This topic provides useful information, tips, best practices, and methods for working with the Container feature.
A container definition is a MAXC file that stores the content of the container. You can use a definition file in either of two ways:
When you save a container in your scene, you save a Local Definition. If others reference your content, then their Source Definition is the same as your Local Definition. If they make changes to your content, they save those changes to a unique Local Definition of their own. The exception is Edit in Place, which saves changes back to the Source Definition, overwriting it.
You can open a definition file to troubleshoot its contents the same way you would a regular MAX scene file: Simply rename the container file's MAXC extension to MAX.
When the same local definition is shared by multiple containers, you can access only one of the containers at a time. When the status is Locked, this means that this container's definition is being accessed elsewhere. This can occur when:
As long as a local definition exists, when the container is open or edited, a temporary file is created to identify the status to others who try to access it. This file is deleted when you exit Edit In Place mode or close the container. However, if you exit or reset 3ds Max while editing in place, this lock file might remain, causing the container to be inaccessible subsequently. To restore accessibility, open the folder in which the container file resides and delete the file with the same name as the container file, appended with .lock . For example, if the container file is named dining_room.maxc, the lock file would be named dining_room.maxc.lock.
To avoid conflicts, make it a practice to close a container when you are ready for it to be accessible locally by another user.
For example, if a sphere’s motion influences deformation of a cylinder with the Linked XForm modifier, you might place the cylinder and any related objects inside one container, and then place that container and the sphere inside a second container.
If you clone a saved or closed container, you cannot undo the action.
To transform a container without affecting its contents, select an open container and, on the Hierarchy panel Adjust Transform rollout, turn on Dont Affect Children. This setting applies only when the Hierarchy panel is active.
Unlinking content from the container also removes it.
Similarly, if you link an object outside a container as parent of an object inside a container, the latter is removed from the container without prompting. However, if you link an object outside a container as a child of an object inside a container, you’re prompted to add the former to the container.
In such cases, you can use the Missing Map Files dialog that opens to locate the files.
To create a container:
When first created, the container is open, and thus is editable.
To create a container from selected objects:
After selecting objects to place in a container, do one of the following:
A container is added to the scene with the selected objects placed inside.
To add objects to a container:
Do one of the following:
The added objects remain visible in the viewports, but when the container is closed they are removed from the scene and referenced from the container’s MAXC file.
To remove objects from a container:
Do one of the following:
The objects are removed from the container and added to the scene.
To identify which container an object belongs to:
The object’s container is selected in the scene.
To close and save a container:
The Container helper changes from an open to closed state. After you close the container, it can be edited by someone else.
Objects in closed containers are removed from the scene but remain visible. They are now referenced by the scene from the saved container’s file. Closing containers can be an effective way to improve scene performance.
To save a container:
Do one of the following:
If this is the first time you are saving the container, a file dialog prompts you for the name and location of the MAXC file to save.
To reload a container:
Do one of the following:
This refreshes the open container to its most recently saved version. You can use this feature to abandon changes to your container without saving them, or to refresh copies of containers.
To update a container:
Only containers with inherited content can be updated. To update an inherited container, do one of the following:
This updates the container to its most recently saved version.
To inherit a container:
This procedure shows how to bring a container into a scene as a new entity. Alternatively, you can inherit a container into an existing container; see the following procedure.
If the author of the container has provided edit permission and you click Edit In Place, you can edit its contents.
To inherit the contents of a saved container into an existing container:
Any contents in the current container are deleted and replaced with the contents of the container you chose to inherit.
If the author of the container has provided permission and you click Edit In Place, you can edit its contents.
To edit an inherited container:
You can edit an inherited container only if the author has provided edit permission.
If edit permission has been granted, do one of the following:
Anyone who subsequently references the container will inherit the changes.
To allow edits to a container:
The container file can now be edited by someone else. Anyone who subsequently references the container will inherit the changes.
To change inherited content to local content:
Inherited content is referenced into the scene from the container file, so that changing that content also changes the file. You can de-reference the content, thus making it unique, by following this procedure.
Do one of the following:
The container status changes from Closed to Open and all its contents are loaded into the scene. The contents are no longer referenced from the MAXC file; any changes you now make to the container contents are done locally.
To merge a container into your scene:
Select a closed container that is inheriting contents from an externally referenced source container and do one of the following:
The container is loaded with the most recent version of the source container and changes from closed to open. The container is now local and any changes you make to the container no longer affect the source.
To override content display settings:
Select the container whose object display properties you want to override and do one of the following:
The individual display properties of all objects in the selected container, including display color, show/hide, and renderability, are overridden and replaced by the display properties set for the container.
To delete a container:
When you delete a container, its content is deleted as well.