C++ API Reference
simpleLoftNode/simpleLoftNode.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Produces the dependency graph node "userLoft".
//
// This plug-in demonstrates how to accept geometry as an input and create
// geometry for output. A NURBS curve is input to the node and from it a NURBS
// surface is created. The resulting geometry is passed to an internal Maya
// node which displays it and allows it to be positioned.
//
// To use this node:
//
// (1) First draw a curve in the X-Y plane.
// (2) Execute "simpleLoftNode.mel" that contains the following commands:
//
// createNode transform -n simpleLoft1;
// createNode nurbsSurface -n simpleLoftShape1 -p simpleLoft1;
// createNode simpleLoft -n simpleLoftNode1;
// connectAttr curveShape1.local simpleLoftNode1.inputCurve;
// connectAttr simpleLoftNode1.outputSurface simpleLoftShape1.create;
//
// This creates a nurbsSurface node and hooks the result into the world for display.
// It then creates a simpleLoft node, connects its input to curveShape1
// (the geometry from the first curve drawn), and connects its output to the NURBS
// surface node.
//
// A surface will now appear on the screen.
// If the CVs of the original curve are selected and moved, the surface
// will be reconstructed to match.
//
#include <string.h>
#include <maya/MIOStream.h>
#include <math.h>
#include <maya/MPxNode.h>
#include <maya/MPxCommand.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnPlugin.h>
#include <maya/MFnNurbsCurve.h>
#include <maya/MFnNurbsSurface.h>
#include <maya/MFnNurbsCurveData.h>
#include <maya/MFnNurbsSurfaceData.h>
#include <maya/MPointArray.h>
#include <maya/MDoubleArray.h>
#include <maya/MString.h>
#include <maya/MTypeId.h>
#include <maya/MPlug.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/MGlobal.h>
#include <maya/MItCurveCV.h>
#include <maya/MDagPath.h>
class simpleLoft : public MPxNode
{
public:
simpleLoft() {};
~simpleLoft() override;
MStatus compute( const MPlug& plug, MDataBlock& data ) override;
MObject loft( MObject &curve, MObject &surfFn, MStatus &stat );
static void* creator();
static MStatus initialize();
public:
static MObject inputCurve; // The input curve.
static MObject outputSurface; // The output curve.
static MTypeId id; // The IFF type id
};
MTypeId simpleLoft::id( 0x80011 );
MObject simpleLoft::inputCurve;
MObject simpleLoft::outputSurface;
simpleLoft::~simpleLoft() {}
void* simpleLoft::creator()
{
return new simpleLoft();
}
MStatus simpleLoft::initialize()
{
MFnTypedAttribute typedAttr;
MStatus stat;
inputCurve = typedAttr.create( "inputCurve", "in",
if ( !stat ) {
stat.perror("ERROR creating simpleLoft curve attribute");
return stat;
}
outputSurface = typedAttr.create( "outputSurface", "out",
if ( !stat ) {
stat.perror("ERROR creating simpleLoft surface attribute");
return stat;
}
typedAttr.setStorable( false );
stat = addAttribute( inputCurve );
if (!stat) { stat.perror("addAttribute"); return stat;}
stat = addAttribute( outputSurface );
if (!stat) { stat.perror("addAttribute"); return stat;}
stat = attributeAffects( inputCurve, outputSurface );
if (!stat) { stat.perror("attributeAffects"); return stat;}
return MS::kSuccess;
}
MObject simpleLoft::loft( MObject &curve, MObject &newSurfData, MStatus &stat )
{
MDoubleArray ku, kv;
MFnNurbsCurve curveFn (curve);
stat = curveFn.getCVs (cvs, MSpace::kWorld);
if ( stat != MS::kSuccess )
{
cerr << "Error in getting CVs: " << stat << endl;
}
int i, j, k = cvs.length();
// create knot vectors for U and V
ku.append( 0.0 );
ku.append( 0.0 );
ku.append( 0.0 );
ku.append( 1.0 );
ku.append( 1.0 );
ku.append( 1.0 );
kv.append( 0.0 );
kv.append( 0.0 );
kv.append( 0.0 );
for ( i = 1; i < k-3; i ++ )
kv.append( (double) i );
kv.append( k-3 );
kv.append( k-3 );
kv.append( k-3 );
// create cvs for the surface
for ( i = 1; i < 4; i++ )
{
for ( j = 0; j < k; j++ )
{
MPoint point = cvs[j];
point.z += (double) i; // loft in Z by 1
cvs.append( point );
}
}
MObject surf = surfFn.create(
cvs, ku, kv, 3, 3,
false, newSurfData, &stat );
if ( stat != MS::kSuccess )
{
cerr << "Error in creating surface: " << stat << endl;
}
// stat = MGlobal::addToModel( surf );
return surf;
}
MStatus simpleLoft::compute( const MPlug& plug, MDataBlock& data )
{
MStatus stat;
if ( plug == outputSurface ) // loft inputCurve into surface
{
MDataHandle inputData = data.inputValue( inputCurve, &stat );
if( stat != MS::kSuccess )
{
cerr << "ERROR getting data: " << stat << endl;
return stat;
}
MObject curve = inputData.asNurbsCurve();
MFnNurbsCurve curveFn( curve, &stat );
if( stat != MS::kSuccess )
{
cerr << "ERROR creating curve function set:" << stat << endl;
return stat;
}
MDataHandle surfHandle = data.outputValue( simpleLoft::outputSurface );
if( stat != MS::kSuccess )
{
cerr << "Error in getting data handle: " << stat << endl;
return stat;
}
MFnNurbsSurfaceData dataCreator;
MObject newSurfData = dataCreator.create( &stat );
if ( stat != MS::kSuccess ) {
cerr << "Error creating new nurbs surface data block: "
<< stat << endl;
return stat;
}
/* MObject newSurf = */ loft( curve, newSurfData, stat );
if( stat != MS::kSuccess )
{
cerr << "Error in creating surface: " << stat << endl;
return stat;
}
// newSurf is the new surface object, but it has been packed
// into the datablock we created for it, and the data block
// is what we must put onto the plug.
surfHandle.set( newSurfData );
stat = data.setClean( plug );
if( stat != MS::kSuccess )
{
cerr << "Error in cleaning outputSurface plug: "
<< stat << endl;
return stat;
}
}
else
{
return MS::kUnknownParameter;
}
return MS::kSuccess;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any");
status = plugin.registerNode( "simpleLoft", simpleLoft::id,
simpleLoft::creator, simpleLoft::initialize );
if (!status) {
status.perror("registerNode");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj)
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterNode( simpleLoft::id );
if (!status) {
status.perror("deregisterNode");
return status;
}
return status;
}