Customize motion file loading. More...
#include <fbmotionfileoptions.h>
Public Member Functions | |
FBMotionFileOptions (FBStringList *pStringList, HIObject pObject=NULL) | |
Constructor. More... | |
int | GetTakeCount () const |
Return the take count in the file to be loaded. More... | |
bool | GetTakeSelect (int pTakeIndex) const |
Return true if the take will be loaded. More... | |
void | SetTakeSelect (int pTakeIndex, bool pSelect) |
Indicate if the take will be loaded. More... | |
const char * | GetTakeName (int pTakeIndex) const |
Get the take name. More... | |
void | SetTakeName (int pTakeIndex, const char *pName) |
Set the take name. More... | |
FBTime | GetTakeStart (int pTakeIndex) |
Return the Take Start time. More... | |
void | SetTakeStart (int pTakeIndex, FBTime pStartTime) |
Set the Take Start time. More... | |
FBTime | GetTakeStop (int pTakeIndex) |
Return the Take Stop time. More... | |
void | SetTakeStop (int pTakeIndex, FBTime pStopTime) |
Set the Take Stop time. More... | |
int | GetTakeSamples (int pTakeIndex) |
Return the number of samples. More... | |
void | SetTakeSamples (int pTakeIndex, int pSamplesCount) |
Set the number of samples for a particular take. More... | |
FBTimeMode | GetTakeSamplingRateMode (int pTakeIndex) |
Return the sampling rate mode. More... | |
double | GetTakeSamplingRate (int pTakeIndex) |
Return the actual sampling rate as a double, useful when you have a custom sampling rate. More... | |
void | SetTakeSamplingRate (int pTakeIndex, FBTimeMode pTimeMode, double pCustomSamplingRate=30.0) |
Set the sampling rate for a particular take. More... | |
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FBComponent (HIObject pObject) | |
Constructor. More... | |
virtual | ~FBComponent () |
Destructor. More... | |
virtual bool | FBCreate () |
Open Reality Creation function. More... | |
virtual void | FBDestroy () |
Open Reality destruction function. More... | |
virtual void | FBDelete () override |
Open Reality deletion function. More... | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. More... | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. More... | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. More... | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. More... | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. More... | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. More... | |
virtual const char * | ClassName () override |
Get the class name. More... | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. More... | |
const char * | GetFullName (void) |
Get the full name. More... | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. More... | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. More... | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. More... | |
void | HardSelect () |
HardSelect. More... | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. More... | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) More... | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. More... | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
FBPropertyBool | CreateInsteadOfMerge |
Read Write Property: If set to true, the motion will imported/models will be created in the scene, if set to false, the motion will be merged. More... | |
FBPropertyModelSelection | ModelSelection |
Common settings when merging, unused with the CreateInsteadOfMerge property is set to true. More... | |
FBPropertyBool | IgnoreModelType |
Read Write Property: If set to true, model type will not be considered when finding a matching model in the scene. More... | |
FBPropertyBool | CreateUnmatchedModels |
Read Write Property: If set to true, nodes will be created to match the hierarchical structure of the imported file. More... | |
FBPropertyBool | ImportScaling |
Read Write Property: If set to true, scaling values will be imported. More... | |
FBPropertyBool | ImportDOF |
Read Write Property: If set to true, the DOF value will be imported from the file. More... | |
FBPropertyTakeSpanOnLoad | TakeStartEnd |
Read Write Property: Indicates how the start/end value of the take will be modified. More... | |
FBPropertyBool | CreateReferenceNode |
Settings based on file type. More... | |
FBPropertyBool | KeepDummyNode |
Read Write Property: If set to true, dummy bones from the file are not removed. Used for asf/amc files. More... | |
FBPropertyBool | SetLimits |
Read Write Property: If set to true, use motion limits. Used for asf/amc files. More... | |
FBPropertyBool | BaseTranslationOnRotationOffset |
Read Write Property: If set to true, the base translation will be imported as Rotation Pivot offset. Used for htr, asf/amc More... | |
FBPropertyBool | BaseRotationOnPreRotation |
Read Write Property: If set to true, the base rotation will be imported as Pre Rotation. Used for htr, asf/amc files. More... | |
FBPropertyBool | CreateOpticalSegments |
Read Write Property: If set to true, optical segments will be created. Used for trc, c3d files. More... | |
FBPropertyBool | CreateUnusedOpticalSegments |
Read Write Property: If set to true, unused optical segments will be created. Used for trc, c3d files. More... | |
FBPropertyBool | SetOccludedToLastValidPosition |
Read Write Property: If set to true, occluded segments will be set to their last valid position. Used for trc, c3d files. More... | |
FBPropertyBool | KeepActorPrefix |
Read Write Property: If set to true, the Actor prefix will be kept when naming each optical marker. Used with c3d files. More... | |
FBPropertyUpAxis | UpAxisUsedInFile |
Read Write Property: Indicated the up axis used in the motion file. Only effective when loading c3d files. More... | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyListComponent | Components |
List: List of components. More... | |
FBPropertyListComponent | Parents |
List: Parents. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. More... | |
Additional Inherited Members | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. More... | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. More... | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. More... | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. More... | |
void | DisconnectAllSrc () |
Remove all source connections. More... | |
void | DisconnectAllDst () |
Remove all destination connections. More... | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. More... | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. More... | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. More... | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. More... | |
int | GetSrcCount () |
Get source connection count. More... | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. More... | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. More... | |
int | GetDstCount () |
Get destination connection count. More... | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. More... | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. More... | |
bool | BeginChange () |
Begins a change on multiple plugs. More... | |
void | EndChange () |
Ends a change on multiple plugs. More... | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. More... | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. More... | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. More... | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. More... | |
FBPlug * | GetOwner () |
Get the owner of this plug. More... | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount () |
Get the owned plug count. More... | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More... | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More... | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More... | |
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static int | GetInternalClassId () |
Internal class Id. More... | |
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bool | mAllocated |
Contain the Allocation State of the Component. More... | |
HIObject | mObject |
Handle on the Plug. More... | |
bool | mSDKComponent |
bool Plug is an SDK component. More... | |
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static const char * | ClassGroupName |
ClassGroupName of the object. More... | |
static int | TypeInfo |
TypeInfo. More... | |
static int | mGlobalTypeInfo |
Represente the Type Index. More... | |
Customize motion file loading.
Definition at line 76 of file fbmotionfileoptions.h.
FBMotionFileOptions | ( | FBStringList * | pStringList, |
HIObject | pObject = NULL |
||
) |
Constructor.
Create a FBMotionFileOptions to be used when importing a motion file. Pass file paths to get the appropriate information about those files, modify the options and then call the file import process. Not all options are usable at the same time, some of them are for specific motion type. You can see the valid configuration by looking at the motion file dialog (accessible from File/Motion File Import...).
pObject | For internal use only. |
pStringList | The client needs to pass a list of files path to load to collect the motion file information. |
int GetTakeCount | ( | ) | const |
Return the take count in the file to be loaded.
const char* GetTakeName | ( | int | pTakeIndex | ) | const |
Get the take name.
pTakeIndex | Index of take to get the name. |
int GetTakeSamples | ( | int | pTakeIndex | ) |
Return the number of samples.
pTakeIndex | Index of take to get the samples count. |
double GetTakeSamplingRate | ( | int | pTakeIndex | ) |
Return the actual sampling rate as a double, useful when you have a custom sampling rate.
pTakeIndex | Index of take to get the sampling rate |
FBTimeMode GetTakeSamplingRateMode | ( | int | pTakeIndex | ) |
Return the sampling rate mode.
pTakeIndex | Index of take to get the sampling rate mode |
bool GetTakeSelect | ( | int | pTakeIndex | ) | const |
Return true if the take will be loaded.
pTakeIndex | Index of take. |
FBTime GetTakeStart | ( | int | pTakeIndex | ) |
Return the Take Start time.
pTakeIndex | Index of take to get the start time. |
FBTime GetTakeStop | ( | int | pTakeIndex | ) |
Return the Take Stop time.
pTakeIndex | Index of take to get the stop time. |
void SetTakeName | ( | int | pTakeIndex, |
const char * | pName | ||
) |
Set the take name.
pTakeIndex | Index of take to set. |
pName | Take name to set |
void SetTakeSamples | ( | int | pTakeIndex, |
int | pSamplesCount | ||
) |
Set the number of samples for a particular take.
pTakeIndex | Index of take to set. |
pSamplesCount | Number of samples |
void SetTakeSamplingRate | ( | int | pTakeIndex, |
FBTimeMode | pTimeMode, | ||
double | pCustomSamplingRate = 30.0 |
||
) |
Set the sampling rate for a particular take.
pTakeIndex | Index of take to set. |
pTimeMode | Time mode to set. |
pCustomSamplingRate | Custom sampling rate if pTimeMode is set to kFBTimeModeCustom, unused otherwise (default is 30.0) |
void SetTakeSelect | ( | int | pTakeIndex, |
bool | pSelect | ||
) |
Indicate if the take will be loaded.
pTakeIndex | Index of take to set. |
pSelect | Set to true if the take should be loaded. |
void SetTakeStart | ( | int | pTakeIndex, |
FBTime | pStartTime | ||
) |
Set the Take Start time.
pTakeIndex | Index of take to set. |
pStartTime | Time of the first frame of the take |
void SetTakeStop | ( | int | pTakeIndex, |
FBTime | pStopTime | ||
) |
Set the Take Stop time.
pTakeIndex | Index of take to set. |
pStopTime | Time of the last frame of the take |
FBPropertyBool BaseRotationOnPreRotation |
Read Write Property: If set to true, the base rotation will be imported as Pre Rotation. Used for htr, asf/amc files.
Definition at line 104 of file fbmotionfileoptions.h.
FBPropertyBool BaseTranslationOnRotationOffset |
Read Write Property: If set to true, the base translation will be imported as Rotation Pivot offset. Used for htr, asf/amc
Definition at line 103 of file fbmotionfileoptions.h.
FBPropertyBool CreateInsteadOfMerge |
Read Write Property: If set to true, the motion will imported/models will be created in the scene, if set to false, the motion will be merged.
Definition at line 87 of file fbmotionfileoptions.h.
FBPropertyBool CreateOpticalSegments |
Read Write Property: If set to true, optical segments will be created. Used for trc, c3d files.
Definition at line 105 of file fbmotionfileoptions.h.
FBPropertyBool CreateReferenceNode |
Settings based on file type.
Read Write Property: If set to true, a reference node will be created. Used for asf/amc, bvh, htr files.
Definition at line 100 of file fbmotionfileoptions.h.
FBPropertyBool CreateUnmatchedModels |
Read Write Property: If set to true, nodes will be created to match the hierarchical structure of the imported file.
Definition at line 93 of file fbmotionfileoptions.h.
FBPropertyBool CreateUnusedOpticalSegments |
Read Write Property: If set to true, unused optical segments will be created. Used for trc, c3d files.
Definition at line 106 of file fbmotionfileoptions.h.
FBPropertyBool IgnoreModelType |
Read Write Property: If set to true, model type will not be considered when finding a matching model in the scene.
Definition at line 92 of file fbmotionfileoptions.h.
FBPropertyBool ImportDOF |
Read Write Property: If set to true, the DOF value will be imported from the file.
Definition at line 95 of file fbmotionfileoptions.h.
FBPropertyBool ImportScaling |
Read Write Property: If set to true, scaling values will be imported.
Definition at line 94 of file fbmotionfileoptions.h.
FBPropertyBool KeepActorPrefix |
Read Write Property: If set to true, the Actor prefix will be kept when naming each optical marker. Used with c3d files.
Definition at line 108 of file fbmotionfileoptions.h.
FBPropertyBool KeepDummyNode |
Read Write Property: If set to true, dummy bones from the file are not removed. Used for asf/amc files.
Definition at line 101 of file fbmotionfileoptions.h.
FBPropertyModelSelection ModelSelection |
Common settings when merging, unused with the CreateInsteadOfMerge property is set to true.
Read Write Property: Indicates if we create the models or how we try to match the models from the motion file to those in the scene.
Definition at line 90 of file fbmotionfileoptions.h.
FBPropertyBool SetLimits |
Read Write Property: If set to true, use motion limits. Used for asf/amc files.
Definition at line 102 of file fbmotionfileoptions.h.
FBPropertyBool SetOccludedToLastValidPosition |
Read Write Property: If set to true, occluded segments will be set to their last valid position. Used for trc, c3d files.
Definition at line 107 of file fbmotionfileoptions.h.
FBPropertyTakeSpanOnLoad TakeStartEnd |
Read Write Property: Indicates how the start/end value of the take will be modified.
Definition at line 97 of file fbmotionfileoptions.h.
FBPropertyUpAxis UpAxisUsedInFile |
Read Write Property: Indicated the up axis used in the motion file. Only effective when loading c3d files.
Definition at line 109 of file fbmotionfileoptions.h.