Open the Cube dialog, which lets you define cubes in Robot, using either method:

The dialog has four parts:
When the Cube dialog is fully opened, then clicking one of the 3 buttons (Definition Method, Geometry, or Parameters) minimizes the corresponding part of the dialog so it displays only the options used at a given time. When the window is minimized, clicking one of the button extends the dialog.
Options for selecting the method for defining a circle are located in Definition Method. The following describes the methods for defining a cube:
Defining a cube consists of 2 parts:
The following diagrams show the general methods for defining a rectangle:
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The rectangle is defined using 3 apexes of the rectangle. |
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The rectangle is defined using two opposite apexes of the rectangle. |
When
Parallelogram is selected (
), the object is defined as a parallelogram (angles in the quadrangle do not have to be right). When cleared, the object is defined as a rectangle.
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The right cube In the Geometry dialog, the Height field (Cube Height) is available. |
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The oblique cube In the Geometry dialog, the Point PH field (the point describing the cube apex position) is available. |
The fields in the Geometry dialog let you specify the coordinates of the suitable points for the cube. The number of points depend on the method you select for creating the base of the cube and the type of cube. In addition, there are buttons for choosing the plane for the base of the cube. To select the XY or XZ or YZ plane in which to position the base of the cube, click XY or XZ or YZ, respectively. The buttons are not available when the base is defined as a parallelogram.
The Discretization field is in the Parameters dialog. It has the following options:
), the cube consists of member elements (individual parts of a cube will be members). When this option is cleared, a cube is generated as a 2D object (plate, shell) or a 3D object (solid).
To define a cube: