MASH Editor

The MASH Editor can be used to view, select and modify MASH networks in your scene. You can access it via MASH > MASH Editor in the Animation or FX menu sets, or via the MASH shelf.

Note: The MASH Editor is not compatible with MASH networks created prior to Maya 2017.

For a list of functions, see the table below this image.

1 - Add node

Click this button to display a drop down list of nodes. Select one to add it to the MASH network at the top level. For more information on specific nodes, see MASH Nodes overview.

2 - Add utility

Click this button to display a drop down list of utilities. These utilities include:

3 - Select repro / instancer

Selects the Repro or Instancer node depending on the MASH network's current geometry type.

4 - Toggle node

Disables / enables the corresponding MASH node. Clicking the top-level button affects the Distribute node.

5 - Move node

Drag nodes with a dotted white handle to reorder them in the stack. Nodes only affect whatever is below them, so reordering them can change the effect of a node on a MASH network.

Nodes with a dark solid handle cannot be reordered.

Change label color

Right-click a network's top-level and select Label Color. Label colors are useful for quickly discerning between different MASH networks in the MASH Editor.

Duplicate a network

Right-click a network's top-level and select Duplicate Network.

Delete a node or entire network

Right-click a node and select Delete or Delete Network.

Note: If you delete a network, the ReproMesh will remain in the scene.

Change label color

Right-click a network's top-level and select Label Color. Label colors are useful for quickly discerning between different MASH networks in the MASH Editor.

Create a new MASH network

Go to Create > Create MASH Network.

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