- Note
- This class is only available in release 5 or later.
This class is to hold different representations of the rotation. In particular, it holds rotation value as represented by Euler angles or quaternion. Different types of rotation controllers may use different representations. To avoid losing information due to converting from one representation to another, we can use RotationValue to hold the result.
For example, the Skin pose feature reads rotation of a node from the rotation controller and stores the result in RotationValue (c.f. maxsdk/include/iSkinPose.h).
Definition: iSkinPose.h:31
static ISkinPose * GetISkinPose(INode &n)
Definition: iSkinPose.h:43
It is guaranteed that rv keeps the original representation of the controller.
Being asked of Euler angles, RotationValue will return 3 float numbers in the format of Point3. There must be an association between numbers and axes.
There are two classes of Euler angle types. In one class, the rotation axes are not repeated (non-repetitive). They are enum's from kXYZ to kZYX. In the other class, one of the rotation axes is repeated (repetitive). They are enum's from kXYX to kZXZ. For convenience, enum kReptd is used to denote the starting one: kRept == kXYX.
For non-repetitive Euler angles, there are two well-defined methods to associate three ordered angles, to three axes.
First, we can associate angles with x-, y-, and z-, axes, respectively. The first angle, for example, is always associated with the x-axis, no matter where it appears in the Euler order. Suppose
Point3 a(0.1, 0.2, 0.3)
then a.x (==0.1), a.y(==0.2), a.z (==0.3), are the angles of the x-axis, y-axis, and z-axis, respectively, no matter whether the order (type) of the Euler angles is kXYZ or kZXY.
Let's call this way of association by axis (name).
Second, we can associate them by position: the first angle, from left, is always associated with the first axis in the Euler angle order. For examples, the first angle is applied to the x-axis for kXYZ and kXZY, but to the y-axis for kYXZ and kYZX, etc. Suppose a is a Point3, a0, a1, a2, are the angles of the z-axis, x-axis, and y-axis, respectively, for Euler type kZXY.
Let's call this way of association by order.
For repetitive Euler type, the association by axis is ambiguous because one axis may appear twice in the Euler axes. In this case, "by order" is well defined.
This class uses the association of by axis for non-repetitive types and by order for repetitive type. Suppose,
Point3 a = rv.Euler(RotationValue::kZXZ) // repetitive Euler type
Then, a[0] and a[2] are both applied to the Z axis, but a[0] corresponds to the first z-axis from left, a[2] corresponds to the second z-axis (third axis) from left, and a[1] corresponds to the x-axis.