You can add a
Collision modifier to a description so that you can assign polygon meshes as collision objects. Collision objects act as deformers that resolve intersections between splines and geometry. They can also be used to shape hair around objects such as hats.
Add a collision object
- Add a
Collision modifier. See
Work with XGen interactive grooming modifiers.
- Ctrl + select one or more polygon meshes to act as colliders along with the
Collision modifier in the
Interactive Groom Editor.
- In the
Collision modifier attribute group, under Collision Object, click
Add Selected Objects.
The collision objects are listed under
Object Name.
Remove a collision object
- Do one of the following:
- Click
Remove Selected Objects.
Control interaction with collision objects
- Use the
Enable option beside each collision object to toggle whether the object acts as a collider or not.
- Turn on
Flip Normal to push hairs in the direction that is opposite to face normal of the bound mesh.
- Set the distance between the collider mesh surface and the hairs by adjusting
Collision Distance.
- Turn on
Preserve Deformation so that hairs keep their deformities after colliding.
- Adjust
Smooth Factor to remove kinked or jagged hair that result from the collisions.