|
| FBKeyingGroup (const char *pName, FBKeyingGroupType pType, HIObject pObject=NULL) |
| Constructor. More...
|
|
virtual void | FBDelete () override |
| Virtual FBDelete function. More...
|
|
void | SetObjectType (FBComponent *pObject) |
| Set the object type filter for and object type keying group. More...
|
|
void | AddProperty (FBProperty *pProp) |
| Add property to be keyed when current keying group is active. More...
|
|
void | RemoveProperty (FBProperty *pProp) |
| RemoveProperty from the keyinggroup list. More...
|
|
FBProperty * | GetProperty (int pIndex) |
| GetProperty from the keyinggroup list. More...
|
|
int | GetPropertyCount () |
| GetPropertyCount. More...
|
|
int | FindPropertyIndex (FBProperty *pProp) |
| FindPropertyIndex. More...
|
|
void | AddObjectDependency (FBComponent *pObj) |
| AddObjectDependency An object dependency is the content of a keying group and will activate keying group when selected (activation only works if the keying group is a character extension). More...
|
|
void | RemoveObjectDependency (FBComponent *pObj) |
| RemoveObjectDependency An object dependency is the content of a keying group and will activate keying group when selected (activation only works if the keying group is a character extension). More...
|
|
bool | IsObjectDependency (FBComponent *pObj) |
| IsObjectDependency determine if the pObj is a dependency. More...
|
|
bool | IsObjectDependencySelected () |
| IsObjectDependencySelected. More...
|
|
void | RemoveAllProperties () |
| IsObjectDependencySelected empty the property list. More...
|
|
void | RemoveAllObjectDependency () |
| IsObjectDependencySelected empty the content list. More...
|
|
void | RemoveAllSubKeyingGroup () |
| RemoveAllSubKeyingGroup empty the child keying group. More...
|
|
int | GetParentKeyingGroupCount () |
| GetParentKeyingGroupCount. More...
|
|
FBKeyingGroup * | GetParentKeyingGroup (int pIndex) |
| GetParentKeyingGroup. More...
|
|
int | GetSubKeyingGroupCount () |
| GetSubKeyingGroupCount. More...
|
|
FBKeyingGroup * | GetSubKeyingGroup (int pIndex) |
| GetSubKeyingGroup. More...
|
|
int | GetSubObjectCount () |
| GetSubObjectCount. More...
|
|
FBComponent * | GetSubObject (int pIndex) |
| GetSubObject. More...
|
|
int | GetCumulativePropertyCount (bool pStopAtVisible=false) |
| GetCumulativePropertyCount Same as GetSubKeyingGroupCount but recursive in child keying group. More...
|
|
FBProperty * | GetCumulativeProperty (int pIndex, bool pStopAtVisible=false) |
| GetCumulativeProperty Same as GetSubKeyingGroup but recursive in child keying group. More...
|
|
void | ClearAllItems () |
| ClearAllItems clear object dependency, properties and child keying group. More...
|
|
void | SetEnabled (bool pEnable) |
| SetEnabled, makes the keying group available in keying group list of the key control UI. More...
|
|
void | SetActive (bool pActive) |
| SetActive, activate the keying group, replacing the other keying group. More...
|
|
void | SetActiveAppend (bool pActive) |
| SetActiveAppend, activate and append the keying group to the other keying groups. More...
|
|
| FBComponent (HIObject pObject) |
| Constructor. More...
|
|
virtual | ~FBComponent () |
| Destructor. More...
|
|
virtual bool | FBCreate () |
| Open Reality Creation function. More...
|
|
virtual void | FBDestroy () |
| Open Reality destruction function. More...
|
|
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer. More...
|
|
virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. More...
|
|
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. More...
|
|
void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. More...
|
|
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
|
|
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property. More...
|
|
FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
|
|
void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
|
|
bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
|
|
void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
|
|
void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
|
|
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
|
|
bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
|
|
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy. More...
|
|
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace. More...
|
|
virtual const char * | ClassName () override |
| Get the class name. More...
|
|
virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. More...
|
|
const char * | GetFullName (void) |
| Get the full name. More...
|
|
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. More...
|
|
FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. More...
|
|
FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. More...
|
|
void | HardSelect () |
| HardSelect. More...
|
|
virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId. More...
|
|
virtual int | GetTypeId () override |
| GetTypeId( int pTypeId ) More...
|
|
FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. More...
|
|
void | AddWrapper (FBScriptWrapper *) |
|
void | RemoveWrapper (FBScriptWrapper *) |
|
|
FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More...
|
|
FBPropertyListComponent | Components |
| List: List of components. More...
|
|
FBPropertyListComponent | Parents |
| List: Parents. More...
|
|
FBPropertyBool | Selected |
| Read Write Property: Selected property. More...
|
|
FBPropertyString | Name |
| Read Write Property: Unique name of object. More...
|
|
FBPropertyString | LongName |
| Read Write Property: Name and namespace for object.
More...
|
|
FBPropertyFolder | Folder |
| Read Write Property: The folder that contain this component. More...
|
|
static int | TypeInfo |
| Contains the Type information of the object. More...
|
|
bool | IsSDKComponent () |
| Return whether or not item is an SDK component. More...
|
|
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
|
|
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
|
|
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
|
|
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
|
|
bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. More...
|
|
bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. More...
|
|
void | DisconnectAllSrc () |
| Remove all source connections. More...
|
|
void | DisconnectAllDst () |
| Remove all destination connections. More...
|
|
bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. More...
|
|
bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. More...
|
|
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. More...
|
|
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. More...
|
|
bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. More...
|
|
bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. More...
|
|
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. More...
|
|
int | GetSrcCount () |
| Get source connection count. More...
|
|
FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. More...
|
|
FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. More...
|
|
int | GetDstCount () |
| Get destination connection count. More...
|
|
FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. More...
|
|
FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. More...
|
|
bool | BeginChange () |
| Begins a change on multiple plugs. More...
|
|
void | EndChange () |
| Ends a change on multiple plugs. More...
|
|
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. More...
|
|
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. More...
|
|
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. More...
|
|
bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. More...
|
|
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. More...
|
|
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. More...
|
|
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. More...
|
|
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. More...
|
|
FBPlug * | GetOwner () |
| Get the owner of this plug. More...
|
|
FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. More...
|
|
int | GetOwnedCount () |
| Get the owned plug count. More...
|
|
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
|
|
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
|
|
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
|
|
static int | GetInternalClassId () |
| Internal class Id. More...
|
|
bool | mAllocated |
| Contain the Allocation State of the Component. More...
|
|
HIObject | mObject |
| Handle on the Plug. More...
|
|
bool | mSDKComponent |
| bool Plug is an SDK component.
More...
|
|
static const char * | ClassGroupName |
| ClassGroupName of the object. More...
|
|
static int | TypeInfo |
| TypeInfo. More...
|
|
static int | mGlobalTypeInfo |
| Represente the Type Index. More...
|
|
KeyingGroup class.
This class is an interface to manipulate which properties will be keyed when active. A derived class could control when the keying group should activate and what content it should have. For example, a derived class could activate based one that is selected in the scene.
To create a custom keying group, use the appropriate FBKeyingGroupType flag. Then, if it is a local keying group, call AddObjectDependency() to add an object to the keying group. You can then add properties belonging to the new object with AddProperty().
If you are creating an object type keying group, call SetObjectType() to specify what kind of object will be keyed by this keying group. Then, add a property from an object, the name of the property will be used by the keying group the find corresponding properties in selected object.
If you create a global keying group, simply properties from an object with AddProperty(). The name of the property will be used by the keying group to find corresponding properties in the selected object.
Definition at line 87 of file fbkeyinggroup.h.