influenceIndex, | ||
MDoubleArray & | weights | ||
) | const |
Gets the skinCluster weights for the influence object for the specified components of the object whose dagPath is specified.
Note that if some of components are not deformed by the skinCluster, zeros will be returned as the weights. For example, on periodic nurbs surfaces, some of the cvs enforce the periodicity of the surface. There is no weight data for these components. They do not get deformed since their position is automatically maintained by the nurb so that the periodicity of the surface will not be lost. Zeros will be returned for such components.
The influence object is specified using the physical (non-sparse) index of the influence object. This corresponds to the order the influences are returned by the influenceObjects method.
The length of the returned array will be equal to the number of specified components. The values in the returned array will be ordered in the same order as the input components.
[in] | path | path to object deformed by the skinCluster |
[in] | components | components to return weights for |
[in] | influenceIndex | physical index of influence object |
[out] | weights | weight values |
MStatus getWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
MDoubleArray & | weights, | ||
unsigned int & | influenceCount | ||
) | const |
Gets the skinCluster weights for all influenceObjects for the specified components of the object whose dagPath is specified.
Returns the weights in an array of size number of components x number of influenceObjects. The array elements are ordered by components: i.e. all of the weight values for the first component first, followed by all the weight values for the next component, and so on. For the first component, the weights are ordered by influence object in the same order that is returned by the MFnSkinCluster::influenceObjects method.
The number of influence objects is returned in influenceCount.
[in] | path | path to object deformed by the skinCluster |
[in] | components | components to return weights for |
[out] | weights | weight values returned (one per component, per influence) |
[out] | influenceCount | count of influence objects |
MStatus getWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
MIntArray & | influenceIndices, | ||
MDoubleArray & | weights | ||
) | const |
Gets the skinCluster weights for the influence objects for the specified components of the object whose dagPath is specified.
Returns the weights in an array of size number of components x number of influence objects. The array elements are ordered by components: i.e. all of the weight values for the first component first, followed by all the weight values for the next component, and so on. For the first component, the weights are ordered by influence object in the same order as in influenceIndices.
[in] | path | path to object deformed by the skinCluster |
[in] | components | components to return weights for |
[in] | influenceIndices | indices of influence objects to get |
[out] | weights | weight values returned (one per component, per influence) |
MStatus setWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
unsigned int | influenceIndex, | ||
double | value, | ||
bool | normalize = true , |
||
MDoubleArray * | oldValues = NULL |
||
) |
Sets the skinCluster weight for the influence object on the specified components of the object whose dagPath is specified.
The influence is specified using the physical (non-sparse) index of the influence object. This corresponds to the order the influences are returned by the influenceObjects method.
In order to undo the setWeight operation, it is necessary to save the oldValues array and call setWeight with the oldValues array at the time of undo. The number of oldValues returned will be of size number of specified components x the total number of influence objects. The values in the oldValues array will be ordered with first the all the values for the first component, then all the values for the next, and so on.
Note that unlike most deformers, a skinCluster node can deform only a single geometry. Therefore, if additional geometries are added to the skinCluster set, they will be ignored, and weights cannot be set for the additional geometry.
[in] | path | path to object deformed by the skinCluster |
[in] | components | components to be weighted |
[in] | influenceIndex | physical index of influence object for the weight |
[in] | value | weight value |
[in] | normalize | whether or not to normalize weights on other influence objects |
[in] | oldValues | previous weight values, for undo |
MStatus setWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
MIntArray & | influenceIndices, | ||
MDoubleArray & | values, | ||
bool | normalize = true , |
||
MDoubleArray * | oldValues = NULL |
||
) |
Sets the skinCluster weight on the specified components of the object whose dagPath is specified for the influence objects corresponding to the specified influence indices.
The influence is specified using the physical (non-sparse) index of the influence object. This corresponds to the order the influences are returned by the influenceObjects method.
If you want to set the same values on all of the specified components, the number of values in the values array should equal the number of indices in the influence indices array. If you want to specify a unique value for each component, the number of values in the values array should equal the number of components x the number of indices in the influence indices array. The ordering of the values array should be such that first all the values for the first component are listed, then the second, and so on. For example, if you want to set the weights for three components for influences 7 and 10, the influence array would contain [7,10], and the values array would contain: [component#1 weight for influence 7, component #1 weight for influence 10, component#2 weight for influence 7, component#2 weight for influence 10, ...].
In order to undo the setWeights operation, it is necessary to save the oldValues array and call setWeights with the oldValues array at the time of undo. The number of oldValues returned will be of size number of components x total number of influence objects. The values in the oldValues array will be ordered with first the all the values for the first component, then all the values for the next, and so on.
Note that unlike most deformers, a skinCluster node can deform only a single geometry. Therefore, if additional geometries are added to the skinCluster set, they will be ignored, and weights cannot be set for the additional geometry.
[in] | path | path to object deformed by the skinCluster |
[in] | components | components to be weighted |
[in] | influenceIndices | physical indices of influence objects to set |
[in] | values | weight values |
[in] | normalize | whether or not to normalize weights on other influence objects |
[in] | oldValues | previous weight values, for undo |
MStatus getPointsAffectedByInfluence | ( | const MDagPath & | path, |
MSelectionList & | result, | ||
MDoubleArray & | weights | ||
) |
During deformation, the skinCluster algorithm is applied for a given influence object on all points in the deformer's set whose weights are non-zero.
This method allows the user to query the non-zero weights for a particular influence object.
Returns a selection list containing the dag path and the components that are affected by the specified influence object. To retrieve the components from the returned MSelectionList, use MSelectionList::getDagPath. Also returns the corresponding weights for the components. If no components are weighted for a specified influence, the resulting selection list will be empty.
[in] | path | path of the influence object |
[out] | result | selection list of components affected by the influence object for this skinCluster (return) |
[out] | weights | weights for the affected components (return) |
unsigned int indexForInfluenceObject | ( | const MDagPath & | mpath, |
MStatus * | ReturnStatus = NULL |
||
) | const |
Returns the logical index of the matrix array attribute where the specified influence object is attached.
[in] | mpath | path of the influence object |
[out] | ReturnStatus | return status |
unsigned int influenceObjects | ( | MDagPathArray & | paths, |
MStatus * | ReturnStatus = NULL |
||
) | const |
Returns an array of paths to the influence objects for the skinCluster.
[in] | paths | influence objects |
[out] | ReturnStatus | return status |
MStatus getWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
unsigned int | influenceIndex, | ||
MFloatArray & | weights | ||
) | const |
This method is obsolete.
Maya's skinCluster nodes store their weights as doubles. This method has been replaced by one which uses doubles instead of floats. This method only exists for backwards-compilability of old plug-in code.
[in] | path | path to object deformed by the skinCluster |
[in] | components | components to return weights for |
[in] | influenceIndex | index of influence object |
[out] | weights | weight values |
MStatus getWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
MFloatArray & | weights, | ||
unsigned int & | influenceCount | ||
) | const |
This method is obsolete.
Maya's skinCluster nodes store their weights as doubles. This method has been replaced by one which uses doubles instead of floats. This method only exists for backwards-compilability of old plug-in code.
[in] | path | path to object deformed by the skinCluster |
[in] | components | components to return weights for |
[out] | weights | weight values returned (one per component, per influence) |
[out] | influenceCount | count of influence objects |
MStatus setWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
unsigned int | influenceIndex, | ||
float | value, | ||
bool | normalize = true , |
||
MFloatArray * | oldValues = NULL |
||
) |
This method is obsolete.
Maya's skinCluster nodes store their weights as doubles. This method has been replaced by one which uses doubles instead of floats. This method only exists for backwards-compilability of old plug-in code.
[in] | path | path to object deformed by the skinCluster |
[in] | components | components to be weighted |
[in] | influenceIndex | index of influence object for the weight |
[in] | value | weight value |
[in] | normalize | whether or not to normalize weights on other influence objects |
[in] | oldValues | previous weight values, for undo |
MStatus setWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
MIntArray & | influenceIndices, | ||
MFloatArray & | values, | ||
bool | normalize = true , |
||
MFloatArray * | oldValues = NULL |
||
) |
This method is obsolete.
Maya's skinCluster nodes store their weights as doubles. This method has been replaced by one which uses doubles instead of floats. This method only exists for backwards-compilability of old plug-in code.
[in] | path | path to object deformed by the skinCluster |
[in] | components | components to be weighted |
[in] | influenceIndices | indices of influence objects to set |
[in] | values | weight values |
[in] | normalize | whether or not to normalize weights on other influence objects |
[in] | oldValues | previous weight values, for undo |
MStatus getPointsAffectedByInfluence | ( | const MDagPath & | path, |
MSelectionList & | result, | ||
MFloatArray & | weights | ||
) |
This method is obsolete.
Maya's skinCluster nodes store their weights as doubles. This method has been replaced by one which uses doubles instead of floats. This method only exists for backwards-compilability of old plug-in code.
[in] | path | path of the influence object |
[out] | result | selection list of components affected by the influence object for this skinCluster (return) |
[out] | weights | weights for the affected components (return) |
MStatus getBlendWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
MDoubleArray & | weights | ||
) | const |
This method returns weights from skinCluster's blend weight array.
These weights are used to determine the blending between classical linear skinning and dual quaternion bases skinning on a per vertex basis. The function returns the weights associated with the components passed. The components are defined on the object whose dagPath is specified.
[in] | path | path to object deformed by the skinCluster |
[in] | components | the components to return weights for |
[out] | weights | the weight values returned (one per component in the order given) |
MStatus setBlendWeights | ( | const MDagPath & | path, |
const MObject & | components, | ||
const MDoubleArray & | weights | ||
) |
This method sets weights in skinCluster's blend weight array.
These weights are used to determine the blending between classical linear skinning and dual quaternion bases skinning on a per vertex basis. The function sets the weights for the given components of the object whose dagPath is specified. The array size should match the number of components passed. Failing this, it will set the smaller of the two.
[in] | path | path to object deformed by the skinCluster |
[in] | components | the components list for the new weight values |
[out] | weights | the weight values (one per component in the order given) |