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3ds Max C++ API Reference
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Classes | |
| class | RotationValue |
Macros | |
| #define | EULERTYPE_XYZ 0 |
| #define | EULERTYPE_XZY 1 |
| #define | EULERTYPE_YZX 2 |
| #define | EULERTYPE_YXZ 3 |
| #define | EULERTYPE_ZXY 4 |
| #define | EULERTYPE_ZYX 5 |
| #define | EULERTYPE_XYX 6 |
| #define | EULERTYPE_YZY 7 |
| #define | EULERTYPE_ZXZ 8 |
| #define | EULERTYPE_RF 16 |
Functions | |
| void | QuatToEuler (const Quat &q, float *ang, int type, bool flag=false) |
| void | EulerToQuat (float *ang, Quat &q, int type) |
| void | MatrixToEuler (const Matrix3 &mat, float *ang, int type, bool flag=false) |
| void | EulerToMatrix (float *ang, Matrix3 &mat, int type) |
| float | GetEulerQuatAngleRatio (Quat &quat1, Quat &quat2, float *euler1, float *euler2, int type=EULERTYPE_XYZ) |
| float | GetEulerMatAngleRatio (Matrix3 &mat1, Matrix3 &mat2, float *euler1, float *euler2, int type=EULERTYPE_XYZ) |
| void | ContinuousQuatToEuler (const Quat &quat, float ang[3], int order) |
| #define EULERTYPE_XYZ 0 |
| #define EULERTYPE_XZY 1 |
| #define EULERTYPE_YZX 2 |
| #define EULERTYPE_YXZ 3 |
| #define EULERTYPE_ZXY 4 |
| #define EULERTYPE_ZYX 5 |
| #define EULERTYPE_XYX 6 |
| #define EULERTYPE_YZY 7 |
| #define EULERTYPE_ZXZ 8 |
| #define EULERTYPE_RF 16 |
| float GetEulerQuatAngleRatio | ( | Quat & | quat1, |
| Quat & | quat2, | ||
| float * | euler1, | ||
| float * | euler2, | ||
| int | type = EULERTYPE_XYZ |
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| ) |
| float GetEulerMatAngleRatio | ( | Matrix3 & | mat1, |
| Matrix3 & | mat2, | ||
| float * | euler1, | ||
| float * | euler2, | ||
| int | type = EULERTYPE_XYZ |
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| ) |