Open Reality Reference Guide
FBDeck Class Reference

Interface to a tape deck. More...

#include <fbdeck.h>

Inheritance diagram for FBDeck:

Public Member Functions

void ThreadSync ()
 
 FBDeck (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
 IObject_Declare (override)
 
virtual void DeckStatusUpdateNotify ()
 Interface to IObject. More...
 
virtual void DeckAutoCommandsNotify ()
 Deck auto commands notification. More...
 
virtual void Rewind ()
 Rewind. More...
 
virtual void Stop ()
 Stop. More...
 
virtual void Play (double pSpeed=1.0)
 Play forwards. More...
 
virtual void Forward ()
 Fast forward. More...
 
virtual void ReversePlay (double pSpeed=1.0)
 Play backwards. More...
 
virtual void StepBack ()
 Step backwards. More...
 
virtual void StepForward ()
 Step forwards. More...
 
virtual void Eject ()
 Eject tape. More...
 
virtual void CueAt (FBTime pTime)
 Cue deck at a given time. More...
 
virtual FBTime GetTime ()
 Get the deck's time. More...
 
virtual bool FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)
 FBX Store/Retrieval functions. More...
 
virtual bool FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)
 
- Public Member Functions inherited from FBComponent
 FBComponent (HIObject pObject)
 Constructor. More...
 
virtual ~FBComponent ()
 Destructor. More...
 
virtual bool FBCreate ()
 Open Reality Creation function. More...
 
virtual void FBDestroy ()
 Open Reality destruction function. More...
 
virtual void FBDelete () override
 Open Reality deletion function. More...
 
virtual bool SetHIObject (HIObject pObject, bool pSDKComponent) override
 Assign component to an internal pointer. More...
 
virtual int PropertyAdd (FBProperty *pProperty)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBProperty *pReferenceProperty)
 Add a reference property to the component's property manager. More...
 
void PropertyRemove (FBProperty *pProperty)
 Remove a Property from the component's Property manager. More...
 
void PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading. More...
 
FBPropertyPropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)
 Create user or dynamic property. More...
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated). More...
 
void SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags. More...
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled. More...
 
void EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags. More...
 
void DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags. More...
 
void SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status. More...
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled. More...
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessObjectNamespace. More...
 
virtual const char * ClassName () override
 Get the class name. More...
 
virtual bool UseCustomPropertyViewSet () const
 Use the custom property viewSet or not. More...
 
const char * GetFullName (void)
 Get the full name. More...
 
void SetOwnerNamespace (FBNamespace *pOwnerNSObj)
 Set the owner Namespace object. More...
 
FBNamespaceGetOwnerNamespace (void)
 Get the owner Namespace object. More...
 
FBFileReferenceGetOwnerFileReference (void)
 Get the owner FileReference object. More...
 
void HardSelect ()
 HardSelect. More...
 
virtual bool Is (int pTypeId) override
 Returns true if object is of type TypeId. More...
 
virtual int GetTypeId () override
 GetTypeId( int pTypeId ) More...
 
- Public Member Functions inherited from FBWrapperHolder
FBScriptWrapperGetWrapper ()
 Return the wrapper interface of this FBObject. More...
 
void AddWrapper (FBScriptWrapper *)
 
void RemoveWrapper (FBScriptWrapper *)
 

Public Attributes

const char * UniqueName
 internal Unique name. More...
 
FBPropertyString IconFilename
 Read Write Property: Filename of icon for deck. More...
 
FBPropertyBool Online
 Read Write Property: Is deck online? More...
 
FBPropertyTime Offset
 Read Write Property: Current offset for the TC. More...
 
FBPropertyTime Latency
 Read Write Property: Latency of response for the deck; More...
 
FBPropertyTime PreRoll
 Read Write Property: Pre-Roll. More...
 
FBPropertyTime PostRoll
 Read Write Property: Post-Roll. More...
 
FBPropertyDeckTransportMode TransportControl
 Read Write Property: Mode w/r to TC (None, Sync, Main ); More...
 
FBPropertyBool CassetteInside
 Read Only Property: Is the cassette inside? More...
 
FBPropertyBool PlayingForward
 Read Only Property: Playing forward? More...
 
FBPropertyBool PlayingBackward
 Read Only Property: Playing backwards? More...
 
FBPropertyBool EE
 Read Write Property: Is EE on? More...
 
FBPropertyBool StandBy
 Read Write Property: In standby mode? More...
 
- Public Attributes inherited from FBComponent
FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyListComponent Components
 List: List of components. More...
 
FBPropertyListComponent Parents
 List: Parents. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
FBPropertyString LongName
 Read Write Property: Name and namespace for object.
More...
 
FBPropertyFolder Folder
 Read Write Property: The folder that contain this component. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from FBComponent
static int GetInternalClassId ()
 
static void FBComponentSetName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetName (FBComponent *pObject)
 
static void FBComponentSetLongName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetLongName (FBComponent *pObject)
 
- Static Public Attributes inherited from FBComponent
static int TypeInfo
 Contains the Type information of the object. More...
 
- Protected Member Functions inherited from FBPlug
bool IsSDKComponent ()
 Return whether or not item is an SDK component. More...
 
bool ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool DisconnectDst (FBPlug *pDst)
 Remove a destination connection. More...
 
bool DisconnectSrc (FBPlug *pSrc)
 Remove a source connection. More...
 
void DisconnectAllSrc ()
 Remove all source connections. More...
 
void DisconnectAllDst ()
 Remove all destination connections. More...
 
bool DisconnectDstAt (int pIndex)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrcAt (int pIndex)
 Remove a source connection at a specified index. More...
 
bool ReplaceDstAt (int pIndex, FBPlug *pDst)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (int pIndex, FBPlug *pSrc)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (int pIndexA, int pIndexB)
 Swap source connection at index A with source connection at index B. More...
 
bool MoveSrcAt (int pIndex, int pAtIndex)
 Move source connection at pIndex to pAtIndex. More...
 
bool MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc)
 Move source connection pSrc to the position of pAtSrc. More...
 
int GetSrcCount ()
 Get source connection count. More...
 
FBPlugGetSrc (int pIndex)
 Get a source connection's plug at specified index. More...
 
FBConnectionType GetSrcType (int pIndex)
 Get a source connection's type at specified index. More...
 
int GetDstCount ()
 Get destination connection count. More...
 
FBPlugGetDst (int pIndex)
 Get a destination connection's plug at specified index. More...
 
FBConnectionType GetDstType (int pIndex)
 Get a destination connection's type at specified index. More...
 
bool BeginChange ()
 Begins a change on multiple plugs. More...
 
void EndChange ()
 Ends a change on multiple plugs. More...
 
void SetSelfModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlugModificationFlag pFlag)
 Tell if the plug's self has changed. More...
 
void SetContentModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlugModificationFlag pFlag)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask)
 Revert the plug's modification to original status. More...
 
void SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue)
 Set the plug's status flag. More...
 
bool GetStatusFlag (FBPlugStatusFlag pStatus) const
 Tell if the plug's status has changed. More...
 
FBPlugGetOwner ()
 Get the owner of this plug. More...
 
FBPlugGetOwned (int pIndex)
 Get the owned plug at specified index. More...
 
int GetOwnedCount ()
 Get the owned plug count. More...
 
virtual bool PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
 
virtual bool PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
 
virtual bool PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)
 PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
 
- Static Protected Member Functions inherited from FBPlug
static int GetInternalClassId ()
 Internal class Id. More...
 
- Protected Attributes inherited from FBPlug
bool mAllocated
 Contain the Allocation State of the Component. More...
 
HIObject mObject
 Handle on the Plug. More...
 
bool mSDKComponent
 bool Plug is an SDK component.
More...
 
- Static Protected Attributes inherited from FBPlug
static const char * ClassGroupName
 ClassGroupName of the object. More...
 
static int TypeInfo
 TypeInfo. More...
 
static int mGlobalTypeInfo
 Represente the Type Index. More...
 

Detailed Description

Interface to a tape deck.

Definition at line 116 of file fbdeck.h.

Constructor & Destructor Documentation

◆ FBDeck()

FBDeck ( const char *  pName,
HIObject  pObject = NULL 
)

Constructor.

Parameters
pNameName of deck.
pObjectInternal parent object (default is NULL).

Member Function Documentation

◆ CueAt()

virtual void CueAt ( FBTime  pTime)
virtual

Cue deck at a given time.

Parameters
pTimeTime to cue deck at.

◆ DeckAutoCommandsNotify()

virtual void DeckAutoCommandsNotify ( )
virtual

Deck auto commands notification.

◆ DeckStatusUpdateNotify()

virtual void DeckStatusUpdateNotify ( )
virtual

Interface to IObject.

Deck status update notification.

◆ Eject()

virtual void Eject ( )
virtual

Eject tape.

◆ FbxStore()

virtual bool FbxStore ( FBFbxObject pFbxObject,
kFbxObjectStore  pStoreWhat 
)
virtual

FBX Store/Retrieval functions.

◆ Forward()

virtual void Forward ( )
virtual

Fast forward.

◆ GetTime()

virtual FBTime GetTime ( )
virtual

Get the deck's time.

Returns
Time of deck.

◆ Play()

virtual void Play ( double  pSpeed = 1.0)
virtual

Play forwards.

Parameters
pSpeedPlayback speed (default is 1.0).

◆ ReversePlay()

virtual void ReversePlay ( double  pSpeed = 1.0)
virtual

Play backwards.

Parameters
pSpeedPlayback speed(default is 1.0).

◆ Rewind()

virtual void Rewind ( )
virtual

Rewind.

◆ StepBack()

virtual void StepBack ( )
virtual

Step backwards.

◆ StepForward()

virtual void StepForward ( )
virtual

Step forwards.

◆ Stop()

virtual void Stop ( )
virtual

Stop.

Member Data Documentation

◆ CassetteInside

FBPropertyBool CassetteInside

Read Only Property: Is the cassette inside?

Definition at line 179 of file fbdeck.h.

◆ EE

Read Write Property: Is EE on?

Definition at line 182 of file fbdeck.h.

◆ IconFilename

FBPropertyString IconFilename

Read Write Property: Filename of icon for deck.

Definition at line 168 of file fbdeck.h.

◆ Latency

FBPropertyTime Latency

Read Write Property: Latency of response for the deck;

Definition at line 173 of file fbdeck.h.

◆ Offset

Read Write Property: Current offset for the TC.

Definition at line 172 of file fbdeck.h.

◆ Online

Read Write Property: Is deck online?

Definition at line 171 of file fbdeck.h.

◆ PlayingBackward

FBPropertyBool PlayingBackward

Read Only Property: Playing backwards?

Definition at line 181 of file fbdeck.h.

◆ PlayingForward

FBPropertyBool PlayingForward

Read Only Property: Playing forward?

Definition at line 180 of file fbdeck.h.

◆ PostRoll

FBPropertyTime PostRoll

Read Write Property: Post-Roll.

Definition at line 175 of file fbdeck.h.

◆ PreRoll

FBPropertyTime PreRoll

Read Write Property: Pre-Roll.

Definition at line 174 of file fbdeck.h.

◆ StandBy

FBPropertyBool StandBy

Read Write Property: In standby mode?

Definition at line 183 of file fbdeck.h.

◆ TransportControl

FBPropertyDeckTransportMode TransportControl

Read Write Property: Mode w/r to TC (None, Sync, Main );

Definition at line 176 of file fbdeck.h.

◆ UniqueName

const char* UniqueName

internal Unique name.

Definition at line 119 of file fbdeck.h.


The documentation for this class was generated from the following file: