Stores options for operations on poses. More...
#include <fbcharacterpose.h>
Public Member Functions | |
FBCharacterPoseOptions () | |
Constructor. More... | |
void | SetFlag (FBCharacterPoseFlag pFlag, bool pValue) |
Set a flag value. More... | |
bool | GetFlag (FBCharacterPoseFlag pFlag) const |
Get a flag value. More... | |
void | ClearFlag () |
Clear all flags. More... | |
Public Attributes | |
FBModel * | mModelToMatch |
Model to match. More... | |
FBCharacterPoseKeyingMode | mCharacterPoseKeyingMode |
CharacterPoseKeyingMode (FullBody or BodyPart). More... | |
FBMirrorPlaneType | mMirrorPlaneType |
Mirror plane type. More... | |
FBVector4< double > | mMirrorPlaneEquation |
Mirror plane equation (used when mMirrorPlaneType = kFBMirrorPlaneTypeEquation). More... | |
double | mMirrorPlaneTiltAngle |
Mirror plane tilt angle in degrees (used when mMirrorPlaneType = kFBMirrorPlaneTypeUser). More... | |
double | mMirrorPlanePanAngle |
Mirror plane pan angle in degrees (used when mMirrorPlaneType = kFBMirrorPlaneTypeUser). More... | |
Stores options for operations on poses.
This class exposes the object used to store the options for operations on object poses. Before using a FBCharacterPoseOptions, you need to specify the various members of the object. Here are the default values of a FBCharacterPoseOptions object: mCharacterPoseKeyingMode = kFBCharacterPoseKeyingModeFullBody mModelToMatch = NULL mMirrorPlaneType = kFBMirrorPlaneTypeAuto mMirrorPlaneEquation = 1.0, 0.0, 0.0, 0.0 mMirrorPlaneTiltAngle = 90.0 mMirrorPlanePanAngle = 0.0 Flag = kFBCharacterPoseNoFlag You need to change at least the Flag value by using SetFlag() to set how the pose will be pasted; see the FBCharacterPoseFlag enum for the various options.
Definition at line 118 of file fbcharacterpose.h.
Constructor.
void ClearFlag | ( | ) |
Clear all flags.
bool GetFlag | ( | FBCharacterPoseFlag | pFlag | ) | const |
Get a flag value.
pFlag | Flag to get. |
void SetFlag | ( | FBCharacterPoseFlag | pFlag, |
bool | pValue | ||
) |
Set a flag value.
pFlag | Flag to set. |
pValue | Value to set. |
FBCharacterPoseKeyingMode mCharacterPoseKeyingMode |
CharacterPoseKeyingMode (FullBody or BodyPart).
Definition at line 128 of file fbcharacterpose.h.
FBVector4<double> mMirrorPlaneEquation |
Mirror plane equation (used when mMirrorPlaneType = kFBMirrorPlaneTypeEquation).
It is a vector defining four scalars (a,b,c,d) for the equation of a plane (ax + by + cz + d = 0). (a,b,c) represents the normal of the plane. (d) represents the offset from the origin in the direction of the normal. Example: (1,0,0,0) defines the plane YZ intersecting with the origin.
Definition at line 139 of file fbcharacterpose.h.
double mMirrorPlanePanAngle |
Mirror plane pan angle in degrees (used when mMirrorPlaneType = kFBMirrorPlaneTypeUser).
Definition at line 145 of file fbcharacterpose.h.
double mMirrorPlaneTiltAngle |
Mirror plane tilt angle in degrees (used when mMirrorPlaneType = kFBMirrorPlaneTypeUser).
Definition at line 142 of file fbcharacterpose.h.
FBMirrorPlaneType mMirrorPlaneType |
Mirror plane type.
Definition at line 131 of file fbcharacterpose.h.
FBModel* mModelToMatch |
Model to match.
When pasting a pose and matching T/R, the pose is pasted so that the T/R of this model does not change.
Definition at line 125 of file fbcharacterpose.h.