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virtual MFn::Type | type () const |
| Function set type. More...
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virtual | ~MFnStandardSurfaceShader () |
| Destructor.
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| MFnStandardSurfaceShader () |
| Default constructor.
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| MFnStandardSurfaceShader (MObject &object, MStatus *ReturnStatus=NULL) |
| Constructor. More...
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MObject | create (bool UIvisible=true, MStatus *ReturnStatus=NULL) |
| Creates a new standard surface shader dependency graph node and adds it to the dependency graph. More...
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float | base (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "base" attribute of a standard surface shader node. More...
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MStatus | setBase (const float &base) |
| Sets the value of the "base" attribute of a shader node. More...
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MColor | baseColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "baseColor" attribute of a standard surface shader node. More...
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MStatus | setBaseColor (const MColor &base_color) |
| Sets the value of the "baseColor" attribute of a shader node. More...
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float | diffuseRoughness (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "diffuseRoughness" attribute of a standard surface shader node. More...
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MStatus | setDiffuseRoughness (const float &diffuse_roughness) |
| Sets the value of the "diffuseRoughness" attribute of a shader node. More...
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float | metalness (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "metalness" attribute of a standard surface shader node. More...
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MStatus | setMetalness (const float &metalness) |
| Sets the value of the "metalness" attribute of a shader node. More...
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float | specular (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "specular" attribute of a standard surface shader node. More...
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MStatus | setSpecular (const float &specular) |
| Sets the value of the "specular" attribute of a shader node. More...
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MColor | specularColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "specularColor" attribute of a standard surface shader node. More...
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MStatus | setSpecularColor (const MColor &specular_color) |
| Sets the value of the "specularColor" attribute of a shader node. More...
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float | specularRoughness (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "specularRoughness" attribute of a standard surface shader node. More...
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MStatus | setSpecularRoughness (const float &specular_roughness) |
| Sets the value of the "specularRoughness" attribute of a shader node. More...
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float | specularIOR (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "specularIOR" attribute of a standard surface shader node. More...
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MStatus | setSpecularIOR (const float &specular_i_o_r) |
| Sets the value of the "specularIOR" attribute of a shader node. More...
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float | specularAnisotropy (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "specularAnisotropy" attribute of a standard surface shader node. More...
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MStatus | setSpecularAnisotropy (const float &specular_anisotropy) |
| Sets the value of the "specularAnisotropy" attribute of a shader node. More...
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float | specularRotation (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "specularRotation" attribute of a standard surface shader node. More...
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MStatus | setSpecularRotation (const float &specular_rotation) |
| Sets the value of the "specularRotation" attribute of a shader node. More...
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float | transmission (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "transmission" attribute of a standard surface shader node. More...
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MStatus | setTransmission (const float &transmission) |
| Sets the value of the "transmission" attribute of a shader node. More...
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MColor | transmissionColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "transmissionColor" attribute of a standard surface shader node. More...
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MStatus | setTransmissionColor (const MColor &transmission_color) |
| Sets the value of the "transmissionColor" attribute of a shader node. More...
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float | transmissionDepth (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "transmissionDepth" attribute of a standard surface shader node. More...
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MStatus | setTransmissionDepth (const float &transmission_depth) |
| Sets the value of the "transmissionDepth" attribute of a shader node. More...
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MColor | transmissionScatter (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "transmissionScatter" attribute of a standard surface shader node. More...
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MStatus | setTransmissionScatter (const MColor &transmission_scatter) |
| Sets the value of the "transmissionScatter" attribute of a shader node. More...
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float | transmissionScatterAnisotropy (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "transmissionScatterAnisotropy" attribute of a standard surface shader node. More...
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MStatus | setTransmissionScatterAnisotropy (const float &transmission_scatter_anisotropy) |
| Sets the value of the "transmissionScatterAnisotropy" attribute of a shader node. More...
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float | transmissionDispersion (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "transmissionDispersion" attribute of a standard surface shader node. More...
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MStatus | setTransmissionDispersion (const float &transmission_dispersion) |
| Sets the value of the "transmissionDispersion" attribute of a shader node. More...
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float | transmissionExtraRoughness (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "transmissionExtraRoughness" attribute of a standard surface shader node. More...
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MStatus | setTransmissionExtraRoughness (const float &transmission_extra_roughness) |
| Sets the value of the "transmissionExtraRoughness" attribute of a shader node. More...
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float | subsurface (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "subsurface" attribute of a standard surface shader node. More...
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MStatus | setSubsurface (const float &subsurface) |
| Sets the value of the "subsurface" attribute of a shader node. More...
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MColor | subsurfaceColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "subsurfaceColor" attribute of a standard surface shader node. More...
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MStatus | setSubsurfaceColor (const MColor &subsurface_color) |
| Sets the value of the "subsurfaceColor" attribute of a shader node. More...
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MColor | subsurfaceRadius (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "subsurfaceRadius" attribute of a standard surface shader node. More...
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MStatus | setSubsurfaceRadius (const MColor &subsurface_radius) |
| Sets the value of the "subsurfaceRadius" attribute of a shader node. More...
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float | subsurfaceScale (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "subsurfaceScale" attribute of a standard surface shader node. More...
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MStatus | setSubsurfaceScale (const float &subsurface_scale) |
| Sets the value of the "subsurfaceScale" attribute of a shader node. More...
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float | subsurfaceAnisotropy (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "subsurfaceAnisotropy" attribute of a standard surface shader node. More...
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MStatus | setSubsurfaceAnisotropy (const float &subsurface_anisotropy) |
| Sets the value of the "subsurfaceAnisotropy" attribute of a shader node. More...
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float | coat (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "coat" attribute of a standard surface shader node. More...
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MStatus | setCoat (const float &coat) |
| Sets the value of the "coat" attribute of a shader node. More...
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MColor | coatColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "coatColor" attribute of a standard surface shader node. More...
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MStatus | setCoatColor (const MColor &coat_color) |
| Sets the value of the "coatColor" attribute of a shader node. More...
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float | coatRoughness (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "coatRoughness" attribute of a standard surface shader node. More...
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MStatus | setCoatRoughness (const float &coat_roughness) |
| Sets the value of the "coatRoughness" attribute of a shader node. More...
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float | coatIOR (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "coatIOR" attribute of a standard surface shader node. More...
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MStatus | setCoatIOR (const float &coat_i_o_r) |
| Sets the value of the "coatIOR" attribute of a shader node. More...
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float | coatAnisotropy (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "coatAnisotropy" attribute of a standard surface shader node. More...
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MStatus | setCoatAnisotropy (const float &coat_anisotropy) |
| Sets the value of the "coatAnisotropy" attribute of a shader node. More...
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float | coatRotation (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "coatRotation" attribute of a standard surface shader node. More...
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MStatus | setCoatRotation (const float &coat_rotation) |
| Sets the value of the "coatRotation" attribute of a shader node. More...
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float | coatAffectColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "coatAffectColor" attribute of a standard surface shader node. More...
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MStatus | setCoatAffectColor (const float &coat_affect_color) |
| Sets the value of the "coatAffectColor" attribute of a shader node. More...
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float | coatAffectRoughness (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "coatAffectRoughness" attribute of a standard surface shader node. More...
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MStatus | setCoatAffectRoughness (const float &coat_affect_roughness) |
| Sets the value of the "coatAffectRoughness" attribute of a shader node. More...
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float | sheen (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "sheen" attribute of a standard surface shader node. More...
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MStatus | setSheen (const float &sheen) |
| Sets the value of the "sheen" attribute of a shader node. More...
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MColor | sheenColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "sheenColor" attribute of a standard surface shader node. More...
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MStatus | setSheenColor (const MColor &sheen_color) |
| Sets the value of the "sheenColor" attribute of a shader node. More...
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float | sheenRoughness (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "sheenRoughness" attribute of a standard surface shader node. More...
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MStatus | setSheenRoughness (const float &sheen_roughness) |
| Sets the value of the "sheenRoughness" attribute of a shader node. More...
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float | emission (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "emission" attribute of a standard surface shader node. More...
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MStatus | setEmission (const float &emission) |
| Sets the value of the "emission" attribute of a shader node. More...
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MColor | emissionColor (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "emissionColor" attribute of a standard surface shader node. More...
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MStatus | setEmissionColor (const MColor &emission_color) |
| Sets the value of the "emissionColor" attribute of a shader node. More...
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float | thinFilmThickness (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "thinFilmThickness" attribute of a standard surface shader node. More...
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MStatus | setThinFilmThickness (const float &thin_film_thickness) |
| Sets the value of the "thinFilmThickness" attribute of a shader node. More...
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float | thinFilmIOR (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "thinFilmIOR" attribute of a standard surface shader node. More...
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MStatus | setThinFilmIOR (const float &thin_film_i_o_r) |
| Sets the value of the "thinFilmIOR" attribute of a shader node. More...
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bool | thinWalled (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "thinWalled" attribute of a standard surface shader node. More...
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MStatus | setThinWalled (const bool &thin_walled) |
| Sets the value of the "thinWalled" attribute of a shader node. More...
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MColor | opacity (MStatus *ReturnStatus=NULL) const |
| Retrieves the value of the "opacity" attribute of a standard surface shader node. More...
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MStatus | setOpacity (const MColor &opacity) |
| Sets the value of the "opacity" attribute of a shader node. More...
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| MFnStandardSurfaceShader (const MObject &object, MStatus *ReturnStatus=NULL) |
| Constructor. More...
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virtual | ~MFnDependencyNode () |
| Destructor.
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| MFnDependencyNode () |
| Default constructor.
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| MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) |
| Constructor. More...
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MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type tag. More...
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MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type tag. More...
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MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type. More...
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MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type. More...
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MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
| Returns the type id of this node. More...
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MString | typeName (MStatus *ReturnStatus=NULL) const |
| Returns the type name of this node. More...
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MString | name (MStatus *ReturnStatus=NULL) const |
| Returns the name of this node. More...
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MString | absoluteName (MStatus *ReturnStatus=NULL) const |
| Returns the absolute name of this node. More...
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MString | uniqueName (MStatus *ReturnStatus=NULL) const |
| Returns the unique name of this node. More...
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MString | pluginName (MStatus *ReturnStatus=NULL) const |
| Returns the name of the plug-in this MFnDependendencyNode was defined in. More...
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MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
| Sets the name of this node. More...
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MUuid | uuid (MStatus *ReturnStatus=NULL) const |
| Returns the node's UUID. More...
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void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
| Sets the node's UUID. More...
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MStatus | getConnections (MPlugArray &array) const |
| Get all of the current connections to this node as an array of plugs. More...
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unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
| Returns the number of attributes that this node has. More...
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MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
| Finds the attribute of this node at the given index. More...
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MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
| Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More...
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MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
| Finds the attribute of this node that has the given name. More...
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MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| Returns the class (normal, dynamic, extension) of the specified attribute. More...
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MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
| Returns an array of attributes that are affected by the attribute passed in. More...
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MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
| Returns an array of attributes that affect the attribute passed in, attr. More...
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MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
| Attempt to find a plug for the given attribute. More...
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MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
| Attempt to find a plug for the given attribute. More...
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MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| This method is obsolete. More...
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MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
| This method is obsolete. More...
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MStatus | addAttribute (const MObject &attr) |
| Add a new dynamic attibute to this node. More...
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MStatus | removeAttribute (const MObject &attr) |
| Remove a dynamic attribute from a node. More...
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MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
| If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More...
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bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node came from a referenced file. More...
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bool | isShared (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is shared. More...
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bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
| Returns whether or not edits on the given node are being tracked by the generalized edit system. More...
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bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node's name is unique within the scene. More...
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MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
| Returns the name of the namespace in which this node resides. More...
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bool | isLocked (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is locked. More...
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MStatus | setLocked (bool locked) |
| Locks or unlocks this node. More...
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bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| Indicates whether or not the specified attribute was added to this node within the current scene. More...
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MStatus | setFlag (unsigned int flag, bool state) |
| Sets the state of the specified flag for the node. More...
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bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
| Retrieves the current state of the specified flag for a node. More...
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bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
| Returns true if the node is a default node. More...
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MStatus | setDoNotWrite (bool flag) |
| Use this method to mark the "do not write" state of this node. More...
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bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
| Returns the do not write state of the node. More...
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bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
| Returns true if the node already has an attribute with the given name. More...
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MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
| Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More...
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bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
| Sets or removes an alias (i.e. More...
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bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
| Retrieves the attribute with the given alias. More...
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bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
| Returns a list of all attribute aliases for this node. More...
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MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
| Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More...
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MStatus | setIcon (const MString &filename) |
| Associates a custom icon with the node for display in the Maya UI. More...
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MString | icon (MStatus *ReturnStatus=NULL) const |
| Returns the custom icon filename associated with the node. More...
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MStatus | getExternalContent (MExternalContentInfoTable &table) const |
| Returns the external content (files) that this node depends on. More...
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MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
| Adds content info to the specified table from a file path attribute. More...
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MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
| Sets content info in the specified attribute from the table. More...
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MStatus | setExternalContent (const MExternalContentLocationTable &table) |
| Changes the location of external content. More...
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bool | affectsAnimation (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is allowed to animate. More...
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MStatus | setAffectsAnimation () |
| Define a node can affect animation. More...
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MString | setName (const MString &name, MStatus *ReturnStatus) |
| This method is obsolete. More...
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| MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) |
| This method is not available in Python. More...
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bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
| This method is not available in Python. More...
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virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
| This method is not available in Python. More...
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virtual MStatus | setMetadata (const adsk::Data::Associations &) |
| This method is not available in Python. More...
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virtual MStatus | deleteMetadata () |
| This method is not available in Python. More...
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virtual MStatus | validateMetadata (MString &errors) const |
| This method is not available in Python. More...
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MStatus | dgTimerOn () |
| Indicates that this node should collect DG timing data whenever DG timing is enabled. More...
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MStatus | dgTimerOff () |
| Indicates that this node should no longer collect DG timing data when DG timing is enabled. More...
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MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
| The function returns the current on/off state of the node's timer. More...
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MStatus | dgTimerReset () |
| The function resets the dependency graph timers and counters for this node to zero. More...
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double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
| The function returns the specified timer value for the current node. More...
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MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
| Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More...
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MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
| This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More...
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MStatus | addAttribute (const MObject &attr, MAttrClass type) |
| This method is obsolete. More...
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MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
| This method is obsolete. More...
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virtual | ~MFnBase () |
| Class Destructor. More...
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bool | hasObj (MFn::Type) const |
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
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bool | hasObj (const MObject &) const |
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
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MObject | object (MStatus *ReturnStatus=nullptr) const |
| Returns the MObject that is attached to the Function Set. More...
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virtual MStatus | setObject (MObject &object) |
| Attaches the Function Set to the specified Maya Object. More...
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virtual MStatus | setObject (const MObject &object) |
| NO SCRIPT SUPPORT. More...
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