pymel.core.windows.window

window(*args, **kwargs)

This command creates a new window but leaves it invisible. It is most efficient to add the window’s elements and then make it visible with the showWindow command. The window can have an optional menu bar. Also, the title bar and minimize/maximize buttons can be turned on or off. If the title bar is off, then you cannot have minimize or maximize buttons. Note: The window will require a control layout of some kind to arrange the controls (buttons, sliders, fields, etc.). Examples of control layouts are columnLayout, formLayout, rowLayout, etc. Note: This command will clear the uiTemplate stack. Templates for a window need to be set after the window cmd.

Flags:

Long Name / Short Name Argument Types Properties
backgroundColor / bgc float, float, float ../../../_images/create.gif ../../../_images/edit.gif
  The background color of the window. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0.
closeCommand / cc script ../../../_images/create.gif ../../../_images/edit.gif
  Script executed after the window is closed.
defineTemplate / dt unicode ../../../_images/create.gif
  Puts the command in a mode where any other flags and arguments are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template.
docTag / dtg unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Attach a tag to the window.
dockCorner / dc unicode, unicode ../../../_images/create.gif
  Specifies which docking areas occupied the four different corners of the window. By default docking windows on the bottom or top will span the whole window. Use multiple instances of this flag to allow the left and right docking areas to occupy the corners. This method has two arguments: docking corner and docking area. Possible values for docking corner are topLeft, topRight, bottomLeft, and bottomRight. Possible values for docking area are left, right, top, and bottom.
dockStation / ds bool ../../../_images/create.gif
  When set this flag specifies that this window can contain other docked sub-windows.
dockingLayout / dl unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  When queried this flag will return a string holding the docking layout information. This string can be set when creating or editing a docking station to restore the previous docking layout. This string is a hexadecimal representation of a binary string and is not meant to be humanly readable, but can be saved and loaded using the optionVar command to restore layouts across sessions of Maya.
exists / ex bool ../../../_images/create.gif
  Returns whether the specified object exists or not. Other flags are ignored.
frontWindow / fw bool ../../../_images/query.gif
  Return the name of the front window. Note: you must supply the name of any window (the window does not need to exist). Returns unknownif the front window cannot be determined.
height / h int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Height of the window excluding any window frame in pixels.
iconName / iconName unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The window’s icon title. By default it is the same as the window’s title.
iconify / i bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Icon state of the window.
interactivePlacement / ip bool ../../../_images/create.gif
  Deprecated flag. Recognized but not implemented. This flag will be removed in a future version of Maya.
leftEdge / le int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Position of the left edge of the window.
mainMenuBar / mm bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If this flag is used then the main menu bar will be enabled.
mainWindow / mw bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Main window for the application. The main window has an ‘Exit’ item in the Window Manager menu. By default, the first created window becomes the main window.
maximizeButton / mxb bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Turns the window’s maximize button on or off.
menuArray / ma bool ../../../_images/query.gif
  Return a string array containing the names of the menus in the window’s menu bar.
menuBar / mb bool ../../../_images/create.gif ../../../_images/query.gif
  Adds an empty menu bar to the window. The Qt name of the object will be m_menubar_nameOfTheWindow.
menuBarCornerWidget / mcw unicode, unicode ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies a widget to add to a corner of the parent window. The first argument corresponds to the widget name and the second to the position of the widget. Possible values for widget position are topLeft, topRight, bottomLeft, bottomRight. In query mode this flag returns all the corner widget names in the following order: topLeft, topRight, bottomLeft, bottomRight. Add the -mbr/-menuBarResizeflag to the changeCommandof widget passed (first argument) so that it will always have an appropriate size.
menuBarResize / mbr bool ../../../_images/edit.gif
  This flag should be used with the -mcw/-menuBarCornerWidgetflag. This is used to resize the menu bar so that the corner widgets are updated.
menuBarVisible / mbv bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Visibility of the menu bar (if there is one).
menuIndex / mi unicode, int ../../../_images/edit.gif
  Sets the index of a specified menu.
minimizeButton / mnb bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Turns the window’s minimize button on or off.
minimizeCommand / mnc script ../../../_images/create.gif ../../../_images/edit.gif
  Script executed after the window is minimized (iconified).
nestedDockingEnabled / nde bool ../../../_images/create.gif
  Controls whether nested docking is enabled or not. Nested docking allows for docking windows next to other docked windows for more possible arrangement styles.
numberOfMenus / nm bool ../../../_images/query.gif
  Return the number of menus attached to the window’s menu bar.
parent / p unicode ../../../_images/create.gif
  Specifies a parent window or layout which the created window is always on top of. Note: If the parent is a window the created window is not modal, so events are still propagated to the parent window.
resizeToFitChildren / rtf bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The window will always grow/shrink to just fit the controls it contains.
restoreCommand / rc script ../../../_images/create.gif ../../../_images/edit.gif
  Script executed after the window is restored from it’s minimized (iconified) state.
retain / ret bool ../../../_images/create.gif
  Retains the window after it has been closed. The default is to delete the window when it is closed.
sizeable / s bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Whether or not the window may be interactively resized.
state / st unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  When queried this flag will return a string holding the window state information. This string is a hexadecimal representation of a binary string and is not meant to be humanly readable, but can be saved and loaded using the optionVar command to restore window state across sessions of Maya.
title / t unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The window’s title.
titleBar / tb bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Turns the window’s title bar on or off.
titleBarMenu / tbm bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Controls whether the title bar menu exists in the window title bar. Only valid if -tb/titleBaris true. This Windows only flag is true by default.
toolbox / tlb bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Makes this a toolbox style window. A Windows only flag that makes the title bar smaller and uses a slightly different display style.
topEdge / te int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Position of the top edge of the window.
topLeftCorner / tlc int, int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Position of the window’s top left corner.
useTemplate / ut unicode ../../../_images/create.gif
  Forces the command to use a command template other than the current one.
visible / vis bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The window’s visibility.
width / w int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Width of the window excluding any window frame in pixels.
widthHeight / wh int, int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Window’s width and height excluding any window frame in pixels. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.window

Example:

import pymel.core as pm

# Make a new window
#
window = pm.window( title="Long Name", iconName='Short Name', widthHeight=(200, 55) )
pm.columnLayout( adjustableColumn=True )
# Result: ui.ColumnLayout('window1|columnLayout98') #
pm.button( label='Do Nothing' )
# Result: ui.Button('window1|columnLayout98|button111') #
pm.button( label='Close', command=('pm.deleteUI(\"' + window + '\", window=True)') )
# Result: ui.Button('window1|columnLayout98|button112') #
pm.setParent( '..' )
# Result: u'' #
pm.showWindow( window )

# Resize the main window
#

# This is a workaround to get MEL global variable value in Python
gMainWindow = maya.mel.eval('$tmpVar=$gMainWindow')
pm.window( gMainWindow, edit=True, widthHeight=(900, 777) )
# Result: ui.Window('MayaWindow') #