The crowd-animation system in character studio is designed to simulate the behavior of real-life crowds. A crowd simulation emulates real-life situations by animating delegates (helper objects that act as representatives). You give the delegates overall guidelines on how to behave, and the crowd simulation calculates their motion.
A crowd of bipeds
You set these guidelines by assigning behaviors to delegates. A behavior specifies a particular type of activity, such as moving toward an object in the scene, avoiding obstacles, following a path or surface, and so forth. You can combine multiple behaviors to create a rich and complex crowd simulation automatically. You can then link objects to delegates to complete the animation.
A crowd simulation can be used to animate bipeds, or to drive the use of mesh animation on objects linked to delegates. In addition, you can use cognitive controllers to tell delegates how to behave in varying circumstances.