Found in the Rigging
menu set.
Controller
- Tag as Controller
- Marks the selected object as an animation controller. Click a rig controller and select
Tag as Controller to create a Controller node connected to the rig controller object.
- Parent Controller
- Designates the selected objects as Controllers and makes the last selected object Controller parent. For example, if you have a hand with a joint chain for a finger, select a finger joint a bit below, and one above it. Select
Parent Controller to tag both joints as controllers, with the higher finger joint becoming the parent of the joint below.
Note: With Viewport 2.0, you can filter scenes for Controller objects independent of their type (NURBs, locator or shape) in the Display >
Show submenu. See
Working with Viewport 2.0.
HumanIK
-
Create Control Rig
- Creates a Control rig for your character. For more information, see
Create a Control Rig.
Character Set
-
Create Character Set
- Creates a character set using the animated objects, parts of objects, or attributes that you selected. For more information, see
Create character sets.
- Select
Control > Create Character Set >
to set the
Create Character Set Options.
-
Create Subcharacter Set
- Creates a subcharacter set using bundles of related character set attributes that you selected.
- Select
Control > Create Subcharacter Set >
to set the
Create Subcharacter Set Options.
-
Character Mapper
- Opens the
Character Mapper window, which provides options to map animation from a source character to a target character.
- For more information about the options, see
Character Mapper.
-
Attribute Editor
- Displays attributes on the selected object. For more information, see
Attribute Editor.
-
Add to Character Set
- Adds the selected attribute to the current character or subcharacter set.
-
Remove from Character Set
- Removes the selected attribute from the current character or subcharacter set.
-
Merge Character Sets
- Combines the selected character or subcharacter sets.
-
Select Character Set Node
- This submenu lists all defined character sets. Select a character set from the list.
Note: The objects in the character set are not selected.
-
Select Character Set Members
- This submenu lists only the objects that make up the character set.
-
Set Current Character Set
- This submenu lists all defined character sets. Select a character set from the list to make it current.
- Select
Releationship Editor to open the
Releationship Editor window. In the Character Editing mode, use the
Releationship Editor to select a character set so that it is currently selected in the workspace.
-
Redirect
- Adds a translation and/or rotation redirection controls to the current character. The controls appear at the origin of the character. When a character is redirectable, you can change the translation and orientation of its already established (for example, motion capture) animation.
- For more information, see
Redirecting character animation and
Redirect the motion of an animated character.
- Select
Control > Redirect >
to set the
Character Redirection Options.