Here is a quick overview of the main steps for creating hair and fur using interactive groom tools.
- Select the character mesh or the faces of the character mesh on which you want to generate hair and fur.
Tip: If you are creating hair on a character's head, create a mesh of the scalp region only and select that mesh object.
- Select.
In the
Interactive Groom Splines Options window, you might need to adjust
Density,
Length,
Width and
CV Count
settings to suite the type of hair or fur you want to create. For example, for long hair, increase the default
Length and the
CV count values.
You can also make these adjustments later on using other the
Scale modifier and
description node attributes or by sculpting with the interactive grooming brushes.
See
Create hair and fur using interactive grooming tools.
Tip: Switch to the
Interactive Groom
workspace by selecting
. This optimizes the Maya interface configuration for working with the tools and windows used for grooming.
- By default, descriptions are also created with
Sculpt and
Scale modifiers. When you start sculpting using the interactive groom brushes, the Sculpt modifier stores and applies the effects to the hairs. You can determine how modifiers affect the hairs in your groom using the
Interactive Groom Editor. For example:
- Globally increase or decrease the length of each hair by adjusting the
Scale modifier
Scale
attribute.
- Increase or decrease the effects of the grooming tool strokes, by selecting the
Sculpt
modifier and adjusting the Sculpt Layer
weight control slider.
- By default,
Sculpt modifiers have one sculpt layer, but you can add more by selecting
Add Sculpt Layer.
Sculpting layers are useful for blending the effects of the different interacting grooming tools. One way you can use them is to create the base hair shape for you groom on the default sculpt layer. Add more sculpt layers and isolate the strokes and effect of each grooming tool to the new layers. Then, use the layers' slider controls to blend the weights of the layer to influence the overall look of the groom.
See
Work with sculpt layers.
- Select an interactive grooming tool from the XGen shelf or by selecting one from the
menu.
Begin sketching out the base shape of the hair or fur by using the following tools:
Tip: Press the B key to adjust the brush
Size and M key to adjust the brush
Strength.
- Break up the uniform shape of each hair and make them appear more natural by adding a 3D noise effect. To do this, in the
Interactive Groom Editor, select the description node, click
Add Modifier, and select
Noise.
Maya adds a Noise modifier node the description, applies noise globally. To add noise effects to areas locally, use the Noise tool. See
Working with interactive grooming modifiers.
- Using the other interactive grooming tools, add more details and effects to specific areas of the hair.
Tip: Press Shift +RMB to quickly switch between interactive grooming tools using the marking menu. Right-click to access the marking menu for the selected tool.
For more information on the available grooming brushes, see
Interactive Grooming Tools and
Interactive Grooming Tool settings.
- As you finalize your groom, add more task-specific modifiers to control the behavior of the hairs. For example, you can:
- Adjust the hair color by adjusting the hair shader settings.
- When satisfied with the final look, you can render the result. You can also convert the hair to an Alembic cache file.