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Node to edit UV coordinates of polygonal objects.

Node nameParentsClassificationMFn typeCompatible function sets
polyTweakUVpolyModifiergeometrykPolyTweakUVkBase
kNamedObject
kDependencyNode
kMidModifier
kPolyTweakUV

Related nodes

polyTweak, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (9)

faceId, newUV, newUValue, newVValue, uvSetName, uvTweak, uvTweakU, uvTweakV, vertexId

Long name (short name)TypeDefaultFlags
newUV (nuv) compoundn/aarrayoutputinputconnectablestorable
Array (multi-attribute) of polygon uv points. This attribute is used when new UVs are added to the polygon.
faceId (fid) integer-1outputinputconnectablestorable
Face Id of new UV
vertexId (vid) integer0outputinputconnectablestorable
Vertex Id of new UV
newUValue (nu) float0.0outputinputconnectablestorable
Tweak value of U coordinate
newVValue (nv) float0.0outputinputconnectablestorable
Tweak value of V coordinate
uvSetName (uvs) stringnullptroutputinputconnectablestorablekeyable
The name of the map set to work on
uvTweak (uvtk) float20.0, 0.0arrayoutputinputconnectablestorable
Array (multi-attribute) of polygon uv displacements. There is one for each original UV of the polygon.
uvTweakU (tu) float0.0outputinputconnectablestorable
Tweak value of U coordinate
uvTweakV (tv) float0.0outputinputconnectablestorable
Tweak value of V coordinate