The XGen Interactive Groom Editor is your main tool for creating, editing, and managing modifiers and sculpting layers for interactive grooming.
To open the XGen Interactive Groom Editor:
1 - Menu commands |
See below for a list of all commands. |
2 - Add Modifier |
Select an interactive groom description and click this button to access the list of interactive groom modifiers that you can add to the description.
See Interactive grooming modifiers and Work with interactive grooming modifiers. |
3 - Add Sculpt Layer |
Select a Sculpt modifier and click this button to add a new sculpt layer. |
4 - Interactive groom description |
Represents each interactive groom description (xgmDescriptionShape) node in the scene. Select this node to add interactive groom modifiers. |
5 - Interactive groom modifiers |
Represents each interactive groom modifier on the descriptions. Select a modifier to edit its attributes and add sculpt layers (Sculpt modifiers only) . Drag and drop the modifiers or use the / icons to change their order in the modifier stack, which changes their overall affect on the groom. |
6 - Sculpt layers |
Represents each sculpt layer belonging to a
Sculpt modifier. By default,
Sculpt
modifiers include one sculpt layer. Click Add Sculpt Layer to create more layers within a
Sculpt
modifier. Drag the layer slider control to set its weighting.
Drag and drop sculpt layers to add them to or remove them from groups. You cannot change their order or to remove them from the group. Combine the effects of selected layers by right-clicking and selecting Merge from the menu that appears. If you want to merge enabled layers only, select Merge Visible instead. Merged layers get added to a new layer named mergedLayer. See Work with sculpt layers. |
7 - Visibility |
Click the circle to toggle the effect of the modifier or sculpt layer on and off. You can also select multiple items and click the circle for one of them to toggle the visibility for all of them.
You can click the circle for a group to see the effect of all its sculpt layers on the hair. Weighting and editing are disabled when the visibility is off. |
8 - Groups |
You can organize sculpt layers into groups and subgroups. See the Group icon below for more information. |
9 - Weight |
Drag the slider to set the weight (influence) of that sculpt layer to a value between 0.000 and 1.000, or enter a value in the weight text box.
Right-clicking in the weight text box provides access to some standard Maya attribute options. |
10 - Edit |
Click the Edit button to enter edit mode for this sculpt layer. Modify the hair or fur using a grooming tool. |
11 - Key |
Click the Key icon
to set a key on the selected sculpt layer's current weight value at this frame.
Right-click the key icon to open a menu with these commands: Key at current, Key at 0, Key at 1, or Remove key. |
12 - description_base node |
Represents the description's base (xgmSplineBase) node in the scene. See XGen interactive groom description_base node attributes. |
13 - Icons |
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See also, Create hair and fur using interactive grooming tools.
Preset lets you save your interactive grooms to preset files. Click Export to save the selected description as a preset and Import to apply a preset to the selected polygon mesh. See Save and load interactive grooming hair and fur presets.
See XGen Caching submenu.