3ds Max C++ API Reference
MoveCtrlApparatusCMode Class Reference

#include <objmode.h>

+ Inheritance diagram for MoveCtrlApparatusCMode:

Public Member Functions

 MoveCtrlApparatusCMode (Control *c, IObjParam *i)
 
int Class ()
 Returns the Class of the command mode. More...
 
int ID ()
 Returns the ID of the command mode. More...
 
MouseCallBackMouseProc (int *numPoints)
 This method establishes the number of points required by the command mode and returns a pointer to the mouse callback object that is used to process the user input. More...
 
ChangeForegroundCallbackChangeFGProc ()
 Returns a pointer to a callback procedure that flags nodes that belong in the foreground plane. More...
 
BOOL ChangeFG (CommandMode *oldMode)
 This method returns TRUE if the command mode needs to change the foreground proc (using ChangeFGProc()) and FALSE if it does not. More...
 
void EnterMode ()
 This method is called when a command mode becomes active. More...
 
void ExitMode ()
 This method is called when the active command mode is replaced by a different mode. More...
 
- Public Member Functions inherited from CommandMode
virtual ~CommandMode ()
 Destructor. More...
 
virtual int SuperClass ()
 This method can be ignored. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 

Constructor & Destructor Documentation

◆ MoveCtrlApparatusCMode()

MoveCtrlApparatusCMode ( Control c,
IObjParam i 
)
inline
580  :
581  fgProc((ReferenceTarget*)c), transProc(c,i), mouseProc(&transProc,c,i)
582  { ip = i; mouseProc.SetSupportTransformGizmo(TRUE); }
A scene entity that is being owned and listened to by other scene entities.
Definition: ref.h:1844
void SetSupportTransformGizmo(BOOL b)
Definition: objmode.h:524

Member Function Documentation

◆ Class()

int Class ( )
inlinevirtual

Returns the Class of the command mode.

The class describes the type of command mode this is. If the developer is defining a command mode to be used as part of the sub-object manipulation (Move, Rotate, and Scale) then one of the following pre-defined values in Command Classes should be used.

Returns
The Class of the command mode.

Implements CommandMode.

584 { return MOVE_COMMAND; }
#define MOVE_COMMAND
Definition: cmdmode.h:176

◆ ID()

int ID ( )
inlinevirtual

Returns the ID of the command mode.

This value should be the constant CID_USER plus some random value chosen by the developer. As an example, this method could be implemented as: { CID_USER+0x1423; } In the special case of the developer implementing a custom command mode to be used as part of sub-object manipulation (Move, Rotate or Scale) the value for ID() should be one of the following values:

  • CID_SUBOBJMOVE
  • CID_SUBOBJROTATE
  • CID_SUBOBJSCALE
  • CID_SUBOBJUSCALE
  • CID_SUBOBJSQUASH Note: It is not a problem if two command modes conflict in this ID value, so the uniqueness is not strictly required. However, this ID() method is often used to check which mode is active. Therefore,
    unless the value for your command mode is identifiable via this ID, you may not be able to recognize if your mode is indeed the active one.

Implements CommandMode.

585 { return CID_SUBOBJMOVE; }
#define CID_SUBOBJMOVE
Definition: cmdmode.h:224

◆ MouseProc()

MouseCallBack* MouseProc ( int numPoints)
inlinevirtual

This method establishes the number of points required by the command mode and returns a pointer to the mouse callback object that is used to process the user input.

Parameters
numPointsThis is where to store the number of points used by the CommandMode. If the plug-in needs to use an undetermined number of points it can specify a large number for this value. When the mouse proc has finished processing points it returns FALSE to stop the point processing before the number of points specified here have been entered.
Returns
A pointer to the mouse callback object that is used to process the user input.
See also
Class MouseCallBack.

Implements CommandMode.

586 { *numPoints=2; return &mouseProc; }

◆ ChangeFGProc()

ChangeForegroundCallback* ChangeFGProc ( )
inlinevirtual

Returns a pointer to a callback procedure that flags nodes that belong in the foreground plane.

Plug-ins typically use a standard callback object provided by the system that flags all nodes dependent on the plug-in object. This ensures that when the plug-in object changes, any nodes that change as a result will be in the foreground plane, making redraw time faster. These constants may be specified to use one of the standard callback objects instead of an actual FG proc. For example {return CHANGE_FG_SELECTED;} CHANGE_FG_SELECTED Selected nodes are flagged. CHANGE_FG_ANIMATED Nodes that are animated are flagged.

Returns
A pointer to a callback procedure that flags nodes that belong in the foreground plane.
See also
For additional information see the Advanced Topics section "Foreground / Background Planes".

Implements CommandMode.

587 { return &fgProc; }

◆ ChangeFG()

BOOL ChangeFG ( CommandMode oldMode)
inlinevirtual

This method returns TRUE if the command mode needs to change the foreground proc (using ChangeFGProc()) and FALSE if it does not.

A command mode that does not involve any redrawing of the viewports can just return FALSE.

Parameters
oldModeThis is the command mode that is currently in place. This may be used for comparison with a potential new mode. See the sample code below.
Sample Code:
The sample code below checks to see if the command mode is already CHANGE_FG_SELECTED. If it is there is no reason to change to foreground proc to this mode so the method returns FALSE. If a different mode is in place TRUE is returned.
BOL ChangeFG( CommandMode *oldMode ) { return (oldMode->ChangeFGProc() != CHANGE_FG_SELECTED); }
Definition: sceneapi.h:59
This base class allows the developer to create a command mode that handles processing user interactio...
Definition: cmdmode.h:29
virtual ChangeForegroundCallback * ChangeFGProc()=0
Returns a pointer to a callback procedure that flags nodes that belong in the foreground plane.
BOOL ChangeFG(CommandMode *oldMode)
This method returns TRUE if the command mode needs to change the foreground proc (using ChangeFGProc(...
Definition: objmode.h:588
ChangeForegroundCallback * ChangeFGProc()
Returns a pointer to a callback procedure that flags nodes that belong in the foreground plane.
Definition: objmode.h:587
#define CHANGE_FG_SELECTED
Selected nodes are flagged.
Definition: cmdmode.h:165

Implements CommandMode.

588 { return oldMode->ChangeFGProc() != &fgProc; }

◆ EnterMode()

void EnterMode ( )
inlinevirtual

This method is called when a command mode becomes active.

Usually a developer responds by changing the state of a control to indicate to the user that they have entered the mode. Typically this means pushing in a tool button. When the mode is finished the button should be returned to normal (see ExitMode() below).

Implements CommandMode.

589 { ip->SetToolButtonState(MOVE_BUTTON,TRUE); }
virtual void SetToolButtonState(int button, BOOL state)=0
#define MOVE_BUTTON
Definition: maxapi.h:1976

◆ ExitMode()

void ExitMode ( )
inlinevirtual

This method is called when the active command mode is replaced by a different mode.

Typically a developer implements this method to set the state of the control that invoked the command mode to the 'out' state. See Class ICustButton (specifically the method SetCheck().

Sample Code:
iPick->SetCheck(FALSE);

Implements CommandMode.

590 { ip->SetToolButtonState(MOVE_BUTTON,FALSE); }