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Sew border edges of the texture mapping.

Node nameParentsClassificationMFn typeCompatible function sets
polyMapSewpolyModifiergeometrykPolyMapSewkBase
kNamedObject
kDependencyNode
kMidModifier
kPolyMapSew

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (2)

usePinning, uvSetName

Long name (short name)TypeDefaultFlags
uvSetName (uvs) stringnullptroutputinputconnectablestorablekeyable
The name of the map set to work on
usePinning (pin) boolfalseoutputinputconnectablestorable
If true fully pinned UVs will only be merged if they have the same UV value