When you assign a Relocator to an animation clip to match poses, the Time Editor, by default, chooses the top object in the scene hierarchy. This causes problems if your character is controller-based, because you must choose a relocator for the main body and feet controllers (or a primary controller, if there is one). The relocator needs to be the same controllers you would use to manipulate the entire character in the Viewport.
You can select roots in the animation clip that differ from the default in if you select
Relocate > Create Locator > and open the
Relocate Options window.
The Relocate Options window lets you disable the
Use default root for locator option and turn on the
Choose custom relocator roots from clip roots so you can select custom clip roots in the
Clip Roots list.
No animation in Time Editor clip
If you have created an animation clip in the Time Editor and nothing is moving, there could be several issues:
Make sure you have all the object's animation
If you have created an Animation clip in the Time Editor from an animated object, make sure that you have selected the object's complete hierarchy so all the animation is incorporated in the new clip. While you can select simple animated objects in the Viewport and click
Create Clip from Selection to create an animation clip, you will not know if you have selected all the dependent animation. This is especially true with complex animated objects that have related attributes, such as character rigs.
You need an animation source to drive objects in the Time Editor. You can see what animation sources are in your scene in the
Time Editor Source menu and the
Outliner. These contain a library of the animation sources in the current scene. If you have a clip that is not driven by anything, middle-mouse-drag an animation source from the Outliner onto a clip.
If you mute the Time Editor with the
Mute button, you are unable to scrub the animation in the Time Editor. To add the animation in the scene, unmute the Time Editor and select
Bake > Bake to Scene and Delete.
Cannot split a Time Editor clip
You cannot split a clip once a Hold or Looping has been applied to it. Make it into a Group clip and split it instead. See
Combine clips into Group clips.
No audio playback
If there is no sound from a Time Editor audio clip on playback, but you can hear it when you scrub (drag the
Current Time Marker across) it, make sure that the
Playback Speed is set to
Real-time in the
Animation controls menu. (Access the Animation Controls menu by right-clicking on the Maya
Time Slider.)
If there is a pitch change in the audio playback when you
playblast, it is because there is a conflict between the audio file sampling rate and the
Time Editor default audio rate.
To address this, go to the
Time Editor section of
Animation (Settings) Preferences, and select the sampling rate of your audio file from the
Input Audio Rate menu.