Open Reality Reference Guide
FBMotionBlend Class Reference

Motion Blend class. More...

#include <fbmotionblend.h>

Inheritance diagram for FBMotionBlend:

Public Member Functions

int GetEditCount ()
 Get the number of Edits in the Motion Blend. More...
 
FBMotionBlendEditGetEdit (int pIndex)
 Get the Edit associated to the input index. More...
 
FBMotionBlendEditGetCurrentEdit ()
 Get the current Edit used in the Motion Blend. More...
 
bool SetCurrentEdit (FBMotionBlendEdit *pEdit)
 Set the current Edit to be used in the Motion Blend. More...
 
FBMotionBlendEditAddEdit (const char *pName=nullptr, bool pSetAsCurrent=true)
 Add a new Edit in the Motion Blend. More...
 
bool RemoveEdit (FBMotionBlendEdit *pEdit)
 Remove an Edit from the Motion Blend. More...
 
bool RemoveAllEdits ()
 Remove all Edits from the Motion Blend. More...
 
bool SetSnapOnFrame (bool pSnap)
 Set the "Snap On Frame" state. More...
 
bool GetSnapOnFrame ()
 Get the "Snap On Frame" state. More...
 
bool SetForceTime (bool pForceTime)
 Set the "Force Time" state. More...
 
bool GetForceTime ()
 Get the "Force Time" state. More...
 
bool SetSyncTakeEditStartEnd (bool pSync)
 Set the "Sync Take/Edit Start & End" state. More...
 
bool GetSyncTakeEditStartEnd ()
 Get the "Sync Take/Edit Start & End" state. More...
 
- Public Member Functions inherited from FBComponent
 FBComponent (HIObject pObject)
 Constructor. More...
 
virtual ~FBComponent ()
 Destructor. More...
 
virtual bool FBCreate ()
 Open Reality Creation function. More...
 
virtual void FBDestroy ()
 Open Reality destruction function. More...
 
virtual void FBDelete () override
 Open Reality deletion function. More...
 
virtual bool SetHIObject (HIObject pObject, bool pSDKComponent) override
 Assign component to an internal pointer. More...
 
virtual int PropertyAdd (FBProperty *pProperty)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBProperty *pReferenceProperty)
 Add a reference property to the component's property manager. More...
 
void PropertyRemove (FBProperty *pProperty)
 Remove a Property from the component's Property manager. More...
 
void PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading. More...
 
FBPropertyPropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)
 Create user or dynamic property. More...
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated). More...
 
void SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags. More...
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled. More...
 
void EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags. More...
 
void DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags. More...
 
void SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status. More...
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled. More...
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessObjectNamespace. More...
 
virtual const char * ClassName () override
 Get the class name. More...
 
virtual bool UseCustomPropertyViewSet () const
 Use the custom property viewSet or not. More...
 
const char * GetFullName (void)
 Get the full name. More...
 
void SetOwnerNamespace (FBNamespace *pOwnerNSObj)
 Set the owner Namespace object. More...
 
FBNamespaceGetOwnerNamespace (void)
 Get the owner Namespace object. More...
 
FBFileReferenceGetOwnerFileReference (void)
 Get the owner FileReference object. More...
 
void HardSelect ()
 HardSelect. More...
 
virtual bool Is (int pTypeId) override
 Returns true if object is of type TypeId. More...
 
virtual int GetTypeId () override
 GetTypeId( int pTypeId ) More...
 
- Public Member Functions inherited from FBWrapperHolder
FBScriptWrapperGetWrapper ()
 Return the wrapper interface of this FBObject. More...
 
void AddWrapper (FBScriptWrapper *)
 
void RemoveWrapper (FBScriptWrapper *)
 

Static Public Member Functions

static FBMotionBlendTheOne ()
 Get the global FBMotionBlend object. More...
 
- Static Public Member Functions inherited from FBComponent
static int GetInternalClassId ()
 
static void FBComponentSetName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetName (FBComponent *pObject)
 
static void FBComponentSetLongName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetLongName (FBComponent *pObject)
 

Additional Inherited Members

- Public Attributes inherited from FBComponent
FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyListComponent Components
 List: List of components. More...
 
FBPropertyListComponent Parents
 List: Parents. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
FBPropertyString LongName
 Read Write Property: Name and namespace for object.
More...
 
FBPropertyFolder Folder
 Read Write Property: The folder that contain this component. More...
 
- Static Public Attributes inherited from FBComponent
static int TypeInfo
 Contains the Type information of the object. More...
 
- Protected Member Functions inherited from FBPlug
bool IsSDKComponent ()
 Return whether or not item is an SDK component. More...
 
bool ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool DisconnectDst (FBPlug *pDst)
 Remove a destination connection. More...
 
bool DisconnectSrc (FBPlug *pSrc)
 Remove a source connection. More...
 
void DisconnectAllSrc ()
 Remove all source connections. More...
 
void DisconnectAllDst ()
 Remove all destination connections. More...
 
bool DisconnectDstAt (int pIndex)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrcAt (int pIndex)
 Remove a source connection at a specified index. More...
 
bool ReplaceDstAt (int pIndex, FBPlug *pDst)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (int pIndex, FBPlug *pSrc)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (int pIndexA, int pIndexB)
 Swap source connection at index A with source connection at index B. More...
 
bool MoveSrcAt (int pIndex, int pAtIndex)
 Move source connection at pIndex to pAtIndex. More...
 
bool MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc)
 Move source connection pSrc to the position of pAtSrc. More...
 
int GetSrcCount ()
 Get source connection count. More...
 
FBPlugGetSrc (int pIndex)
 Get a source connection's plug at specified index. More...
 
FBConnectionType GetSrcType (int pIndex)
 Get a source connection's type at specified index. More...
 
int GetDstCount ()
 Get destination connection count. More...
 
FBPlugGetDst (int pIndex)
 Get a destination connection's plug at specified index. More...
 
FBConnectionType GetDstType (int pIndex)
 Get a destination connection's type at specified index. More...
 
bool BeginChange ()
 Begins a change on multiple plugs. More...
 
void EndChange ()
 Ends a change on multiple plugs. More...
 
void SetSelfModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlugModificationFlag pFlag)
 Tell if the plug's self has changed. More...
 
void SetContentModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlugModificationFlag pFlag)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask)
 Revert the plug's modification to original status. More...
 
void SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue)
 Set the plug's status flag. More...
 
bool GetStatusFlag (FBPlugStatusFlag pStatus) const
 Tell if the plug's status has changed. More...
 
FBPlugGetOwner ()
 Get the owner of this plug. More...
 
FBPlugGetOwned (int pIndex)
 Get the owned plug at specified index. More...
 
int GetOwnedCount ()
 Get the owned plug count. More...
 
virtual bool PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
 
virtual bool PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
 
virtual bool PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)
 PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
 
- Static Protected Member Functions inherited from FBPlug
static int GetInternalClassId ()
 Internal class Id. More...
 
- Protected Attributes inherited from FBPlug
bool mAllocated
 Contain the Allocation State of the Component. More...
 
HIObject mObject
 Handle on the Plug. More...
 
bool mSDKComponent
 bool Plug is an SDK component.
More...
 
- Static Protected Attributes inherited from FBPlug
static const char * ClassGroupName
 ClassGroupName of the object. More...
 
static int TypeInfo
 TypeInfo. More...
 
static int mGlobalTypeInfo
 Represente the Type Index. More...
 

Detailed Description

Motion Blend class.

This class allows interacting with the Edits and options of the Motion Blend window.

# This example shows how to clear all the Edits, create a new Edit and activate the 'Snap On Frame' option.
from pyfbsdk import *
motionBlend = FBMotionBlend()
motionBlend.RemoveAllEdits()
myEdit = motionBlend.AddEdit( "myEdit" )
motionBlend.SetSnapOnFrame( True )
Motion Blend class.
Definition: fbmotionblend.h:49
bool SetSnapOnFrame(bool pSnap)
Set the "Snap On Frame" state.
FBMotionBlendEdit * AddEdit(const char *pName=nullptr, bool pSetAsCurrent=true)
Add a new Edit in the Motion Blend.
bool RemoveAllEdits()
Remove all Edits from the Motion Blend.

Definition at line 48 of file fbmotionblend.h.

Member Function Documentation

◆ AddEdit()

FBMotionBlendEdit* AddEdit ( const char *  pName = nullptr,
bool  pSetAsCurrent = true 
)

Add a new Edit in the Motion Blend.

Parameters
pNameThe new Edit name. If unset, the name "Edit" will be set.
pSetAsCurrentTrue (default) to set the new Edit as the current Edit to be used in the Motion Blend.
Returns
The new FBMotionBlendEdit object if successful, nullptr (C++) or None (Python) otherwise.

◆ GetCurrentEdit()

FBMotionBlendEdit* GetCurrentEdit ( )

Get the current Edit used in the Motion Blend.

Returns
The current FBMotionBlendEdit object if successful, nullptr (C++) or None (Python) otherwise.

◆ GetEdit()

FBMotionBlendEdit* GetEdit ( int  pIndex)

Get the Edit associated to the input index.

Parameters
pIndexThe index of the Edit to get.
Returns
The FBMotionBlendEdit object if successful, nullptr (C++) or None (Python) otherwise.

◆ GetEditCount()

int GetEditCount ( )

Get the number of Edits in the Motion Blend.

Returns
The number of Edits in the Motion Blend, or -1 in case of an error.

◆ GetForceTime()

bool GetForceTime ( )

Get the "Force Time" state.

Returns
True if the Motion Blend snaps the Timeline indicator in place so that it cannot be moved by dragging, false otherwise.

◆ GetSnapOnFrame()

bool GetSnapOnFrame ( )

Get the "Snap On Frame" state.

Returns
True if the Motion Blend forces the start and end times of all cuts and poses to snap to the nearest frame, false otherwise.

◆ GetSyncTakeEditStartEnd()

bool GetSyncTakeEditStartEnd ( )

Get the "Sync Take/Edit Start & End" state.

Returns
True if the Take start/end times sync with the Take start/end times stored in the Motion Blend Edit selected, false otherwise.

◆ RemoveAllEdits()

bool RemoveAllEdits ( )

Remove all Edits from the Motion Blend.

A default empty Edit is then created.

Returns
True if the operation is successful, false otherwise.

◆ RemoveEdit()

bool RemoveEdit ( FBMotionBlendEdit pEdit)

Remove an Edit from the Motion Blend.

Parameters
pEditThe FBMotionBlendEdit object to remove.
Returns
True if the operation is successful, false otherwise.

◆ SetCurrentEdit()

bool SetCurrentEdit ( FBMotionBlendEdit pEdit)

Set the current Edit to be used in the Motion Blend.

Parameters
pEditThe FBMotionBlendEdit object to set as the current Edit.
Returns
True if the operation is successful, false otherwise.

◆ SetForceTime()

bool SetForceTime ( bool  pForceTime)

Set the "Force Time" state.

Parameters
pForceTimeTrue to snap the Timeline indicator in place so that it cannot be moved by dragging, false otherwise.
Returns
True if the operation is successful, false otherwise.

◆ SetSnapOnFrame()

bool SetSnapOnFrame ( bool  pSnap)

Set the "Snap On Frame" state.

Parameters
pSnapTrue to force the start and end times of all cuts and poses to snap to the nearest frame, false otherwise.
Returns
True if the operation is successful, false otherwise.

◆ SetSyncTakeEditStartEnd()

bool SetSyncTakeEditStartEnd ( bool  pSync)

Set the "Sync Take/Edit Start & End" state.

Parameters
pSyncTrue to sync the Take start/end times with the Take start/end times stored in the Motion Blend Edit selected, false otherwise.
Returns
True if the operation is successful, false otherwise.

◆ TheOne()

static FBMotionBlend& TheOne ( )
static

Get the global FBMotionBlend object.

Returns
The global FBMotionBlend object.

The documentation for this class was generated from the following file: