In the following procedure, you send a 3ds Max character to MotionBuilder.
Since a character is a skeleton with skin and textures, the procedure is similar to the procedure Send a 3ds Max skeleton to MotionBuilder and Create and send a 3ds Max biped to MotionBuilder.
To send the 3ds Max Pepe character to MotionBuilder:
The scene and settings are cleared.
The File Load: Gamma & LUT Settings Mismatch dialog appears.
File Load: Gamma & LUT Settings Mismatch
If the File Load: Unit Mismatch dialog appears, proceed to the next step. If this dialog does not appear, skip the next step.
File Load: Units Mismatch
The 3ds Max scene loads, displaying a biped skeleton inside a mesh.
3ds Max biped skeleton inside a mesh
The 3ds Max scene (Pepe character and camera) loads into MotionBuilder.
3ds Max Pepe character displayed in the Viewer window
The established connection between 3ds Max and MotionBuilder is indicated in Viewer window status bar ().
Now that your 3ds Max Pepe character is saved as an .fbx file, you can use it in the next procedure (Characterize the 3ds Max character).