pymel.core.windows.setNodeTypeFlag¶
- setNodeTypeFlag(*args, **kwargs)¶
This command sets static data on the specified node type. This will affect the class of node type as a whole. The argument passed may be the name of the node type or the node type tag. Node type tags may be found using the objectType command.
Flags:
Long Name / Short Name Argument Types Properties display / dsp bool Sets whether the node type will appear in the UI or not. Setting display to false will cause the node type to not appear in the UI. threadSafe / ts bool Sets whether the node type will evaluate in parallel when using the parallel DG evaluation option in Viewport 2.0. In query mode returns true if the node type will evaluate in parallel when using the parallel DG evaluation option in Viewport 2.0. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.setNodeTypeFlag
Example:
import pymel.core as pm # don't display unit conversion nodes pm.setNodeTypeFlag( pm.objectType(tagFromType='unitConversion'), display=False ) # Result: True # pm.setNodeTypeFlag( 'mesh', threadSafe=True ) # Result: True # pm.setNodeTypeFlag( 'mesh', q='true', threadSafe=True ) // Returns 1