This tutorial shows you how to send to MotionBuilder a character with a skeleton created and skinned in 3ds Max, characterize and animate the character in MotionBuilder, and send the animated character back to 3ds Max.
The following assets are required for this tutorial:
The following assets are the result assets of this tutorial:
-
Pepe.fbx
-
Pepe_rigged.fbx
-
Pepe_Mocap.fbx
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Pepe_keyanim.fbx
-
Pepe_keyanim.max
Note: The tutorial assets can be found in the Asset Browser under the Tutorials folder and in the MotionBuilder Tutorials directory on your system.
Note: Ensure you always use the latest update of the tutorials and tutorial assets to complete the tutorials. You can download the latest update from:
http://www.autodesk.com/motionbuilder-tutorials. If you download the tutorial assets to a location other than the
MotionBuilder default location, remember to add this location (add a favorite path) in the
Asset browser so you can access the assets via the
Asset Browser.
To add a favorite path to the Asset Browser pane:
- In the Resources window, make sure the Asset Browser tab is selected.
- In the Asset Browser, right-click the Asset Browser pane.
A context menu displays.
- Click Add favorite path from the context menu.
- In the Open directory window, navigate to the directory you would like to add in the Asset Browser.
- Click the directory and then click OK.
The directory is added to the Asset Browser pane in numeric alpha order.