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Cut along edges of the texture mapping. The cut edges become texture borders.

Node nameParentsClassificationMFn typeCompatible function sets
polyMapCutpolyModifiergeometrykPolyMapCutkBase
kNamedObject
kDependencyNode
kMidModifier
kPolyMapCut

Related nodes

polyTweak, polyTweakUV, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (3)

moveRatio, usePinning, uvSetName

Long name (short name)TypeDefaultFlags
moveRatio (mr) float0.0foutputinputconnectablestorable
This the ratio for cut open ratio.
uvSetName (uvs) stringnullptroutputinputconnectablestorablekeyable
The name of the map set to work on
usePinning (pin) boolfalseoutputinputconnectablestorable
If true cut UVs will be moved based on their pin values.