A walkthrough that gets parts into and out of Lattice Commander
In this walkthrough, you'll learn how to get a part into Lattice Commander, generate a lattice and a thin, enveloping wall, and merge the generated parts into single one.
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Dragging a part into Lattice Commander creates a new component with the part loaded as a mesh body.
This function effectively reuses the entire mesh body as a template, permitting lattice structures to be generated within the volume that the mesh body encloses.
The lattice is generated as a new body. The original mesh body is still there, but it has automatically been switched to be invisible and ignored.
This function takes the original mesh body and assigns a thickness to each of its triangles.
The skin has been generated.
Parts are generated from the whole component, and the result is sent to the platform that was selected last before starting the part generation. Generating parts rasterizes the entire component and compares the roles of all present parts to determine where the generated part should be solid.
Use the roles for each body in a component to determine the outcome of part generation, solid, trim, void, and ignore.
A component being previewed, with all the available roles in use. Trim volumes are shown in green, void volumes in red. Solid bodies appear in pale pink, ignored ones are hidden.
The result of generating a part from the example above.