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| FBProperty () |
| Constructor. More...
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void | SetEnable (bool pValue) |
| Set property enable status. More...
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const char * | GetName () |
| Get the property's name. More...
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void | SetName (const char *pName) |
| Set the property's name. More...
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virtual FBPropertyType | GetPropertyType () |
| Get the property's type. More...
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const char * | GetPropertyTypeName () |
| Get the property's type name. More...
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virtual KDataType * | GetDataType () |
| Get the property datatype pointer. More...
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virtual void | SetData (void *pData) |
| Set the value of the property, passing the type as an argument. More...
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virtual void | GetData (void *pData, int pSize, FBEvaluateInfo *pEvalInfo=NULL) const |
| Get the value of a property. More...
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int | AsInt () |
| Get the property as an integer. More...
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bool | SetInt (int pInt) |
| Set the property from an integer. More...
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virtual const char * | AsString (FBDataAsStringFlag pFlag=kFBDataAsStringUI) |
| Get the property value as a string. More...
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virtual bool | SetString (const char *pString) |
| Set the property value from a string. More...
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const char * | OriValueAsString () |
| Get the property original value (before any modification) as string. More...
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bool | IsAnimated () const |
| Get the property animated flag status. More...
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bool | OriIsAnimated () const |
| Get the property original animated flag status (before any modification) More...
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virtual bool | IsList () |
| Verify if property is of this type. More...
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virtual bool | IsAnimatable () |
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bool | IsInternal () const |
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bool | IsUserProperty () |
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bool | IsTextureConnectableProperty () |
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bool | IsReferenceProperty () |
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bool | IsMinClamp () |
| Indicate if minimum value clamping will be applied on user input value. More...
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bool | IsMaxClamp () |
| Indicate if maximum value clamping will be applied on user input value. More...
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bool | IsTemporaryProperty () |
| Indicate if a property was created on retrieve because it didn't exist. More...
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bool | AcceptTemporaryProperty (const char *pEnumList[]=NULL, fbExternalGetSetHandler pGet=NULL, fbExternalGetSetHandler pSet=NULL) |
| Accept a temporary property as a dynamic property. More...
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bool | IsObjectList () |
| Indicate if is an instance of FBPropertyListObject. More...
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virtual bool | IsReadOnly () |
| Is property read-only? More...
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virtual const char * | EnumList (int pIndex) |
| Return the string of an enum value. More...
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FBStringList * | GetEnumStringList (bool pCreateIt=false) |
| String list for enum properties. More...
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void | NotifyEnumStringListChanged () |
| Notify system that the enum list was modified. More...
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void | ModifyPropertyFlag (FBPropertyFlag pFlag, bool pValue) |
| ModifyPropertyFlag. More...
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FBPropertyFlag | GetPropertyFlags () |
| GetPropertyFlags. More...
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bool | GetPropertyFlag (FBPropertyFlag pFlag) |
| GetPropertyFlag. More...
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void | SetMinMax (double pMin, double pMax, bool pForceMinClamp=false, bool pForceMaxClamp=false) |
| SetMinMax. More...
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void | SetMin (double pMin, bool pForceMinClamp=false) |
| SetMin. More...
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void | SetMax (double pMax, bool pForceMaxClamp=false) |
| SetMax. More...
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double | GetMin () |
| GetMin. More...
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double | GetMax () |
| GetMax. More...
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void * | GetParent () |
| Get the parent of the object. More...
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Locking a property or any number of its channel(s) prevents the user from modifying animation on this property.
This means that the user can't add, remove or edit any key on any layer of a locked property/channel. It also means that the user can't change the current value of the property. However, a locked property allows existing animation to flow through. This means that the value of a locked property can change through time as its being driven by existing animation and/or constraints.
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int | GetSubMemberCount () const |
| GetSubMemberCount. More...
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bool | AllowsLocking () const |
| AllowsLocking. More...
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bool | HasSomethingLocked () const |
| HasSomethingLocked. More...
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bool | IsLocked () const |
| IsLocked. More...
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bool | IsMemberLocked (int pIndex) const |
| IsMemberLocked. More...
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void | SetLocked (bool pLocked) |
| SetLocked. More...
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void | SetMemberLocked (int pIndex, bool pLocked) |
| SetMemberLocked. More...
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FBProperty * | GetReferencedProperty () |
| Get the referenced property, in the case of this property is a reference property (see the IsReferenceProperty() method). More...
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FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. More...
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void | AddWrapper (FBScriptWrapper *) |
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void | RemoveWrapper (FBScriptWrapper *) |
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bool | IsSDKComponent () |
| Return whether or not item is an SDK component. More...
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bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. More...
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bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. More...
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void | DisconnectAllSrc () |
| Remove all source connections. More...
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void | DisconnectAllDst () |
| Remove all destination connections. More...
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bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. More...
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bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. More...
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bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. More...
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bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. More...
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bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. More...
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bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. More...
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bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. More...
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int | GetSrcCount () |
| Get source connection count. More...
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FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. More...
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FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. More...
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int | GetDstCount () |
| Get destination connection count. More...
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FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. More...
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FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. More...
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bool | BeginChange () |
| Begins a change on multiple plugs. More...
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void | EndChange () |
| Ends a change on multiple plugs. More...
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void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. More...
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bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. More...
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void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. More...
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bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. More...
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int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. More...
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bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. More...
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void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. More...
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bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. More...
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FBPlug * | GetOwner () |
| Get the owner of this plug. More...
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FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. More...
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int | GetOwnedCount () |
| Get the owned plug count. More...
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virtual const char * | ClassName () |
| internal System vars. More...
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virtual bool | Is (int pTypeId) |
| Is( int pTypeId ) More...
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virtual int | GetTypeId () |
| GetTypeId( int pTypeId ) More...
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virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
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virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
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virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
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virtual void | FBDelete () |
| Actual destructor for a FBPlug. More...
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static int | GetInternalClassId () |
| Internal class Id. More...
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static const char * | ClassGroupName |
| ClassGroupName of the object. More...
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static int | TypeInfo |
| TypeInfo. More...
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static int | mGlobalTypeInfo |
| Represente the Type Index. More...
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Property: Base property class.
A property is a holder for function callbacks into the internals of the application.
You cannot instantiate FBProperty objects. To reference a property:
- Use an instance of an FBComponent object. The methods FBComponent::PropertyCreate and FBComponent::PropertyRemove can be used to modify an object's set of properties. When accessing a FBProperty object via its containing object, you can get or set (assuming it is not read-only) its value directly, for example in Python: myObject.Visibility = True.
- FBPropertyManager exists in all FBComponent objects, and contains an array of all the registered properties. Use FBProperty::Find to find a property by name. When accessing a property reference directly, its value is obtained via its 'Data' member.
myProp = myObject.PropertyList.Find( 'Visibility' )
if myProp: myProp.Data = True
To see how to create a custom property in Python, see CustomProperty.py.
Definition at line 194 of file fbproperties.h.