Open Reality Reference Guide
fbcharacterpose.h
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1 #ifndef __FBCHARACTERPOSE_H__
2 #define __FBCHARACTERPOSE_H__
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38 
43 #include <kaydaradef.h>
44 #ifndef FBSDK_DLL
48  #define FBSDK_DLL K_DLLIMPORT
49 #endif
50 
51 #include <fbsdk/fbcomponent.h>
52 #include <fbsdk/fbpose.h>
53 
54 #ifdef FBSDKUseNamespace
55  namespace FBSDKNamespace {
56 #endif
57 
62 
65 {
66  kFBCharacterPoseNoFlag = 0,
67  kFBCharacterPoseMirror = 1,
68  kFBCharacterPoseGravity = 1<<1,
69  kFBCharacterPoseMatchTX = 1<<2,
70  kFBCharacterPoseMatchTY = 1<<3,
71  kFBCharacterPoseMatchTZ = 1<<4,
72  kFBCharacterPoseMatchR = 1<<5,
73  kFBCharacterPoseMatchPivot = 1<<6,
74  kFBCharacterPoseUseKeyingGroup = 1<<7,
75  kFBCharacterPoseMatchFKTranslation = 1<<8
76 };
77 
80 {
81  kFBMirrorPlaneTypeInvalid = -1,
82  kFBMirrorPlaneTypeAuto = 0,
83  kFBMirrorPlaneTypeZY,
84  kFBMirrorPlaneTypeXY,
85  kFBMirrorPlaneTypeXZ,
86  kFBMirrorPlaneTypeUser,
87  kFBMirrorPlaneTypeEquation,
88  kFBMirrorPlaneTypeCount
89 };
90 
93 {
94  kFBCharacterPoseKeyingModeInvalid = -1,
95  kFBCharacterPoseKeyingModeFullBody = 0,
96  kFBCharacterPoseKeyingModeBodyPart,
97  kFBCharacterPoseKeyingModeCount
98 };
99 
101 // FBCharacterPoseOptions
104 
119 {
120  public:
121 
126 
129 
132 
140 
143 
146 
150 
155  void SetFlag( FBCharacterPoseFlag pFlag, bool pValue );
156 
161  bool GetFlag( FBCharacterPoseFlag pFlag ) const;
162 
165  void ClearFlag();
166 
167  private:
168 
169  FBCharacterPoseFlag mFlags;
170 };
171 
173 // FBCharacterPose
176 
181 {
182  //--- Open Reality declaration.
184 
185  public:
191  FBCharacterPose( const char* pName, HIObject pObject=NULL );
192 
195  void ClearPose();
196 
200 
204 
208  void CopyPose( FBCharacter& pCharacter );
209 
213  void CopyPoseCharacter( FBCharacter& pCharacter );
214 
219 
223  void CopyPoseCharacterExtension( FBCharacterExtension& pCharacterExtension );
224 
231  void PastePose( FBCharacter& pCharacter, FBCharacterPoseOptions& pCharacterPoseOptions );
232 
238  void PastePoseCharacter( FBCharacter& pCharacter, FBCharacterPoseOptions& pCharacterPoseOptions );
239 
245  void PastePoseCharacterExtensions( FBCharacter& pCharacter, FBCharacterPoseOptions& pCharacterPoseOptions );
246 
252  void PastePoseCharacterExtension( FBCharacterExtension& pCharacterExtension, FBCharacterPoseOptions& pCharacterPoseOptions );
253 
258 
263  bool IsCharacterExtensionPoseStored( const char* pCharacterExtensionName );
264 
269  void CopyFrom( FBCharacterPose& pFromPose );
270 
275  void CopyPoseDataFrom( FBCharacterPose& pFromPose );
276 
281 
286 
291 
297 
302  FBObjectPose* GetCharacterExtensionPose( const char* pCharacterExtensionName );
303 
309  FBObjectPose* GetOrCreateCharacterExtensionPose( const char* pCharacterExtensionName );
310 
314  void RemoveCharacterExtensionPoseAt( int pIndex );
315 
319  void RemoveCharacterExtensionPose( const char* pCharacterExtensionName );
320 
326 
332  void GetMirrorPlaneEquation( FBVector4<double>& pMirrorPlaneEquation, FBCharacter& pCharacter, FBCharacterPoseOptions& pCharacterPoseOptions );
333 
339  void GetMirrorPlaneEquation( FBMatrix& pMirrorPlaneEquation, FBCharacter& pCharacter, FBCharacterPoseOptions& pCharacterPoseOptions );
340 
341 
346 
352 
360 
367  void GetExtraBoneTransform(FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex );
368 
374 
379 
380  private:
381 
383 
388  FBCharacterPose& operator=( const FBCharacterPose& );
390 };
391 
393 // Property List: CharacterPose
395 
398 {
399  public:
405  FBCharacterPose* operator[]( int pIndex );
406 };
407 
408 #ifdef FBSDKUseNamespace
409  }
410 #endif
411 
412 #endif /* __FBCHARACTERPOSE_H__ */
Objects Grouping class.
A character is the link between a motion source and a character model.
Definition: fbcharacter.h:1388
Used to work with character poses.
void GetExtraBoneTransform(FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex)
Get the extra bone transformation.
void ClearPose()
Clear all the data of the pose.
void RemoveCharacterExtensionPoseAt(int pIndex)
Remove the pose of a character extension.
void ApplyPoseCandidate()
After setting the candidate on the skeleton node, calling this function will allow subsequent call to...
void ClearCharacterExtensionsPose()
Clear only the pose of the character extensions (omit the character).
int GetCharacterExtensionPoseCount()
Get the number of character extension stored in the pose.
void ClearCharacterPose()
Clear only the pose of the character (omit the extensions).
FBObjectPose * GetCharacterExtensionPose(const char *pCharacterExtensionName)
Get the pose of a character extension.
bool IsCharacterPoseStored()
Is the pose of the character stored in the pose?
void CopyPoseCharacter(FBCharacter &pCharacter)
Copy the pose of only the character (omit the extensions).
void PastePoseCharacterExtensions(FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions)
Paste the pose of only the character extensions (omit the character).
void GetMirrorPlaneEquation(FBMatrix &pMirrorPlaneEquation, FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions)
Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.
FBObjectPose * GetOrCreateCharacterExtensionPose(const char *pCharacterExtensionName)
Get the pose of a character extension and create it if necessary.
int GetExtraBoneCount()
Get the number of extra bones contained in the character pose.
void PastePoseCharacter(FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions)
Paste the pose of only the character (omit the extensions).
void CopyPoseDataFrom(FBCharacterPose &pFromPose)
Copy all the pose data from a given pose.
FBModel * GetExtraBoneModelAt(int pIndex)
Get the extra bone model at the specified index.
FBCharacterPose(const char *pName, HIObject pObject=NULL)
Public constructor.
void CopyPoseCharacterExtension(FBCharacterExtension &pCharacterExtension)
Copy the pose of a single character extension.
void CopyPoseCharacterExtensionsFrom(FBCharacterPose &pFromPose)
Copy the pose data of only the character extensions from a given pose.
void CopyPoseCharacterFrom(FBCharacterPose &pFromPose)
Copy the pose data of only the character from a given pose.
void CopyFrom(FBCharacterPose &pFromPose)
Copy everything from a given object.
void CopyPoseCharacterExtensions(FBCharacter &pCharacter)
Copy the pose of only the character extensions (omit the character).
bool IsCharacterExtensionPoseStored(const char *pCharacterExtensionName)
Is the pose of the character extension stored in the pose?
void PastePoseCharacterExtension(FBCharacterExtension &pCharacterExtension, FBCharacterPoseOptions &pCharacterPoseOptions)
Paste the pose of a single character extension.
FBObjectPose * GetCharacterExtensionPoseAt(int pIndex)
Get the pose of a character extension.
void GetMirrorPlaneEquation(FBVector4< double > &pMirrorPlaneEquation, FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions)
Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.
void GetExtraBoneParentRotationOffset(FBRVector &pR, int pIndex)
Get the extra bone transformation offset.
void PastePose(FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions)
Paste the pose of a character and its extensions.
FBString GetCharacterExtensionNameFromPose(FBObjectPose &pCharacterExtensionPose)
Get the name of the character extension for the specified pose.
void CopyPose(FBCharacter &pCharacter)
Copy the pose of a character and its extensions.
void GetExtraBoneTransformOffset(FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex)
Get the extra bone transformation offset.
void RemoveCharacterExtensionPose(const char *pCharacterExtensionName)
Remove the pose of a character extension.
Stores options for operations on poses.
void ClearFlag()
Clear all flags.
FBVector4< double > mMirrorPlaneEquation
Mirror plane equation (used when mMirrorPlaneType = kFBMirrorPlaneTypeEquation).
bool GetFlag(FBCharacterPoseFlag pFlag) const
Get a flag value.
FBCharacterPoseKeyingMode mCharacterPoseKeyingMode
CharacterPoseKeyingMode (FullBody or BodyPart).
FBCharacterPoseOptions()
Constructor.
double mMirrorPlanePanAngle
Mirror plane pan angle in degrees (used when mMirrorPlaneType = kFBMirrorPlaneTypeUser).
double mMirrorPlaneTiltAngle
Mirror plane tilt angle in degrees (used when mMirrorPlaneType = kFBMirrorPlaneTypeUser).
void SetFlag(FBCharacterPoseFlag pFlag, bool pValue)
Set a flag value.
FBModel * mModelToMatch
Model to match.
FBMirrorPlaneType mMirrorPlaneType
Mirror plane type.
Four x Four (double) Matrix.
Definition: fbtypes.h:290
Model class.
Definition: fbmodel.h:274
FBObjectPose class.
Definition: fbobjectpose.h:193
Pose class.
Definition: fbpose.h:76
PropertyList: CharacterPose.
FBCharacterPose * operator[](int pIndex)
Get the character pose at pIndex.
PropertyList: Concrete class for PropertyList of component
Definition: fbcomponent.h:536
Basic string class.
Definition: fbstring.h:67
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
FBCharacterPoseFlag
Character Pose Options flags.
FBMirrorPlaneType
Mirror Plane Type.
FBCharacterPoseKeyingMode
Character Pose Keying Mode.
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
Definition: fbcomponent.h:131
Access to poses.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:62
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:68
class K_DLLIMPORT FBVector3< double > FBVector3d
3D vector.
Definition: fbtypes.h:438